Bloodstone(PC) FAQ version 0.9.0 copyright 2003-2004 by Andrew Schultz schultza@earthlink.net Please do not reproduce this FAQ for profit without my prior consent. However, if you write a polite e-mail to me referring to me(and this FAQ) by name, then I will probably say OK. But if I ignore you that means no--and I am bad about answering e-mail. Sorry. **** AD SPACE: **** My home page: http://www.geocities.com/SoHo/Exhibit/2762 ****big note**** I have color maps for all locations. If there's enough interest I'll try to get them posted. If nothing else I can post the executable or source code and let people run them so they can see, for instance, a map with all ambushes visible. I also have long term plans for an HTML guide if anyone is interested. I'd put the pictures in with the graphics. You may also want to open my Bloodstone overland map of Tarq in another browser and use it with this text guide. It's at GameFAQs, where you're probably seeing this document. ================================ OUTLINE 1. INTRODUCTION 1-1. LEGENDS 1-2. SETTINGS AND RESOURCES 1-3. WHAT'S NEW, WHAT'S OLD(FEATURES) 1-4. BRIEF OPINIONS 1-5. GAME SIZE 1-6. TECHNICAL SPECIFICATIONS 2. CONTROLS 2-1. GETTING AROUND 2-2. COMBAT 3. CHARACTERS 4. METRICS 5. LISTS 5-1. SPELLS 5-2. MUSHROOMS 5-3. TELEPORTALS 5-4. MONSTERS 5-5. DUNGEON WORDS 5-6. GODS AND STUFF 5-7. SACRED GROVES 6. PARTY FUNCTIONS: SPLITTING, ETC. 7. STARTING OUT 8. FRIENDLY LOCATION DETAIL 9. UNFRIENDLY LOCATION DETAIL 9-1. DUNGEONS 9-1-1. A CAVERN 9-1-2. ANFORN 9-1-3. CAVERNS 9-1-4. DELQAFI 9-1-5. ENTEMAR 9-1-6. KIREINI 9-1-7. NALUUN 9-1-8. PRADAQA 9-2. TEMPLES 9-2-1. AIR TEMPLE 9-2-2. DARK TEMPLE 9-2-3. HIGH TEMPLE 9-2-4. SEA TEMPLE 10. LOGICAL PATHS TO A WIN 11. SUPER QUICK OUTLINE 12. WALKTHROUGH WITH DETAILS 14. BUGS, ETC. 15. CHEATS AND DATA LOCATION 16. VERSIONS 17. CREDITS ================================ 1. INTRODUCTION 1-1. LEGENDS 1-2. SETTINGS AND RESOURCES Getting started isn't supposed to be too tough in Bloodstone, and getting this old DOS game set up in Windows can be, too. Unless you have...THIS GUIDE! (dramatic music) Run Setd and pick 1 bit speakers--the other settings don't matter. Leave them as they are. (I'm not sure how to do things right, but if you don't care about sound, this will work great.) Then, you'll want to create a shortcut to the application. 1. Run explorer from the command prompt. 2. Right click on the application BLD.EXE. 3. Click properties, the program tab, and "advanced." 4. Click "prevent MS-DOS based programs from detecting Windows" 5. Double click the shortcut icon to start the game. You may get a note about how the game might not quite run right. Push no if such a dialog box comes up. 6. There may still be weird static in place of sound. Hit ctrl-v to disable that. 1-3. WHAT'S NEW, WHAT'S OLD(FEATURES) 1-4. BRIEF OPINIONS 1-5. GAME SIZE 1-6. TECHNICAL SPECIFICATIONS 2. CONTROLS 2-1. GETTING AROUND 2-2. COMBAT 3. CHARACTERS Danat (Full name:Danat McLagh) Energy = 99 Gold = 500 Race: Dwarf M/F: M Bravery:12 Strength: 7 Dexterity: 6 Endurance: 6 Agility: 5 Loyalty:10 Charm: 5 Intelligence: 8 Resistance: 5 Sword:25/90 Axe:45/99 Archery:30/85 Magic:40/99 Fist:30/75 Swimming:30/50 Trading:30/75 Stealth:25/60 Research:25/50 Soul Read:35/99 Lockpick:40/99 Tracking:30/99 Music:25/75 Carpentry: 0/50 Metalsmith:10/99 Gemcutting:10/99 Tailor: 0/50 Leadership:50/75 Coin ( 0) Alabaster ( 3) Jade ( 1) Shortsword WT 0 Aroten WT 0 Med Crossbow WT 2 Ring mail WT 4 Potion ( 6) Sermin (10) Gonshi ( 6) Nift ( 5) Loka ( 3) Medicin ( 4) Map ( 1) Bolt (50) Blanket ( 6) Gimlai ( 1) Spells: SHATTER: 4 GLAMOUR:13 DETECT: 8 FIREBALL: 5 HEAL: 1 WEAKEN: 6 JUMP: 4 MOTILITY: 3 IMBECILE: 2 COURAGE: 2 SENSE: 6 LIGHTNING: 2 [the female version, Danta, is identical.] Layel (Full name:Layel) Energy = 99 Gold = 420 Race: Taldor M/F: F Bravery: 7 Strength: 9 Dexterity: 7 Endurance: 6 Agility: 4 Loyalty: 7 Charm: 3 Intelligence: 8 Resistance: 6 Sword:40/85 Axe: 5/50 Archery:45/50 Magic: 0/75 Fist:10/99 Swimming:25/30 Trading: 5/65 Stealth:20/50 Research:10/75 Soul Read:10/50 Lockpick:20/50 Tracking:10/60 Music:40/10 Carpentry:20/40 Metalsmith: 0/60 Gemcutting:10/75 Tailor:15/50 Leadership:20/75 Coin ( 0) Topaz ( 2) Scimitar WT 2 Med Crossbow WT 6 Ring mail WT 0 Bronze helmet WT 0 Potion ( 4) Gonshi ( 8) Nift ( 6) Mirget (10) Luffin ( 8) Loka ( 4) Medicin ( 5) Pick ( 7) Spells: Maxon (Full name:Maxonorai) Energy = 99 Gold = 600 Race: Wizard M/F: M Bravery: 4 Strength: 4 Dexterity: 7 Endurance: 5 Agility: 4 Loyalty: 8 Charm: 4 Intelligence: 9 Resistance: 4 Sword:10/40 Axe: 0/10 Archery:10/25 Magic:50/ 0 Fist: 5/40 Swimming:15/30 Trading:20/25 Stealth:20/40 Research:35/99 Soul Read:35/50 Lockpick: 0/20 Tracking: 0/25 Music: 0/10 Carpentry: 0/25 Metalsmith: 0/25 Gemcutting: 0/25 Tailor: 0/25 Leadership:10/25 Coin ( 0) Alabaster ( 4) Shortsword WT 0 Potion ( 8) Sermin (16) Gonshi ( 7) Nift ( 4) Turpin ( 7) Chalta ( 1) Spells: CONFUSE: 3 GLAMOUR: 7 HEAL: 6 WEAKEN: 7 SEE: 8 DISAPPEAR: 2 WALKWATER: 5 SHIELD:10 RESURRECT: 7 MOTILITY: 8 CRUMBLE: 2 IMBECILE: 6 RESTSOUL: 4 LIGHTNING: 5 Enric (Full name:Enric Palazo) Energy = 99 Gold = 341 Race: Dwarf M/F: M Bravery: 9 Strength: 9 Dexterity: 6 Endurance: 6 Agility: 4 Loyalty: 6 Charm: 2 Intelligence: 3 Resistance: 5 Sword: 0/90 Axe:65/99 Archery:20/85 Magic: 0/99 Fist:25/75 Swimming:15/50 Trading:25/75 Stealth:30/60 Research: 0/50 Soul Read:15/99 Lockpick:30/99 Tracking:10/99 Music:10/75 Carpentry: 0/50 Metalsmith:30/99 Gemcutting:35/99 Tailor: 0/50 Leadership: 0/75 Coin ( 0) Battleaxe WT 0 Dwarven chain WT 5 Bronze helmet WT 2 Gonshi ( 5) Mirget ( 8) Spells: Pakrr (Full name:Pakkr T'thar) Energy = 99 Gold = 75 Race: Tlengle M/F: M Bravery: 8 Strength: 8 Dexterity: 6 Endurance: 7 Agility: 3 Loyalty: 3 Charm: 2 Intelligence: 3 Resistance: 6 Sword:50/99 Axe:15/50 Archery:35/80 Magic: 0/75 Fist:45/50 Swimming:70/99 Trading: 5/99 Stealth:15/99 Research: 0/50 Soul Read:20/99 Lockpick:10/99 Tracking:40/50 Music: 0/99 Carpentry: 0/99 Metalsmith: 0/75 Gemcutting: 0/99 Tailor:20/99 Leadership:65/75 Coin ( 0) Broadsword WT 3 Lt Crossbow WT 1 Ring mail WT 0 Bronze helmet WT 4 Potion ( 6) Mirget ( 8) Luffin ( 5) Medicin ( 4) Pick ( 6) Bolt (24) Spells: Volni (Full name:Volni Wucka) Energy = 99 Gold = 422 Race: Dwarf M/F: F Bravery: 4 Strength: 7 Dexterity: 5 Endurance: 5 Agility: 5 Loyalty: 7 Charm: 7 Intelligence: 7 Resistance: 6 Sword: 0/90 Axe:45/99 Archery:20/85 Magic:40/99 Fist:10/75 Swimming: 5/50 Trading:40/75 Stealth:25/60 Research:25/50 Soul Read:40/99 Lockpick: 5/99 Tracking:25/99 Music:15/75 Carpentry: 0/50 Metalsmith:20/99 Gemcutting: 0/99 Tailor: 0/50 Leadership: 0/75 Coin ( 0) Battleaxe WT 0 Med Crossbow WT 1 Dwarven chain WT 4 Iron helmet WT 2 Potion ( 6) Sermin ( 8) Pick (11) Bolt (23) Spells: TELEPORT: 7 HEAL: 4 WEAKEN: 2 JUMP: 3 WHIRLWIND: 5 ENERGY: 8 BARGAIN: 4 QUIVER: 3 SHARPEN: 3 BERSERK: 2 WHERRIGAN: 1 BETRAY: 2 Talya (Full name:Talya) Energy = 99 Gold = 203 Race: Amazon M/F: F Bravery: 8 Strength: 8 Dexterity: 6 Endurance: 6 Agility: 6 Loyalty: 5 Charm: 4 Intelligence: 6 Resistance: 5 Sword:40/75 Axe: 5/25 Archery:40/99 Magic:35/ 0 Fist:15/99 Swimming:20/99 Trading:25/60 Stealth:35/75 Research:10/99 Soul Read:30/99 Lockpick:15/50 Tracking:30/99 Music:40/99 Carpentry:10/99 Metalsmith: 0/75 Gemcutting: 0/75 Tailor: 0/99 Leadership:10/99 Coin ( 0) Jade ( 6) Topaz ( 2) Longsword WT 6 Med Crossbow WT 2 Leather armor WT 0 Potion ( 8) Sermin ( 7) Gonshi ( 6) Turpin ( 4) Flute ( 1) Spells: TELEPORT: 5 HEAL: 3 WEAKEN: 8 JUMP: 4 WHIRLWIND: 2 ENERGY: 6 BARGAIN: 4 QUIVER: 3 BERSERK: 1 WHERRIGAN: 2 Raran (Full name:Raran Benach) Energy = 99 Gold = 178 Race: Human M/F: M Bravery: 6 Strength: 6 Dexterity: 7 Endurance: 5 Agility: 7 Loyalty: 4 Charm: 4 Intelligence: 6 Resistance: 5 Sword:45/99 Axe:30/75 Archery:45/80 Magic:35/75 Fist:15/99 Swimming:35/99 Trading:20/99 Stealth:35/75 Research:15/99 Soul Read:25/75 Lockpick:15/60 Tracking:30/75 Music:15/75 Carpentry: 0/75 Metalsmith: 0/75 Gemcutting: 0/75 Tailor:15/75 Leadership:30/99 Coin ( 0) Longsword WT 0 Hammeraxe WT 4 Med Crossbow WT 2 Leather armor WT 3 Sermin ( 7) Gonshi ( 5) Nift ( 6) Loka ( 4) Medicin ( 3) Bolt (43) Spells: CONFUSE: 5 SHATTER: 7 LOCATE: 3 DETECT: 4 TELEPORT: 4 HEAL: 2 WEAKEN: 4 JUMP: 2 ENERGY: 3 SEE: 6 WALKWATER: 4 SHIELD: 6 MOTILITY: 3 IMBECILE: 3 SENSE: 5 RESTSOUL: 7 LIGHTNING: 4 Poral (Full name:Poral) Energy = 99 Gold = 382 Race: Dwarf M/F: M Bravery: 5 Strength: 6 Dexterity: 4 Endurance: 5 Agility: 3 Loyalty: 4 Charm: 3 Intelligence: 3 Resistance: 5 Sword: 0/90 Axe:35/99 Archery: 0/85 Magic: 0/99 Fist:15/75 Swimming: 5/50 Trading:10/75 Stealth:15/60 Research: 0/50 Soul Read:10/99 Lockpick:30/99 Tracking:10/99 Music:10/75 Carpentry: 0/50 Metalsmith:15/99 Gemcutting:10/99 Tailor: 0/50 Leadership: 0/75 Coin ( 0) Pearl (15) Hammeraxe WT 0 Leather armor WT 0 Potion ( 2) Gonshi ( 3) Luffin ( 4) Shovel ( 1) Spells: Tara (Full name:Tara LeKesh) Energy = 99 Gold = 98 Race: Amazon M/F: F Bravery: 6 Strength: 6 Dexterity: 4 Endurance: 4 Agility: 3 Loyalty: 3 Charm:10 Intelligence: 3 Resistance:10 Sword:25/75 Axe:25/25 Archery:25/99 Magic: 0/ 0 Fist:15/99 Swimming:20/99 Trading:15/60 Stealth:25/75 Research: 0/99 Soul Read:10/99 Lockpick:10/50 Tracking: 0/99 Music:10/99 Carpentry: 0/99 Metalsmith:10/75 Gemcutting: 0/75 Tailor: 0/99 Leadership:20/99 Coin ( 0) Scimitar WT 0 Lt Crossbow WT 0 Chain mail WT10 Potion ( 3) Nift ( 5) Loka ( 2) Bolt (28) Spells: Entor (Full name:Entor Glag) Energy = 99 Gold = 510 Race: Dwarf M/F: M Bravery: 9 Strength:10 Dexterity: 5 Endurance: 4 Agility: 3 Loyalty: 4 Charm: 5 Intelligence: 6 Resistance: 6 Sword: 0/90 Axe:25/99 Archery:10/85 Magic:40/99 Fist:10/75 Swimming: 5/50 Trading:30/75 Stealth:25/60 Research:30/50 Soul Read:35/99 Lockpick:15/99 Tracking: 0/99 Music: 0/75 Carpentry: 0/50 Metalsmith:10/99 Gemcutting: 0/99 Tailor: 0/50 Leadership: 0/75 Coin ( 0) Battleaxe WT 7 Lt Crossbow WT 0 Ring mail WT 0 Potion ( 5) Gonshi ( 8) Nift ( 6) Medicin ( 4) Pick ( 5) Bolt (25) Spells: SHATTER: 3 GLAMOUR: 2 WHIRLWIND: 4 DISAPPEAR: 4 SHIELD: 6 MOTILITY: 3 TIMESTOP: 2 RESTSOUL: 3 Halan (Full name:Halan Kuk) Energy = 99 Gold = 203 Race: Human M/F: M Bravery: 6 Strength: 6 Dexterity: 4 Endurance: 6 Agility: 3 Loyalty: 3 Charm: 3 Intelligence: 8 Resistance:10 Sword:35/99 Axe:10/75 Archery:35/80 Magic:25/75 Fist:15/99 Swimming:25/99 Trading:20/99 Stealth:30/75 Research:15/99 Soul Read:20/75 Lockpick:10/60 Tracking:20/75 Music:10/75 Carpentry:10/75 Metalsmith: 0/75 Gemcutting: 0/75 Tailor: 0/75 Leadership:25/99 Coin ( 0) Ruby ( 4) Shortsword WT 0 Lt Crossbow WT 0 Leather armor WT 0 Gonshi ( 4) Mirget ( 6) Medicin ( 3) Bolt (31) Spells: SHATTER: 2 LOCATE: 4 WEAKEN: 3 QUIVER: 4 BERSERK: 6 LIGHTNING: 5 Ranak (Full name:Ranakaratel) Energy = 99 Gold = 222 Race: Dwarf M/F: M Bravery: 4 Strength: 3 Dexterity: 5 Endurance: 4 Agility: 5 Loyalty: 5 Charm: 5 Intelligence: 6 Resistance: 4 Sword: 0/90 Axe:20/99 Archery:10/85 Magic:45/99 Fist: 5/75 Swimming:10/50 Trading:25/75 Stealth:25/60 Research:20/50 Soul Read:35/99 Lockpick: 0/99 Tracking:15/99 Music:15/75 Carpentry: 0/50 Metalsmith: 5/99 Gemcutting: 5/99 Tailor: 0/50 Leadership:10/75 Coin ( 0) Smallaxe WT 3 Lt Crossbow WT 0 Chain mail WT 6 Iron helmet WT 4 Potion ( 3) Sermin ( 5) Gonshi ( 4) Nift ( 3) Turpin ( 5) Loka ( 3) Bolt (44) Spells: CONFUSE: 4 SHATTER: 1 GLAMOUR: 6 TELEPORT: 8 JUMP: 1 ENERGY: 1 Maka (Full name:Makana Tal) Energy = 99 Gold = 258 Race: Dwarf M/F: F Bravery: 5 Strength: 5 Dexterity: 5 Endurance: 4 Agility: 4 Loyalty: 3 Charm: 4 Intelligence: 3 Resistance: 4 Sword: 0/90 Axe:30/99 Archery:10/85 Magic: 0/99 Fist:15/75 Swimming:10/50 Trading:20/75 Stealth:25/60 Research: 0/50 Soul Read:15/99 Lockpick:30/99 Tracking:20/99 Music: 5/75 Carpentry: 0/50 Metalsmith:10/99 Gemcutting: 5/99 Tailor: 0/50 Leadership: 0/75 Coin ( 0) Jade ( 5) Smallaxe WT 0 Lt Crossbow WT 0 Leather armor WT 0 Potion ( 4) Nift ( 5) Luffin ( 4) Loka ( 6) Pick ( 5) Bolt (22) Spells: Kenit (Full name:Kenitlimkl) Energy = 99 Gold = 301 Race: Tlengle M/F: F Bravery: 6 Strength: 6 Dexterity: 6 Endurance: 5 Agility: 4 Loyalty: 3 Charm: 2 Intelligence: 2 Resistance: 4 Sword:40/99 Axe:10/50 Archery:30/80 Magic: 0/75 Fist:40/50 Swimming:40/99 Trading: 0/99 Stealth:15/99 Research: 0/50 Soul Read:15/99 Lockpick:10/99 Tracking:35/50 Music: 0/99 Carpentry: 0/99 Metalsmith: 0/75 Gemcutting: 0/99 Tailor:10/99 Leadership:40/75 Coin ( 0) Scimitar WT 0 Lt Crossbow WT 0 Ring mail WT 7 Iron helmet WT 3 Potion ( 2) Gonshi ( 5) Nift ( 4) Mirget ( 3) Pick ( 8) Bolt (35) Spells: Endel (Full name:Endela Solat) Energy = 99 Gold = 178 Race: Amazon M/F: F Bravery: 6 Strength: 5 Dexterity: 5 Endurance: 4 Agility: 4 Loyalty: 2 Charm: 4 Intelligence: 5 Resistance: 4 Sword:25/75 Axe:10/25 Archery:25/99 Magic:20/ 0 Fist:15/99 Swimming:20/99 Trading:20/60 Stealth:25/75 Research: 5/99 Soul Read:15/99 Lockpick: 5/50 Tracking:20/99 Music: 5/99 Carpentry: 0/99 Metalsmith: 0/75 Gemcutting: 0/75 Tailor:10/99 Leadership:15/99 Coin ( 0) Sapphire ( 2) Shortsword WT 0 Lt Crossbow WT 0 Leather armor WT 0 Potion ( 4) Sermin (10) Gonshi ( 2) Nift ( 4) Mirget ( 3) Luffin ( 3) Loka ( 4) Pick ( 4) Bolt (32) Spells: TELEPORT: 8 HEAL: 3 WEAKEN: 5 JUMP: 2 WHIRLWIND: 4 ENERGY: 7 BARGAIN: 5 QUIVER: 2 BERSERK: 2 WHERRIGAN: 1 Rif (Full name:Rifnrnra) Energy = 99 Gold = 506 Race: Tlengle M/F: M Bravery: 9 Strength: 8 Dexterity: 6 Endurance: 7 Agility: 5 Loyalty: 4 Charm: 2 Intelligence: 4 Resistance: 6 Sword:65/99 Axe:10/50 Archery:45/80 Magic: 0/75 Fist:40/50 Swimming:70/99 Trading:20/99 Stealth:10/99 Research: 0/50 Soul Read:15/99 Lockpick: 5/99 Tracking:55/50 Music: 0/99 Carpentry: 0/99 Metalsmith:20/75 Gemcutting: 0/99 Tailor:25/99 Leadership:60/75 Coin ( 0) Ruby ( 1) Broadsword WT 3 Med Crossbow WT 4 Chain mail WT 0 Iron helmet WT 1 Potion ( 6) Gonshi ( 8) Nift ( 4) Mirget ( 5) Luffin ( 7) Loka ( 5) Bolt (45) Spells: Mory (Full name:Moryantak) Energy = 99 Gold = 390 Race: Wizard M/F: M Bravery: 5 Strength: 4 Dexterity: 7 Endurance: 6 Agility: 7 Loyalty: 7 Charm: 5 Intelligence: 8 Resistance: 5 Sword:10/40 Axe: 0/10 Archery:10/25 Magic:75/ 0 Fist: 5/40 Swimming:30/30 Trading:30/25 Stealth:40/40 Research:65/99 Soul Read:45/50 Lockpick: 0/20 Tracking: 5/25 Music:15/10 Carpentry: 0/25 Metalsmith: 0/25 Gemcutting: 0/25 Tailor: 0/25 Leadership:20/25 Coin ( 0) Alabaster ( 4) Scimitar WT 0 Leather armor WT 0 Potion ( 4) Sermin ( 6) Gonshi ( 7) Nift (10) Turpin ( 8) Otala ( 5) Aster ( 4) Berat ( 5) Dunha ( 4) Henta ( 5) Bolt (35) Demmock ( 1) Spells: TELEPORT: 4 ENERGY: 8 WALKWATER: 9 FIRESTORM: 5 HEAL ALL: 7 ALLSHIELD: 8 FIREDEATH:11 CRUMBLE: 9 CURE:14 BARGAIN: 5 QUIVER: 1 SHARPEN: 7 BERSERK: 4 WHERRIGAN: 2 BETRAY: 1 IMBECILE: 4 LIGHTNING: 5 Tula (Full name:Tula) Energy = 99 Gold = 575 Race: Amazon M/F: F Bravery: 8 Strength: 8 Dexterity: 7 Endurance: 7 Agility: 6 Loyalty: 7 Charm: 7 Intelligence: 4 Resistance: 7 Sword:60/75 Axe:10/25 Archery:15/99 Magic: 0/ 0 Fist:50/99 Swimming:45/99 Trading:10/60 Stealth:55/75 Research: 0/99 Soul Read:35/99 Lockpick:40/50 Tracking:55/99 Music:20/99 Carpentry:30/99 Metalsmith: 0/75 Gemcutting: 0/75 Tailor:30/99 Leadership:35/99 Coin ( 0) Greatsword WT 6 Bronze plate WT 0 Iron helmet WT 0 Gonshi WT 0 Nift (10) Mirget ( 5) Luffin ( 8) Medicin ( 6) Pick (12) Spells: Gruth (Full name:Jon Gruther) Energy = 99 Gold = 348 Race: Human M/F: M Bravery: 7 Strength: 7 Dexterity: 7 Endurance: 6 Agility: 6 Loyalty: 8 Charm: 6 Intelligence: 5 Resistance: 6 Sword:45/99 Axe: 5/75 Archery:40/80 Magic:35/75 Fist:15/99 Swimming:40/99 Trading:25/99 Stealth:45/75 Research:15/99 Soul Read:50/75 Lockpick:35/60 Tracking:60/75 Music:35/75 Carpentry:20/75 Metalsmith: 0/75 Gemcutting: 0/75 Tailor: 0/75 Leadership:30/99 Coin ( 0) Longsword WT 5 Med Crossbow WT 1 Chain mail WT 2 Bronze helmet WT 0 Potion ( 4) Sermin ( 8) Nift ( 7) Luffin (11) Bolt (54) Spells: CONFUSE: 3 GLAMOUR: 5 TELEPORT: 7 HEAL: 4 WEAKEN: 2 WALKWATER: 5 SHIELD: 8 RESURRECT: 2 MOTILITY: 3 QUIVER: 3 SHARPEN: 7 BERSERK: 4 WHERRIGAN: 3 BETRAY: 3 IMBECILE:10 RESTSOUL: 4 LIGHTNING: 5 Pran (Full name:Pranararus) Energy = 99 Gold = 710 Race: Taldor M/F: M Bravery: 3 Strength: 3 Dexterity: 8 Endurance: 5 Agility: 8 Loyalty: 4 Charm: 8 Intelligence: 9 Resistance: 5 Sword: 5/85 Axe:15/50 Archery:45/50 Magic:40/75 Fist: 5/99 Swimming:30/30 Trading:65/65 Stealth:65/50 Research:75/75 Soul Read:45/50 Lockpick:45/50 Tracking: 5/60 Music: 5/10 Carpentry:20/40 Metalsmith: 0/60 Gemcutting: 0/75 Tailor:20/50 Leadership:55/75 Coin ( 0) Pearl ( 5) Alabaster ( 4) Scimitar WT 0 Hammeraxe WT 0 Chain mail WT 0 Steel helmet WT 0 Potion (12) Sermin ( 5) Gonshi ( 8) Nift (10) Turpin ( 6) Otala ( 3) Aster ( 2) Loka ( 4) Medicin ( 7) Berat ( 3) Dunha ( 4) Bolt (31) Entus ( 1) Spells: CONFUSE: 5 SHATTER: 8 GLAMOUR:11 LOCATE: 2 FIREBALL: 5 TELEPORT: 6 HEAL:12 WEAKEN:14 JUMP: 4 WHIRLWIND:11 ENERGY: 4 SEE: 4 DISAPPEAR: 6 WALKWATER:15 SHIELD:20 RESURRECT:18 MOTILITY: 4 FIRESTORM: 2 HEAL ALL: 3 ALLSHIELD: 6 FIREDEATH: 4 CRUMBLE: 2 CURE: 1 BARGAIN: 5 SHARPEN: 3 WHERRIGAN:11 BETRAY:13 SUMMON: 1 DESTROY: 1 DOUBLE: 1 TIMESTOP: 2 ACIDBALL: 3 IMBECILE: 3 COURAGE: 8 SENSE: 4 RESTSOUL: 5 LIGHTNING: 3 Poral: --Let's find us some Taldors to slice up! Maka: --Some say that the quill is mightier than the axe, but I say a well placed acidball is better than either! Layel: --You have little reason to trust me or my kind, but my most heartfelt wish is to %qshow%q you that we Taldor are not all mindless, slaughtering barbarians. --SHOW: If you would let me be the least of your party, I will help you in your endeavors. Allow me to start the cycle of trust by %qgiving%q you some valuable information. --GIVING: Deep in the mountains of Seneret, crafted by the god %qPalelil%q, lie the %qDelqafi%q Caverns. --DELQAFI: The Delqafi Caverns are an ancestral home of my people, but almost all of the Taldor left many ages ago. The caverns are guarded by a magic %qgate%q, but I do not know the word to open it. --GATE: There is another like me; one who regrets the ways of our people. He is older and wiser than I and might know the word to open the caverns. I believe he resides somewhere near the caverns. --PALELIL: Palelil, so we believe, breathed life into the Taldor. Because of Palelil's fear and hatred of Rohrkhad, the Taldor race unthinkingly strived for the destruction of all the dwarven peoples. --[after joining:] Thank you for your trust. You shall not be disappointed. Pran: --What do you seek, my children? --I see that you have accepted the fact that we Taldor can be civilized. Would you have me on your mission as well? --WORD: I am not inclined to tell you that right now. On the other hand, if I were in your party... --[IN BAR]: Urp... well, I probably shouldn't be telling you this, but, you know those little cavern things I was talking about, the Delqafi ones? Well, the word to get in is 'Frazintot'! Shoot! I wasn't supposed to tell anyone. Bartender! Another ale! ??: --Before we adventure further, we should stop to praise %qZiphanu%q, god of the air! --His domain is all that is above the earth, may he grant us victory in battle! He has granted me the knowledge of the teleportal combination to return to my homeland, %qDormani%q. --Use a Berat tile, followed by an Aster and a Henta to travel to Dormani with the speed of the winds of Ziphanu! --Many are the wonders of Western Tarq, and I'll tell you a %qquick%q way to reach them. --Find a teleportal chamber, use a Berat tile, an Aster tile and another Berat tile, and you'll soon find yourself on the other side of the world! --Look, little man, I'll have nothing to do with those with whom I am not well acquainted! --I commend your fighting skills in reaching the top of this vermin infested tower. Might I lend my fighting prowess to your party? I know quite a bit of %qgeography%q that might be of use to you. --There are other lands besides our continent of Tarq. Once I found myself on a mysterious %qisland%q. --The natives named it Tanala. I accidentally teleported myself there by using a Berat tile, an Otala tile and an Aster tile. --The caverns are on the Tlengleian island of Balat, near the northern coast. Tara: --My princess, Talya, was captured some time ago by a horrible horde of four- armed insect things! Maybe we should try to find her. Entor: --Choose your battles wisely, %h. And be sure to equip your party well with spells. Enric: --Allow me to add my mighty axe to your party! Halan: --That silly Princess Talya got captured by some insect things. I'm sure the Amazon wenches would appreciate her rescue, but my tribe is perfectly happy to let her rot in captivity. Maxon: (Kafari tavern) --You know, %h, every party of adventurers needs a %qquality%q wizard. Do you know how you can tell a good wizard from a bad one? --QUALITY: I really shouldn't impart this information, but I like you. All the best wizards have names starting with the letter 'M', and there's no substitute for a good M wizard. Most of us know some %qteleportal%q combinations, too. --TELEPORTAL: To get back to Asarene, use a Berat tile, followed by two Dunha tiles. Ranak: --Perhaps we can find a new dwarven tribe to protect us from the depredations of wild beasts. Kenit: --Look out for wild Tlatol; degenerate cousins of the proud Tlengle race. They live in cliff dwellings like we do, with ropes to ascend from level to level. That reminds me, what do you call a tlatol with no %qarms%q? --ARMS: A shut-in! Get it? No arms, can't climb down cliffs, ha ha ha! Endel: --Before we embark on our quest, let us offer thanks to Tito, Protector of the Weak, for prosperity in battle! Volni(Haraza tavern): --I don't believe in specialization, the best warrior is one who has many talents, like me! Test me, %h, I would like to join your quest. Pakrr:(Phoroshe tavern) [note short name is not first name] --Don't be afraid of me, your mother wasn't! But seriously, can I join your party? I'm looking for a good day %qjob%q. --JOB: Chopping monsters, of course. Let me tell you, those %qTlatol%q can be a real pain. Why, just the other day one tried to kidnap my wife. I said, 'Take my wife, please, and I'll give you eight gold pieces to let me watch.' --TLATOL: Nasty creatures. You might confuse them with us, but the Tlatol lack our beautiful red scales. Back %qhome%q, we capture them and let the young 'uns practice their stand-up routines on them. --HOME: I come from the far island of Balat. There are also Tlengle on the island of Noromi. The only known mode of %qtransport%q to these islands is to use a teleportal. --TRANSPORT: To get to Balat, use an Aster tile, a Berat tile and another Aster tile. A Henta tile, an Otala tile and a Dunha tile will take you to Noromi. A table is below for side by side comparisons of same-race people: A=amazon, D=dwarf, T=Tlengle, L=taldor, W=wizard, H=human. Raran |H|M| 6| 6| 7| 5| 7| 4| 4| 6| 5||45|30|45|35|15|35|20|35|15|25|15|30|15| Halan |H|M| 6| 7| 5| 7| 3| 3| 4| 5| 6||36|10|36|25|16|26|20|31|16|20|10|20|10| Gruth |H|M| 7| 7| 7| 6| 6| 8| 6| 5| 6||45| 5|40|35|15|40|25|45|15|50|35|60|35| Danat |D|M|12| 7| 6| 6| 5|10| 5| 8| 5||99|45|99|40|99|99|99|99|99|35|40|99|99| Enric |D|M| 9| 9| 6| 6| 4| 6| 2| 3| 5|| 0|65|20| 0|25|15|25|30| 0|15|30|10|10| Volni |D|F| 4| 7| 5| 5| 5| 7| 7| 7| 6|| 0|45|20|40|10| 5|40|25|25|40| 5|25|15| Poral |D|M| 5| 6| 5| 7| 6| 4| 3| 3| 5|| 0|39| 1| 0|18| 5|10|17| 1|10|31|10|10| Entor |D|M| 4| 5| 5| 4| 3| 4| 5| 6| 6|| 0|25|10|40|10| 5|30|25|30|35|15| 0| 0| Ranak |D|M| 4| 3| 5| 4| 5| 5| 5| 6| 4|| 0|20|10|45| 5|10|25|25|20|35| 0|15|15| Maka |D|F| 6| 5| 5| 5| 5| 4| 4| 5| 6|| 1|30|10| 0|15|10|20|25| 1|15|30|20| 5| Talya |A|F| 8| 8| 6| 6| 6| 5| 4| 6| 5||40| 5|40|35|15|20|25|35|10|30|15|30|40| Tara |A|F| 6| 6| 4| 4| 3| 3| 5| 3| 5||25|25|25| 0|15|20|15|25| 0|10|10| 0|10| Endel |A|F| 6| 5| 5| 4| 4| 2| 4| 5| 4||25|10|25|20|15|20|20|25| 5|15| 5|20| 5| Tula |A|F| 8| 8| 7| 7| 6| 7| 7| 4| 7||60|10|15| 0|50|45|10|55| 0|35|40|55|20| Pakrr |T|M| 8| 8| 6| 7| 3| 3| 2| 3| 6||50|15|35| 0|45|70| 5|15| 0|20|10|40| 0| Kenit |T|F| 6| 6| 6| 5| 4| 3| 2| 2| 4||40|10|30| 0|40|40| 0|15| 0|15|10|35| 0| Rif |T|M| 9| 8| 6| 7| 5| 4| 2| 4| 6||65|10|45| 0|40|70|20|10| 0|15| 5|55| 0| Layel |L|F| 7| 9| 7| 6| 4| 7| 3| 8| 6||40| 5|45| 0|10|25| 5|20|10|10|20|10|40| Pran |L|M| 3| 3| 8| 5| 8| 4| 8| 9| 5|| 5|15|45|40| 5|30|65|65|75|45|45| 5| 5| Maxon |W|M| 4| 4| 7| 5| 4| 8| 4| 9| 4||10| 0|10|50| 5|15|20|20|35|35| 0| 0| 0| Mory |W|M| 5| 4| 7| 6| 7| 7| 5| 8| 5||10| 0|10|75| 5|30|30|40|65|45| 0| 5|15| 4. METRICS 5. LISTS 5-1. SPELLS 5-2. MUSHROOMS Sermins (53, 106) in Shatlam Mirgets (91, 209) in Hataan Nifts (42, 208) in Pasenta Luffins (138, 109) in Toren Loka (63, 91) in S Balat Mirgets (229, 133) in Tanala Gonshi (28, 58) in Noromi Gonshi (101, 164) in Seneret Nifts (175, 150) in Kalased Loka (134, 211) in Unamar Sermins (188, 211) in Dormani 5-3. TELEPORTALS Teleportals require five shapes: Aster, Berat, Dunha, Henta and Otala. Teleportal houses at: (39, 125) in Shatlam (116, 223) in Unamar (99, 43) in N Balat (46, 36) in Noromi (230, 122) in Tanala (150, 160) in Kalased -> Otala Dunha Dunha to 120, 54. [Haraza loremaster] -> Aster Berat Otala to 75,212. [Haraza loremaster] -> Berat Aster Berat to 33,175. [praise Ziphanu] -> Berat Berat Dunha to 99,136. [Tulara loremaster] -> Aster Henta Dunha to 139,125. [Tulara loremaster] -> Otala Dunha Aster to 135,219. [Noriin loremaster] -> Berat Aster Henta to 185,214. [praise Ziphanu] -> Henta Aster Otala to 155,144. [Noriin loremaster] -> Berat Dunha Dunha to 212,178. [Maxon in Kafari] -> Aster Berat Aster to 100, 29. [Pakkr in Phoroshe] -> Otala Dunha Henta to 85, 69. [from Rifnrnra, camp] -> Berat Otala Aster to 225,114. [from Gruth, camp] -> Henta Otala Dunha to 35, 44. [Pakkr in Phoroshe] -> Dunha Aster Henta to 130,183. [from Moryantak, camp] 5-4. MONSTERS Monster |HP |SH| AC|MP| Spells ----------+---+--+---+--+-------------------------------- Taldor| 50| 0| 5| 0| Taldormage| 55|25| 5|50| Shatter Heal Hightaldor| 60| 5| 10| 0| Pennari| 45| 0| 2|40| Fear Yeti|501|40| 40| 0| Bazard|420| 0| 45| 0| Dwarf Rot| 99|34| 18| 0| Taldor Rot|110|43| 24| 0| Bundorf|150|45| 0| 0| Tlatol| 32| 0| 7| 0| Dimelf| 54| 0| 8| 0| Zappo|170|20| 0|65| Lightning Firelord|750|70| 50|85| Firestorm See All Fireball Windhir|750|75| 50|95| Whirlwind Disappear Deplete Lhakat|545| 0| 60| 0| Skeletier|233|60| 22|75| Shatter Freeze See All Sky Shark| 90| 0| 12| 0| Burrower| 85| 0| 15| 0| Kriktisk| 80| 0| 12| 0| Keeper|980|99|100|99| Revive See All Imbecile Sheemrim|356|80| 45| 0| Torjin|192|40| 20| 0| Thamalque| 60| 0| 5| 0| Mudman| 80| 0| 22| 0| Garlog| 84| 0| 10| 0| Trimmick|200| 0| 35| 0| Horad| 75| 0| 0| 0| Deathbeast|444|50| 50|70| Deplete Shatter Drain Quem|199|30| 10|40| Sharpen Dokari|680|99| 60|70| Freeze Fear Felfrin| 50| 0| 0| 0| Epherus| 80| 0| 16| 0| Killgrill|261| 0| 16|70| Lightning Wobrin|235| 0| 9| 0| Dire Wolf|156| 0| 6| 0| Quethrop|277| 0| 11| 0| Almir|289| 0| 35| 0| Necromant|732|99| 40|99| Imbecile Firestorm See All Ghost|151|60| 30|60| Disappear Whirlwind Fear Wherrigan|150|90| 25|80| Firestorm Firestorm Fireball 5-5. DUNGEON WORDS Dungeon | Word to open | Location | What's there ----------+--------------+----------------+-------------- Anforn | Nakritos |112, 10 N Balat |Quill, Scepter, Ziphanu Delqafi | Frazintot |110,180 Seneret |?? Entemar | Togarnak |225, 19 Ilakasek|?? Kireini | Palatigo | 44,186 Pasenta |?? Naluun | Bastirand |231,109 Tanala |?? Pradaqa | Vuntista |157,138 Kalased |?? 5-6. GODS AND STUFF Locations are outside unless marked otherwise God name |Demesne |Word |Where? | Temple -----------+----------+---------+------------+----------------------- Rohrkhad |Creation |Garthume |Caverns 1 |57,27 Sartuma 37,29 Hikar Zlntrlkopfr|Tlengle |Rkdldn |Anforn 3 |27,73 Noriin Palelil |Taldor |Pel |Dark Temple |74,151 Hantaknor |Fire |Ortakon |Tarq 31,176 |63,229 Dablak |Earth |Plistical|Delqafi |189,152 Ziphanu |Air |Furbimbor|Air Temple 3|217,87 14,72 Kafari Melmalan |Water |Horoopa |Sea Temple 3|109,131 65,19 Phoroshe Tito |protection|Opesai |High Temple |91,144 66,177 for the weak 5-7. SACRED GROVES Groves act as strongholds did in MC2/MC3. Just stay there and rest a bunch. There's one in every sector. Shatlam (48, 142) Hataan (80, 233) Pasenta (16, 172) Amqal (100, 128) Toren (119, 97) Unamar (135, 227) Dormani (179, 226) Kalased (146, 140) Asarene (208, 192) N Balat (95, 12) S Balat (75, 74) Tanala (207, 123) Noromi (55, 36) Ilakasek (232, 21) Seneret (145, 174) 5-8. CAMPS Your cavern (199, 179) Asarene PC's Moryantak (46, 104) Shatlam Gruth (30, 200) Pasenta Tula (67, 222) Hataan Pran (133, 207) Unamar Rifnrnra (111, 35) N Balat NPC's Bucky (108, 108) Toren Denatrius (130, 102) Toren Grovel (110, 155) Amqal Mantar (199, 181) Asarene Mikalat (46, 104) Shatlam Training Swimming $75 (120, 59) S Balat Tracking $125 (59, 230) Hataan Magic $225 (83, 167) Pasenta Lockpick $175 (109, 99) Toren Trading $?? (219, 174) Asarene 5-9. TOWNS AND MAJOR TEMPLES Sartuma (62, 109) Shatlam Rulaan (167, 76) Pasenta Galaq (86, 148) Amqal Hikar (146, 122) Toren Tulara (154, 208) Unamar Kafari (194, 204) Dormani Haraza (194, 157) Kalased Phoroshe (143, 159) Kalased Marat (90, 44) N Balat Noriin (40, 34) Noromi High Temple (56, 115) Shatlam Air Temple (71, 204) Hataan Dark Temple (155,109) Toren Sea Temple (197, 223) Dormani Cavern/start (199, 179) Asarene 5-10. LOREMASTER'S STUFF There are several loremasters who take the place of libraries in MC2 and MC3. They don't have as much information as in MC2 and MC3, but with fewer wizards around, they'll give good information about teleportals and so forth. ********************* * HARAZA LOREMASTER * ********************* *************** * TELEPORTALS * *************** --Should you wish to teleport yourself to the land of Hataan, the southwesternmost land on Tarq, use an Aster tile, a Berat tile and an Otala tile. If Shatlam in the northwest is your destination, use an Otala tile, followed by two Dunha tiles. ************** * KHAMALKHAD * ************** --When the earth was young and the gods of Power and Element roamed over the mountains, rivers and valleys, Rohrkhad, in His Vision, saw that a hardy race of mortals would thrive in such a place. --From his palace on Ilakasek, he took up a multitude of stones, both precious and rugged, and formed of them the first dwarf. To this dwarf he gave the Blessed weapon, Khamalkhad - Bane of Dwarven Enemies. --It was forged of the substance known as Bloodstone, unbreakable and unmarrable. When the Great Separation occurred and Ilakasek was removed from Dwarven Lands, --Khamalkhad was taken from the Dwarves and removed to the great Castle Entemar, on Ilakasek. It has been spoken by Rohrkhad himself that the mighty axe shall not return among mortals until one can seek out and find elusive Ilakasek Island. --Having done so, the word 'Togarnak' must be spoken and the doors of Entemar shall part, allowing entrance into that mighty structure. --He who returns the axe to civilization shall be blessed, and all his descendants shall prosper. ********************* * NORIIN LOREMASTER * ********************* *************** * TELEPORTALS * *************** --We record this information should you wish to visit the dwarven lands. The large northern tribe, the Tamar, and their cities of Haraza and Phoroshe are in the region known as Kalased. To reach this via teleportal, use the following tiles: Henta, Aster, Otala. --The southern tribe, the Morin, live in the polities known as Tulara and Kafari. Tulara resides in the marshy region called Unamar. To reach this southern section of Tarq, an Otala tile, a Dunha tile and an Aster tile must be used in that sequence. *********** * HISTORY * *********** --As Tarq was formed, Zlntrlkopfr, the Lizard God, saw that he was without representation among the races of the land. He created the Tlengle, in his own image and gave to them the islands of Balat and Noromi to dwell upon. --The mighty sword of Zlmnrdra he forged and gave to the Tlengle, that they could righteously defend themselves against the denizens of the wild. --Great skill in tailoring and weaving he also gave his children, that they might celebrate their existence with bright and festive garb. --Great lovers of lore, poetry and humor they were, despite their large, fearsome appearence. They dwelt on the cliffs of their islands, delving into the face of the rock to create their habitat. --Lacking a good source of wood, the Tlengle became ingenious at using plants and fibers to substitute in its place. ********************* * TULARA LOREMASTER * ********************* *************** * TELEPORTALS * *************** --The north central part of Tarq comprises two regions: the great snowfields of Toren and the region of high mountains and swift streams known as Amqal. To reach Toren by teleportal, use an Aster tile, a Henta tile and a Dunha tile. --The combination of two Berat tiles, then a Dunha tile will swiftly transport you to Amqal. ********** * TALDOR * ********** --When Rohrkhad created the Dwarves, his misshapen brother, the foul god Palelil, in his jealousy and hatred, created the loathesome race of Taldor. --The Taldor had no thoughts of their own, only the repulsive thoughts of their maker. When Rohrkhad saw what his brother had done, his rage was like fire from the heavens, but the deed was done and could not be undone. --However, that his children, the Dwarves, not be mercilessly slaughtered by the new, hideous creations, he overpowered Palelil and forced a weakness upon the Taldor. --When Palelil was at his mercy, Rohrkhad decreed that the Taldor shall have a weakness for alcohol and that their tongues shall loosen greatly when drunk, revealing all manner of secrets, should the Dwarves be crafty enough to wrest them out of the drunken miscreants. ********* * DEATH * ********* --As has been told elsewhere, Rohrkhad created the dwarves from stone. The first dwarf he called Dahlkhad, or son of the gods, and he was radiantly proud of his creation. --But Dahlkhad was mortal and although long-lived, his end finally came. So great was the grief of Rohrkhad at his son's passing that he cried great tears of alabaster that fell all about Tarq and ran into the ocean, creating beautiful beds of pearls. The craftsman Amarant succored some of the alabaster tears and created of them an exquisite and elaborate death mask. --The mask he named Throshikhad, or 'Death Face of the God'. At this offering, Rohrkhad's grief was assuaged and he took the mask, placing it upon the visage of Dahlkhad and laying his to rest deep within the earth. 6. PARTY FUNCTIONS: SPLITTING, ETC. 7. STARTING OUT There shouldn't be much problem with the initial ambush. Just be sure to have everyone's items ready before they move. Many of them are prepped with nifts, so the taldors shouldn't be able to hit them anyway. Make sure that you also have a balance in your party formationyour fighters kitty corner frin each other, for instance. The people you start out with aren't really critical. There are better ones out there, and you don't have to endure too many fights to exchange for them. On winning the first fight, Mantar's hut is directly south. 8. FRIENDLY LOCATION DETAIL Friendly may be a relative term here, but I mean...places where you won't get attacked. 8-1. 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|............++...........................................tt.~~~~~..~~~~~~ |...........................................................~~~~~....~~~~~ |....................................|.##########...........~~~~..F...~~~~ |..#####............................o..##########...........~~~~,......~~~ |..#####%.+----------+.............==..##########............~~~,......~~~ |..#####%.|ccccccccc.|............o...%##########...........+----+.......~ |..#DD##.............|............o....##########...........:::::;.......# |.........|ccccccccc%|..............==.##########...........+---+........| |.........+----------+..................###DD####............~~~~....F...| |...................n........................++............,~~~~~........| |...............................................==..........~~~~~........| +---------------------------------------------------------X~~~~~~+-------+ SIGNS (8-9, 17) 'Maluan's Supply Shop' (23-4, 40) 'Haraza Axe and Sword' (53-4, 54) 'Pints o' Plenty' (6-7, 9) 'Haraza Fittery' (64-5, 7) 'Smith instruction' ($175) (42-3, 37) 'Riverside Inn' ($?? per day) (9-10, 51) 'Lunak - Armorer' (33-4, 55) 'The Gem Quarter - sales right, cutting and polishing left' (13-4, 64) 'Loremaster' (45-6, 73) 'Haraza Swordplay Academy' ($??) (30-1, 18) 'Smithy - Employment Available' Men (32,41) (51,60) (52,56) (17, 6) (40,21) --Curse those Taldor swine! They ravage the land and threaten our children! --The Taldor come from Tower Pradaqa which lies to the northwest. --Asarene is relatively free of Taldor, thanks to the raiding between clan Morin and ourselves. --Someday we will end this warring between clans! --I once saw a dwarf charge into battle with his axe and get peppered with bolts from Dimelf crossbows. Be careful of them; they are good shots. --The wilds are not a safe place to sleep. Unless you are in a Sacred Grove, beasts might tear you limb from limb as you rest. Women (29,23) (43, 9) (49,39) ( 6,59) --Someday we will end this warring between clans! --If it's information you seek, the loremaster possesses a bounty of knowledge. He even knows about 'teleportals'. --If it is aid you seek, speak with our chief, Torongo. He is always happy to provide assistance to those who have lost their way. --TORONGO: He lives in the guarded pyramid on the western side of town. --LOREMASTER: He lives in the southwestern part of town. --I'm tired of the fighting between us and the Morin. I wish someone would put an end to it! --Beware the Tlatol! They are savage lizards! --I am told that the Eastern regions of Tarq are much more civilized than the western reaches. --TARQ: Tarq is the name of this great land. --MORIN: The Morin are barbaric and uncivilized! Take great care when dealing with them. Kids (20,73) (71,57) (72,15) (10,35) --Someday my axe will be as big as Bucky's! --Shouldn't you be out killing something? --BUCKY: Bucky the superdwarf is known and loved by all! Guards (60,20) (64,20) --No one passes without the chief's name on his lips. ?? --I tell you this, traveller, and heed me well. The lands to the west are TREACHEROUS! Powerful and hideous creatures inhabit those lands. Go there only if you feel brave... or lucky! INSIDE: (64,38) Fazil --Seek ye the treasures of the gods? The holy scarab of %qDablak%q lies not %qdistant%q from here. --DABLAK: Dablak is the god of the earth. All which live on or under it should revere him, lest they invoke his wrath! --DISTANT: Yes, not far at all! The tower of Pradaqa, to the north and west of here, is where it is rumored to be. (61,20) Torongo --Greetings, adventurers. Since you are in need of aid, I have a proposition for you. Scattered throughout the land of Tarq and the surrounding islands are many lost relics. The evil and hated Morin, weak dwarves living to the south of here, covet these treasures. But as chief of the greatest tribe in the land, they are rightfully mine. Unfortunately, I can spare no troops to secure these treasures, as I must protect my people against the depradations of the Taldor. With the treasures in my possession, I will be hailed as the most powerful Dwarf of our time. Return these %qtreasures%q to me and I shall reward you appropriately. --TREASURES: There was a magic scarab, a brooch, a mitre, a sceptre, a golden bowl, an orb, a crown, a whistle, and the magical death mask of Rohrkhad. (9, 71) Tyal --If you wish to appease our chief, great Torongo, finding the %qtreasures%q of the gods will go a long way towards that end. --TREASURES: Myths say that when Rohrkhad created the dwarves, there was great rejoicing in the heavens. Rohrkhad loved his children very much, so much that when the first one died, he cried tears of liquid %qalabaster%q which rained down from the heavens. --ALABASTER: Most ran into the oceans surrounding Tarq, forming beautiful beds of %qpearls%q. But some were caught by the craftsman, Amarant, who formed an elaborately wrought %qdeath%q mask. He offered his work to Rohrkhad, who was greatly pleased. --PEARLS: The finest quality pearls and pieces of alabaster can be dropped into map flasks, forming a magic map of otherwise uncharted areas. --DEATH: The Death Mask has unfortunately been lost to dwarven civilization, so our scholars believe. It is unfortunate that we war with the Morin, for I believe one of their loremasters has information about the mask. Try researching 'death' when you get there. (54, 54)?? Tavern Talm --I'm only a farmer, %h. I know nothing of buried treasures and faraway lands. Chief Torongo can surely help you. Yukris --I am one of the Tamar clan scouts for the %qAsarene%q area. It is my duty to to keep tabs on all %qMorin%q and %qTaldor%q activity in Asarene. --ASARENE: The coastal region between here and Kafari is the contested ground that the two clans fight over, probably because it has a number of useful %qlocations%q. --LOCATIONS: Between here and Kafari, a Morin town, there is a Sacred %qGrove%q which is of strategic importance to both clans. --GROVE: The grove lies in a forest, northeast of %qKafari%q. --KAFARI: The Morin town lies to the south, but I wouldn't go there. They have very %qlittle%q to offer. --LITTLE: Actually, their %qaxes%q are slightly better, but we make better Dwarven %qChain%q and %qhelms%q than they do. --AXES: I have found that axes do more damage than swords in the same price range. --CHAIN: Dwarven Chain is better than normal chain mail. We just make it better and stronger. --HELMS: The added protection that a helm provides may be invaluable when things get really hairy. --MORIN: The Morin clan lives to the south. They are powerful, but vulgar and unwashed. My clan will not allow their uncouth ways to destroy our progress! --TALDOR: The evil and twisted creations of the jealous god, Palelil, these creatures seek to end the life of every dwarf on Tarq! Dium --I'm tired and thirsty and have no time for pretty-faced would-be heroes! Farming is the answer to our problems. Farming, farming, farming! If everyone worked the land, they would be less worried about killing each other! Eria --Leave me alone, I'm old and %qbitter%q! --BITTER: Yes... BITTER! Like Duin who comes in here at noon and like the %qherbs%q that grow wild in this land! --HERBS: Many are your enemies in this world, %h. Magical herbs can aid in your struggle against what may seem unbeatable odds! Juwan --ALE: At Pints 'o Plenty, we brew our own house lager, or I can offer you a variety of local Kalasedian ales. --ADVICE: Watch out for innocent looking doglike %qcreatures%q in surrounding countryside. --CREATURES: They are called Pennari, the cruel attack pets of the Taldor. One howl from their evil jaws will freeze you in your tracks! Trinjara --If you seek information, you came to the right person! I'm the queen of rumors. What would you like to know about: An ancient %qisland%q, a %qBrooch%q, or the local %qgossip%q? --ISLAND: To the east of Tarq lies the island Tanala. Although I have never been there, it is said to be the home of the antmen. Among other %qthings%q there is said to be a %qtower%q there. --BROOCH: The Brooch of Aquilla was said to be the prize possession of the now dead human ranger named Drimmor. The beautiful, jeweled brooch is said to make a man irresistible to women, and Drimmor was never without an amazon escort. --GOSSIP: On the lighter side of the news, the increased flow of %qtraffic%q through the teleportals has improved the economy and stimulated cultural exchange. --TRAFFIC: Travellers who are rich enough to buy the necessary %qtiles%q travel from island to island using the teleportals. It is the only way. --TILES: I hear that tiles can be bought from the same people that sell spell totems. --THINGS: I've heard that there is a mushroom %qpatch%q, a %qshrine%q, a %qgrove%q, and a %qteleportal%q as well. --SHRINE: I hear that the shrine to some god lies in the snow, northwest of a place called 'Mountain Cross'. --PATCH: They say it is on the southeast tip, by the mountains. --GROVE: I am told that a safe grove lies in the forest on the southern side of a large bay. --TELEPORTAL: I think that I was told that it was south of the tower. --TOWER: In the center of the island stands the Tower Naluun. It has been overrun with insect type creatures. I think a priest on some other island, whose name begins with 'M', knows how to get in. Barney --%h, I have %qtravelled%q great distances in search of %qknowledge%q. --TRAVELLED: My %qtravels%q are beyond the constraints of these shores! I seek and use teleportals to aid in my journeys. All matters concerning them %qinterest%q me. --TRAVELS: If it is a journey you seek, try going to my home village, %qGalaq%q. It is west of here, beyond %qPhoroshe%q and the mountains, on the shores of a lake. --GALAQ: It is the town of men. --PHOROSHE: It is the Tamar town due east of this place. --INTEREST: Knowledge of the teleportals and their combinations must be hard won, and I doubt that you can tell me something I don't already know. Seek Smorqa in Kafari. She knows who sells the tiles necessary to journey through the teleportals. --KNOWLEDGE: Through all my journeys, I have only encountered five different teleportal tiles; %qAster%q, %qBerat%q, %qOtala%q, %qDunha%q, and %qHenta%q. --ASTER: This tile has the shape of an arrow carved into it. --BERAT: This tile has a bear claw shape carved into it. --OTALA: This tile has the shape of an oval carved into it. --DUNHA: This tile has the shape of a cone carved into it. --HENTA: The carved image on this tile resembles a chicken foot. ?? on Barney Folgra --Seek balance, %h. It may well be you who decides the fate of Tarq. Rapan --I see you carry the famous axe, %qAroten%q! You must be the survivors of the %qHoprus%q clan that lived beneath the mountains between us and the %qMorin%q clan. --AROTEN: Surely you know that the axe you possess is the mighty Aroten! Created by the great dwarven smith, Arogus, and the long dead wizard, Morg'ten Kara, the axe was presented to the first chieftain of clan Hoprus when it was formed. --HOPRUS: Your clan's neutrality in the warring between the %qTamar%q and Morin clans was a source of great aggravation to both clans. But, now that your clan has been %qmassacred%q by the Taldor, I guess the point is moot. --TAMAR: Our great clan is civilized and well advanced. Unlike the Morin, we cultivate learning and progress. Some day, all of %qTarq%q will be under the rule of the Tamar clan! --MORIN: They are powerful, but vulgar and unwashed. My clan will not allow their uncouth ways to destroy our progress! --MASSACRED: The destruction of your clan by the %qTaldor%q will serve as a great warning to both clans that only through unity can the monsters of the west be turned back. --TARQ: That is the name of this great land. It must be bad living in a cave all your life. --TALDOR: The evil and twisted creations of the jealous god, Palelil, these creatures seek to end the life of every dwarf on Tarq! Grep --There was a time when the loremasters had an impressive collection of stone %qtablets%q, but now that many have been destroyed by the perpetual raiding of clan Morin, there are only a few %qtopics%q left intact. --TABLETS: The Knowledge of past generations is recorded by the loremaster on stone tablets that are stacked and stored for future generations. --TELEPORT: One of the few topics left undamaged is a slab on 'teleport' combinations. Store owners Tunal(Fittery) --Care to try on some %qsnowshoes%q, %h? --SNOWSHOES: It's nearly impossible to cross the great northern wastes unless everyone in your party has a good pair of them. Lunak(Helms) --Didn't your mother always tell you to wear your %qhat%q before going out? --HAT: My hats are the finest of helms: bronze, iron and even steel. Perfect for those cold and dangerous mornings. Emyar(Gems) --Do you have someone special at home, %h? A nice diamond is a sure way to your lover's heart. Maluan(supplies) --In case you hadn't noticed, mountains abound on our continent of Tarq. Be sure to equip your party with sturdy %qropes%q, %h. --If each person in your party has a good length of rope, those mountains should present no problem. T'Kalo(weapons) --Well, %h, if you ask me, a good sword by your side is equally useful for slicing up %qTrimmicks%q or %qMorin%q. --TRIMMICKS: Trimmicks are large, bipedal tree beasts. They seem peaceful, but they'll crush you with their mighty branches. --MORIN: That foul tribe of miscreants would just as soon have your heads on poles as help you in your quest, %h. *********************** * SARTUMA X=??? Y=??? * *********************** +------------------------------------------------------------------------| |.............%%%%%%..%%%%.......................t.........tt............| |.............%%O%%%%`%O%%%......t........tt.....tt........ttt.......t...| |.....t.......%%%%%%%F%%%%%......tt.......ttt....tt........tt........tt..| |.....tt......%%%%%%%%%%%%%......tt.......tt..........t..............tt..| |.....tt......%%%%%%%%%%%%%...........................tt....%%%%%........| |.........t...%%%%%%%%%%%%%............##########.....tt....%%%%%........| |......n..tt..%%%%%%O%%%%%%....t...n...##########...........%%%%%..[]....| |.........tt..%%%%%%%%%%%......tt......##########...........%%%%%%%%%%%%.| |..t.............%%%%%%%%......tt......##########.....n.....%%%%O%%%%%%%%| |..tt..........`.%%%%%%%%..............##########...........%%%%%%%%%%%%%| |..tt.......tt...%%DDD%%...............XXXXDXXXXX.......tt..%%%%%%%%%%%%%| |..#####....ttt....;..[].........tt....'[].;..+.........ttt.%%%%%%%%%%%%%| |..#####....tt....,,,......t.....ttt.......;;;;;;;;.....tt..%%%%%%%%%%%%%| |..#####..t......,,,;,.....tt....tt...............;.........%%%%%DD%%%%%.| |..#####..tt.....,;,,,,....tt.....................;............'.;..+....| |..#####..tt....,;,,,;;,...............%%%%%%%%%..;..........,;;;;..N....| |..#####.......,;,,..,,;,.....n...t....%%%%O%%%%..;.........,,...........| |..#####.......,;;,...,,,,........tt..'%%%%%%%%%..;...;;;;;;,.........t..| |..XXDXX.......,;,n...,;;,........tt...%%%%%%%%%..;...;...............tt.| |..+';.......,,,,,....,,;,.............%%%%DD%%%..;:;;;............n..tt.| |....;;;;;;;;;;;,......,;;,............[]+,;,,,,...;...O####.....tt......| |............,,,.......,;;,,....tt.........,,,;;,,.;...#####.....ttt..t..| |........tt.............,,;;,...ttt.........,,,;;;;:...#####.....tt...tt.| |..t..n..ttt.............,;;,...tt......tt....,,;,.;...#####.......n..tt.| |..tt....tt......tt.......,;,...........ttt.....,..;...#####.......t.....| |..tt............ttt..tt..,;,...........tt...n.....;...XXDXX.......tt....| |................tt...ttt..n,,.....................;,,,,,;.[]......tt....| |.....%%%%%%%..%%%....tt....,;,...O####........n..,;;;;;;;...............| |.....%%%%%%%[]%%%%.......tt.,,...#####.......,;;;;;,,,;,.....%%%%%......| |.....%%%%%%%'.%%%%.......ttt.,,..#####......,,...,;;;;,..,...%O%%%......| |.....%%%%%%%%%%%%%.....n.tt...;..#####.....,,.....,;;,,......%%%%%......| |.....%%%%%%%%%%%%%............;..#####.'..,,......,,,;,,.%%%%%%%%%%%%%..| |.tt..%%%%%%%%%%%%%...,;;,.....;..XXDXX...;,....tt..,;;;,.%%%%%%%%%O%%%%.| |.ttt.%%%%%%%%%%%%%..,,..,;;;;;:.+;;:.[]..;.....ttt..,;,..%%%%%%%%%%%%%%.| |.tt..%%%%DDD%%%%%..,,.........;;;;.;;;;;;;.....tt....;...%%%%%%%%%%%%%%.| |.........;...+....,,...tt............................;...%%%%%%%%%%%%%%.| |...t.....;;;;;;;;;,....ttt...tt.......tt....tt.....tt;;;;%%%%%%%%%%%%%..| |...tt..................tt....ttt......ttt...ttt....ttt..;.....%%%%%%....| |...tt........................tt.......tt....tt.....tt...;.....%%DD%%.'..| |........................................................;;;;;;;;;.......| +---------------------------------+...+----------------------------------+ SIGNS ( 3,20) 'Runemaster of Sartuma' (14,36) 'Carpentry Instruction' ($175) (46,12) 'Empari's WeaponMart' (41,21) 'Frederick's of Sartuma' (33,34) 'Silver Spike Gambling Hall' (68,15) 'Employment available - Carpenter needed' (57,27) = Rohrkhad temple Man (27,27) (24,31) (30,17) (54, 9) --Dire Wolves attack in large numbers but will retreat if confronted with superior numbers. --There are a great many perils in this wilderness. In particular, the Horad, a vicious white snake, is extremely deadly! --The snow fields hold death in the form of magical SPIDERS! --I'm cold and tired; leave me alone. Woman ( 6,24) (67,24) (45,26) (35, 7) --Shatlam is a nice place to live. The permanent snow fields keep most of the more deadly creatures of the land at bay. --A strange man named Dirk hangs out near the carpenter. --It is rumored that there is an ancient temple near the mountains, within the snow fields. --DIRK: He often sells strange items to passersby. Kid ( 7, 7) (67,20) (47,28) (18,19) --Bucky is my hero! He knows everything! --Shouldn't you be fighting dwarven enemies like Bucky does? --BUCKY: Bucky even knows that the magical Tlengle sword, Zlmnrdra, rests in an ancient temple beneath the snow. Special outside dialogue: Dirk (68, 16) --WOOD: You are the one! The one who needs the bent wood! It is as it has been written. You shall build the ship and sail to the far shore. I have the wood, if you desire to purchase a bundle. [buy Bent Wood for $250] Inside houses: Anshus 19, 12 --Although there are many gods worshipped in Tarq, only %qRohrkhad%q, Creator of All, truly deserves attention. --ROHRKHAD: He created the first dwarves that roamed the earth, back in the days before factions and tribes formed. Now, we dwarves cannot even unite to face the %qTaldor%q threat. --TALDOR: The evil creatures would destroy the whole dwarven race. If Torongo in Haraza and Rakan in Kafari had any foresight whatsoever, they would stop their petty wars and concentrate on the real problem at hand. --RAKAN: He is the chieftain of the Tamar and lives in Haraza. --TORONGO: The Morin chieftain resides in Kafari. [Etenak knows this too] Etenak 65,40 --In my great grandfather's time, before the Tamar and the Morin rose in %qpower%q, our village's chieftain held a magic %qquill%q, which quill made any task of transcription half the work it would have been. --POWER: The quill was lost many years ago, and was last purported to be seen on one of the northern islands. --QUILL: It is unfortunate that we of scarcer resources are now second-class citizens in our own land. If Torongo had his way, we would all be his slaves. Merchants: Empari (46,12) --Though my stock is not as great as that of the Tamar or Morin, I think you'll find my prices are more than fair, %h. Frederick: --You won't get far without a sturdy pair of %qsnowshoes%q, %h. --SNOWSHOES: With all this snow about, you need them to avoid sinking into a drift. ********************** * KAFARI X=194 Y=204 * ********************** ~~~~~%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ~~~~~.^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ~~~~..^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ~~~...^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^;^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ~~...t.^^^^^^^^^^;^^^^^^^^^^.#...^^^^^^^^^^^b^^^^^^^^^^^^^^^^^^..^^^^^^^^^ ~~..tt.^^^^^^^^^^XX^^^^^^^^^.#X%.^^^^^^^^^^^^^^^^^^^^^^^^^^^^^...^^.b..^^^ ~..^^^.^^^^^^^^^^DDo..^^^^^.XDX..^^^^^^^^^^^^.........^^^^^^..........;.^^ ~..^^^^^^^^^^^^^.......^^^^HXDX.^^^;^^^^^^^^...........................^^^ ~~.^^^^^^^^^^^^^.......^^^^.....^^^..^^^^^^.tDDXX......................^^^ ~..^^^^^^^^^^^^^^^^^....\.......^^^^^^^^^^.tt.,XX.....................^^^^ ~.;.....^^^^^^^^^^^^.....\.......^^^^^^^^^.....XX~........H####.......^^^^ ~~.....;.^^^^^^^^^^^..........b..b^^^^^^^......DD..........####........^^^ ~..;.....^^^^^^^^^^^^......................................####.F.....;^^^ ~~......^^^^^^^^^^^^^......................................#+##.........^^ ~~~......^^^^^^^..........###............................~.XXDX.......^^^^ ~~~......^^^^^^^^.........#####...........................\..........^^^^^ ~~~~.....^^^^^^^..........#####+............n..............\........^^^^^^ ~~~~......^^^^^...........#####|........................XX.......n..^^^^^^ ~~~~~.......^^^...........X++X#|.......+-------------+..DD~........^^^^^^^ ~~~~~~....................XXDXXX.......|tt....s..;.s.|.............^^^^^^^ ~~~~~~~;...........n......F...H........|tt.;....;....|.........^^^^^^^^^^^ ~~~~~~~................................|.............|....s....^^^^^^^^^^^ ~~~~~~~................................|.;.......s...|..tt.....^^^^^^^^^^^ ~~~~~~XX..........tttt.................|...s.........|..tttt.;......^^^^^^ ~~~~~~DD~.........tttt.................|tt....;....;.|..tttt.......^.^^^^^ ~~~~~...^^........tttt................s|.....s..;...;|....tt......^^^.^^^^ ~~~~...................................+-------------+............^^^^^^^^ ~~~..tt................................~...........................^^^^^^^ ~~~~.tt..s..........................................................^^^^^^ ~~~~....;...........................................................^^^^^^ ~~~~................................................................^^^^^^ ~~~~~..................................................................^^^ ~~~~~..n.............................................................^^^^^ ~~~~~~....................XX.........................................^^^^^ ~~~~~.....................XX~DDn.....................................^^^^^ ~~~~~....................FDD..,......................................^^^^^ ~~~~~.................................................###............^^^^^ ~~~~~~................................................#####..........^^^^^ ~~~~~~....tttt.....................................;..#####+...........^^^ ~~~~~~~.;.tttt......................tttt..............#####|............^^ ~~~~~~~~..tttt......................tttt............n.#X###|.............^ ~~~~~~~~............................tttt..............#++X#|.......n.....; ~~~~~~~~~.............................................XXDXXX.............; ~~~~~~~~~..............b..................................\...........tttt ~~~~~~~~~~......####.......................................\..........tttt ~~~~~~~~~.......####..................................................tttt ~~~~~~~~........####.H.....................................####..........+ ~~~~~~~.........#+##.~.....................................####..........| ~~~~~~...;.n....XXDX.......................................####..........| ~~~~~~~.............F.............n........................#+##.H........| ~~~~~~~~...........................................n.......XXDX..........| ~~~~~~~~~................................................................| ~~~~~~~~~................................................................| ~~~~~~~~~~...............................................................| ~~~~~~~~~~...............................................................| ~~~~~~~~~~~XX............................................................| ~~~~~~~~~~~DD.;..........................................................| ~~~~~~~~~~~......................;.......................................| ~~~~~~~~~~~....................................#.........................| ~~~~~~~~~~~~......n............................#X........................| ~~~~~~~~~~~~~.................................XDX........................| ~~~~~~~~~~~~~.......................###.......XDX........................| ~~~~~~~~~~~~~~......................#####................................| ~~~~~~~~~~~~~~...................n..#####+.................^^^^..........| ~~~~~~~~~~~~~.......................#####+.......;........^^^^^^^........| ~~~~~~~~~~~~........................#####|...............^^^^^^^^........| ~~~~~~~~~~~~~....................;..#####|.b............^^^^^^^^^..###...| ~~~~~~~~~~~~........................#####|..............^^^^^^^^...#####.| ~~~~~~~~~~~.......................H.X++X#|~.....;.......^^^^^^^^.b.#####+| ~~~~~~~~~~~;........................XXDXXX..............^^^^^^^^...#####|| ~~~~~~~~~~~..XX.....................F...F.................^^^^^....#X###|| ~~~~~~~~~~~~~DD.............................................^^.n.;.#++X#|| ~~~~~~~~~~~~~.....................................................nXXDXXX| ~~~~~~~~~~~~~~.........................................................F.| ~~~~~~~~~~~~~~.........................................................n.| ~~~~~~~~~~~~~~~+-------------------....+---------------------------------+ SIGNS (29, 7) 'Snug Cove Inn' ($6/day) (47,11) 'Crossbow instruction' ($150) (60,13) 'Raan's Weapon Shop' (27-8,18) 'Kafari Runemaster' (55-6,41) 'The Sapphire's Eye' (26,35) 'Sealskin Emporium' (17,47) 'Guitar Center. Sale today ONLY' (60,49) 'Kafari Gemcutting. Help wanted' (47,61) 'Gemcutting School.' (37-8,68) 'The Frothy Mug' (68-9,71) 'Chief's House.' Man (65,17) (44,16) (67,41) (51,50) (63,71) --Be sure to have a sturdy rope before you enter the mountains. --The Tamar are pompous and arrogant! Take caution when dealing with them! --In the wilderness, seek the Sacred Groves. They offer a safe refuge from the beasts of the wild. --Beyond Tulara, our sister city to the west, the lands become very dangerous! Sinister creatures inhabit those lands. Take great caution travelling there! --We must be vigilant! The Tamar tribesmen have been raiding our villages more and more frequently. Woman (19,20) ( 7,32) (34,49) (11,48) --The west holds great peril for the unready warrior. --The Tamar clan is a self righteous group of dwarves that lives to the north. They perpetually raid the towns of our clan! --Our chieftain, Rakan, lives in the big house in the southeastern corner of town, seek him for advice. --Our land of Dormani is certainly beautiful. Except for the occasional tribal raid, our land is one of the least volatile in Tarq. --RAKAN: He is the mighty chieftain of the Morin tribe. --Go to gemcutting school. Your ability to craft beautiful gems will be greatly increased. Kids (18,59) (33,63) (31,34) (52,40) --You don't look like us. Go away! --What's wrong with you? Mommy said you're not as good as a Morin. --I'm learning to shoot a crossbow at the school. One day I'll be able to shoot Taldors like Bucky does. --Daddy says that there's an old temple to the south. --BUCKY: You know, Bucky. The superdwarf. Guards (66,72) (71,74) --You must know our chieftain's name to pass. ?? --Be sure to get to the Guitar Center soon. Their sale only lasts three days! --What's a brave adventurer like you doing in town? Shouldn't you be out killing monsters? --Raan sells the finest weapons in Dormani. --RAAN: He is our town weapon vendor. ?? --Brave adventurers! Did you bring me %qgems%q? ******************** * INSIDE LOCATIONS * ******************** Smorqa (7,25) --I am the mystic of Kafari. May I help you with something? --I see great things in your future, %h. The %qactions%q you choose will shape the history of Tarq. --ACTIONS: Choose them wisely, %h. The wrong decisions can lead you down a dark path of destruction. Seek other %qwise%q people in Tarq to aid your journey. --WISE: Sagely %qindividuals%q who sell the mystical spell %qtotems%q and magic teleportal %qtiles%q abound in Tarq. --INDIVIDUALS: Well, there's Manteki in Tulara, Trillax in Phoroshe, Dorein in Rulaan and the Tlengle Rnjrnet in Marat. --TOTEMS: The spell totems are an adventurer's greatest aid. They allow you to tap elemental forces and shape great magical effects. --TILES: The tiles, Otala, Aster, Dunha, Henta and Berat, when used in the proper %qcombinations%q, instantly transport you to various places in Tarq. --COMBINATIONS: Loremasters have much information on teleportal combinations, as do seasoned adventurers. Shedara (57,19) --Horatio sells many fine instruments, but none as fine as one I once saw, in the hands of a travelling %qminstrel%q. --MINSTREL: A lyre of gold and platinum he played, and his tongue was as sweet as a gentle breeze on a hot summer day. People whispered that his great skill was due to his being %qblind%q, that he could create vision for himself in his music. --BLIND: Although I no longer know where the blind minstrel can be found, should you run across him, ask him to play the Lay of the %qDeath%q Mask. --DEATH: The song was the most beautiful I ever heard. It told the the tale of the death of the first dwarf and the beautiful ceremonial death mask he was given by Rohrkahd. Pleitan (11,57) --Far to the west, in the land of Hataan, lies an ancient temple, the %qtemple%q of Ziphanu, god of the air! --This temple is a relic of times past, times when the the gods roamed the earth with their children. In these troubled time, however, we are left to %qstruggle%q on our own. --We have lost many brave fighters in our struggles against the Tamar. If you could retrieve the magic orb %qburied%q in the temple, my chief, Rakan, and our whole tribe, will be in your debt. --My family has passed down this information from generation to generation, in the hopes that one such as you would one day come to our aid. The orb is buried in the far northeastern room of the temple, between the altar and platform of swords. Rakan (68,73) --Brave warriors! I commend your skills in battle! Come, join me in my feast and let us talk of things great and small. In the days of yore, the gods gave treasures to those powerful in mind and body. As the ages past, these treasures were lost to marauding tribes and monster hordes. Now, many, many lifetimes later, the treasures are but a memory recorded in the tablets of the %qloremasters%q. I have no right to ask anything of you, but if you find any of these %qtreasures%q, please give them to me. In return for your help, I will do what I can to aid you in your adventures. --TREASURES: see Torongo's spiel --LOREMASTER: The Morin Loremaster is located in our sister city of Tulara, to the west of here. Your adventures will be aided if you journey there and research the subject 'Taldor'. It might give you an edge in fighting the beasts. Notama (18,7) --Mighty Dablak, god of the %qearth%q, smiles upon your adventures. --EARTH: You have obviously travelled far, but seem both healthy and prosperous. Seek his chambers deep within the caverns of central Tarq. (bogus houses at 41,29 and 7,38 in the D.MCV file) Tavern Aethu --Beware of the %qTamar%q, %h. They will beguile you with their fancy words and make you think that we are the cause of all this fighting! Also, try to have a representative of every race with you. They all have important things to say. --TAMAR: The Tamar clan lives to the north and are our main rival. They are arrogant and think that all the other tribes should bow to their will! Jackson --ALE: Which kind of ale do you like, %h? The local inhabitants brew a fine dark ale - I highly recommend it. --ADVICE: When you're not enjoying a nice brew, journey to the southeast of our town. An ancient temple lies in that region. It is reported to be full of half- alive, or should I say, half-dead, creatures. Abbora --When Rohrkhad imprisoned the gods, Ziphanu, the air god, hid in Hataan. Legend has it that he was entombed in the %qruins%q there. --RUINS: You should talk to Rolg at the bar in Tulara. Re --It doesn't matter what tribe you come from, %h, we all die in the end and then we go to Rohrkhad's %qcastle%q. --CASTLE: When the children die, they go to the %qhome%q of their god. If they have done well, they become guardians of the castle. If they have done poorly, they work in the ice mines under the castle. Either way, they serve Rohrkhad. --HOME: The gods banished Rohrkhad after he imprisoned them, so his castle is empty except for its guardians. No one knows where the castle is for sure, but some say that a crazy old man up north has been there... Yond --There is an ancient dwarven device called a map flask. If you find one, hold on to it. It can be of great help when you are lost underground, if you have alabaster! Emmera --The rivalry between us and the Tamar clan is so extreme that it may be too late for even %qKhamalkhad%q to unite the tribes. --KHAMALKHAD: It is the axe created by Rohrkhad so that Dalkhad could defend the dwarven race. It is said to be in Rohrkhad's castle, but no one knows where it is or even if it exists! Maxon [dialog in character section] [you can ask Maxon to join you] Olga --I seek my husband, Atun. Have you seen him? --YES: Thank you. It is good to know that he is safe. --NO: I'm very worried about him. If you see him, tell him that I love him. Bolrus --When you live in this %qarea%q as long as I have, %h, you come to know all its secrets. --Dormani has a grove in the tundra forest south of here and an herb patch between the two forests southwest of here. To the south, along the coast, is the entrance to a ruin, but before you go you should talk to Torm when he comes in. Torm --If you want my advice, stay away from the southern tip of Dormani! There is a ruin there with hideously powerful monsters. No %qtreasure%q is worth your life. --TREASURE: The research I have done on the ruin leads me to believe that there are three treasures of note in the ruin: the %qDeath%q Mask of Rohrkhad, %qNatal%q, and the %qhide%q of the azure sky shark. --DEATH: It was made for Rohrkhad, the All father of the dwarves, from his own tears when the first dwarf died. Shedara knows more about the mask. She lives in town somewhere. --NATAL: Natal is a magical axe created by the water god from the bones of a million dead fish. He made it for the merman, Bloogridpr, who was killed by the Tlengle Kripipip before he could receive it. It was made to fight fire creatures. --HIDE: Sky Sharks are predatory fish that swim through the air. Their hide rots very quickly, and none have been able to cure it in time. However, one hide was cured by ancient means now lost to us. ?? Well, if you ask me, %h, nothing is better than our black and tan. Much better than any beverage they have ever attempted to brew in that worthless town of Rulaan. Notice that they don't have an alehouse there? MARAT X=90 Y=44 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXX~XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXX~XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXX~XXXXDD***XXXXX***XXXXXXXXXXX..DDXXXX XXXXXX~XXXDD*****XXX***XX....*.XX..~DDX..X XXXXX.~.+...***.....***.....==F......... XXXX..~..........n...........o...*....o. XXX.*.~.o.......o....................... 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SIGNS ( 8, 5) 'Tailoring - apprentice needed' (33, 20) 'Marat Metalsmith' ( 5, 22) 'Tumbling Dice Casino' ( 9, 40) 'Runemaster' (22, 39) 'The Gem Center' (31, 39) 'Krnshpazl's Herbs' (37, 37) 'Tlengleian Tailoring School' (38, 53) 'Ilntrakopf - Weaponmonger' (17, 54) 'Golden Cliffs Tavern' (2, 70) 'Adventuring Supplies' (37, 72) 'Cliffside Guesthouse' Tlengle (31,72) (18,72) ( 1,73) ( 1,54) ( 9,58) (25,57) (36,57) (34,41) (21,39) ( 7,41) ( 9,22) (23,25) (36,25) (38, 8) (17, 6) ( 4, 9) --I am tlengle, hear me roar! --Beware of the ancient dead. This island was once a warring ground for many races, and some have yet to die! --So many lives were lost here that the spirits of the dead have even inhabited trees. --Northern Balat has the majority of Balat's ancient dead, while Southern Balat is home to creatures of the earth. --Beware the behemoth Lhakats. They come from the earth and are very powerful. It is said that the Lhakat is the servant of the earth god. --The greatest concentration of ancient dead is in the buried ruins of an ancient catacomb. It is located in the north eastern portion of the island. Tavern. Arnrykl(bartender) --ALE: Well, %h, I'd suggest a Cliffside Stout, if you like a heady brew. --ADVICE: What do you think of our little community? Don't drink too much or you're likely to fall off the %qcliff%q. Of course, if you were married to my wife, you might fall off the cliff anyway. --CLIFF: Our unique living mode keeps us relatively safe from the depradations of %qmonsters%q, since most of the monsters found in the countryside around Marat lack the intelligence to be able to climb a rope. --MONSTERS: Do you know why a ghost can't climb a rope? No hands! Ha, ha, oh, I'm killing myself. Ilkdrf --Don't ask me, I just drink here! I'm sure Erthrs, our tour guide, could help you with what you need. Dfsarg --You will find, %h, that the people of Marat are well educated and are more than willing to help in whatever way they can. Hopefully, you will be able to end the squabbling between the dwarf clans. Erthrs --Welcome, %h, to the island Balat, where the %qdead%q walk the %qland%q! --DEAD: Long Ago there was a great massacre in the ruins of %qAnforn%q. Ever since, the dead have trotted about, half naked, terrorizing the women and cattle. --ANFORN: Anforn lies in the tundra to the northeast. The massacre there was so great that, it is said, the gods closed the doors to their houses and refused to accept the dead. That is why these %qlost%q warriors reside in Balat and Anforn. --LOST: They have been spurned by their gods and have been denied their rightful and honorable deaths. Let's just say they aren't too happy, and they tend to take it out on anything they encounter. --LAND: Despite the walking graveyard that it appears to be, Balat can be a pretty interesting place! You should %qtravel%q around, see the %qsights%q, and meet the %qpeople%q. --TRAVEL: What better way to travel than by teleportal. There's one to the east. --SIGHTS: Like our two groves. One is in the forest to the north, and the other is south, in a forest west of a little patch of hills. Maybe even visit the only patch of diatomaceous earth in all of Tarq. It's on an island off the southern tip. --PEOPLE: Well, there's Rif, who lives across the mountains in the northern part of the forest to the east of here, and there's the Swimmer. To get to him, go east until you hit the coast and then go south. But hey, we have an amazing night life! El Prdrfr --The Apparations of Anforn guard two powerful magic %qitems%q! It may be the magic which draws them there! --ITEMS: Both the Scriber's %qQuill%q and the %qSceptre%q of the High King lie within the ruins of Anforn. All who have tried to acquire the treasures in the past have never returned... --QUILL: The Quill belonged to a human monk who learned that the feather of a bird could be dipped in dye and used to write on cloth. Unfortunately, the art of creating the dye is lost to us. The magic of the Quill is that it always has dye. --SCEPTRE: Balat was once the seat of power for the humans. It is hinted that the High King lived in what is now Anforn. At some point, the humans ceased to exist on this island. That's why it is believed that the Sceptre is in Anforn. Stores. Krnshpazl --For what have you come to my store, %h? More herbs and mushrooms? Be careful, my young friend. Put not your faith in potions and concoctions. True power comes from within. Ilntrakopf --What do you think this is, a weapon shop? Oh, wait a second, it is a weapon shop. Sorry, I thought I was my dead twin brother, Morty the Meatslicer. I do have some weapons for you to buy. Prntokld --Pretty, pretty gems. I must have them. You must sell me all of your gems right away! They must be mine! Give them to me! Tenglog --If you have any shovels, %h, I'll gladly %qbuy%q them. Not that I need any shovels, but wood is very hard to come by in these parts, so the handle is valuable. --BUY: Of course, I can't sell you any shovels, but I do offer picks and ropes. Our ropes are the best in Tarq. With some of the fat lizards we get around here, they have to be to support their weight on the cliffs. Inside locations. Ytyrph (11,55) --Heed my warning: stay away from Rnjrnt! That dabbler in the occult will be the end of us all with his totems and tiles! Frfrfr (22,21) --How much %qwood%q would a woodchuck chuck if a woodchuck could chuck wood? --WOOD: None. Because he'd live in Marat where there isn't any wood! It's hard to explain, %h, but there is just a lack of usable wood on this island, so we make due mostly without it. The little that we scavenge we use for our cliff %qladders%q. --LADDERS: Aren't they nice? It's much easier, I think, to scale a cliff using a ladder than to have to rough up your scales, excuse me, hands, on a nasty rope. Imlgndro (28,22) --You're asking me for advice? You've got to be kidding! I worship a giant red %qlizard%q and you'd ask me for advice? --LIZARD: You better believe it, my friend. Zlntrlkopfr gave life to the Tlengle, and he taught us how to make such cool clothes. And now that knowledge can even be %qpassed%q to you, %h. --PASSED: That's right! For just a few coins a day, you, too, can learn how to sew like a lizard. Just head on over to our lovely tailoring school and they'll set you up! Rnjrnet (37, 5) --If you will be journeying north to the ancient caves of Anforn, take along one of the spell %qtotems%q that I sell. --TOTEMS: I sell both the Gimlai and the Demmock totems. Either is an excellent tool for adventuring. [2220 for Gimlai, 2820 for Demmock for 5 charisma] --NALUUN: Ah, the tower on the island of Tanala. Yes, I do know what the word is to open that dungeon. It's 'Bastirand', after the famous explorer of the island. * PHOROSHE X=143 Y=159 * ################^^^^^^tttttt############################################## ##XXXXXXXXXXXX##.^^^^..tt.tt.#XX#########XX#########XX#########XX######### ##...+------++........................................o..................# #######~~~~~~..........#############..##############..==o..##########....# #######.~~~~~~.........#############..##############.......##########....# #######.,~~~~~~.....n..#############..##############...~...##########....# ##.#DD#...~~~~~~.......#############..##############.......##########....# ##........~~~~~~~......#####DD######..##############...%}...####DDXX#....# ##.......~~~~~~~~......####....#####..#####DD##DDXX#.n.{}....++..........# ##.Fo...,~~~.,~~~......####....#####..####....................o....o.....# ##..==...~~,..~~~~.....####....#####..####...............................# ##...o.F,~~,...~~~~~...####....#####..####...............................# 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##............~~~~~............#############################....########## ##...........,~~~~.........tt..#####......##################....########## ##...........~~~~........n.tt..###################XX###DDXX#....########## ##.........,~~~~,............tt#################...{}++...{}....########## ##.........~~~~~.........ttt.tt#################...{}.....{}....########## ##......~~~~~~~...........tt....##DD############.................##DD##### ##....~~~~~~~~.......................++..............n................++.. ##...~~~~................................................................. ##..~~~~.................................................................. ##~~~~~,............n..................................................... ##~~~~~................................................................... ########################################################################## SIGNS (32-3, 13) 'Phoroshe carpenter' (61-2, 8) 'Falk's natural medicine' (67-8, 34) 'Supply shop - Aalinta proprietess' (63-4, 47) 'Gold Coin gambling hall' (41-2, 56) 'Tuonial's music shop' (63-4, 58) 'The Rusty Nail Tavern' (70-1, 70) 'Rohrkhad's Beard' (53-4, 67) 'Weapon Depot' (37-8, 70) 'Phoroshe Axe School' ($150) (47-8, 18) 'Academy of Research' ($150) Men (20, 5) (32,25) (45,59) (46,36) (52,56) --Were it not for our skirmishes with the Morin clan, we could concentrate on clearing the land of foul beasts! --Someday the plains of Kalased will be free of the Taldor scourge! --The only thing that keeps the Taldor in Kalased is their tower northeast of here. --The lands to the west and the lands of clan Morin, to the south, should be entered with great caution. Women (17,53) (53, 8) (25,66) (29,33) --Some Taldor can cast magic. --The Taldor are allied with Dimelves and the Tlatol. --Beware the Taldor's pets, the Pennari. Their howl made my husband run from battle! Kids (20,73) (53,70) (58,21) (54,46) --Don't be sad, Bucky will save us! When Bucky comes to town, he's gonna hack, maim, and kill every Taldor and Dimelf from here to Haraza and spread their guts out all over the plains! Isn't Bucky great? --BUCKY: Bucky is the bestest dwarf in the world! Inside Borton (7, 5) --I fancy myself somewhat of an apothecary. But Falk, the herbalist, rarely has the %qingredients%q I need to make my special concoctions. --INGREDIENTS: One in particular, %qLilten%q, is quite difficult to find in Kalased. An old %qcharlatan%q, Groval, always used to have a good supply, but he was run out of town several years ago. --LILTEN: With such an herb, I can make many useful household items; crabweed killer, berry fermenter, lots of different things. What's more, if you can find some for me, I will tell you the word needed to enter Pradaqa Tower. --CHARLATAN: He used to invite all the young dwarves over to his house to play. The townspeople, although lacking proof of any funny business, could no longer tolerate his behavior. He was run out of town and was last seen heading west towards Amqal. --[give Lilten]: Ah, Lilten! I can already taste the grooberry wine! Now, if you really want to find some good treasure, the tower of Pradaqa, northeast of here, holds many fine items. To open the gate, utter the word 'Vuntista'. --[give anything else]: No, I told you I need lilten. Karana (43, 9) --My father, a great adventurer in his time, told me a wonderful tale once. He was on an island full of big, red lizards who told really corny jokes. The lizards showed him a %qdungeon%q at the very northern end of the island. --DUNGEON: It was called Anthorn or Anforn or something. In this dungeon, he found a beautifully wrought sceptre. He wanted to return home with it but was set upon by a horde of nasty undead, so he secured it in a chest in a room on the third level of the dungeon. Trillax (47, 9) --The only true way to defeat the monsters of Tarq is through the use of the %qarcane%q arts. --ARCANE: When the world was new, Rohrkhad gave unto his children seven totems of power, each with a full complement of prestidigitational powers. To his highest priests, he gave the power to %qreplicate%q these totems for those deemed worthy. --REPLICATE: Although the art of replication is long lost, the totems are still known to exist. I myself have a supply of Ashard and Chalta totems, which I can sell to you. Stores Tuonial --When faced with great adversity, %h, one of my %qdrums%q is the best answer. --DRUMS: When you beat it, your party will rally around you and crush your enemies! Dryson --I pride myself on my large selection of weaponry. I've axes, swords, even a %qcrossbow%q or two. --CROSSBOW: It's more of a novelty than anything else. Those cowardly Morin use them quite a bit, however. Falk --Take along a good supply of herbs and mushrooms. I sell all types here, and at bargain prices! Aalinta --If you're going into a tower, take along a good supply of %qpicks%q. --PICKS: You'll need them to open the many chests you'll find. Tavern. Sarides --The plains of Kalased are beautiful except for that %qeyesore%q of a tower to the northwest! --EYESORE: I speak of the ancient tower called Pradaqa. For many years, it was just an elegant ruin from a long forgotten time, but now it is the %qstronghold%q for the twisted Taldor! --STRONGHOLD: Yes indeed, they use the tower to store their tools of war and other necessary supplies. On the top floor they keep the Moon %qScarab%q that shines from the tower every full moon. --SCARAB: The Moon Scarab glows brightly every full moon. During that time, it is said to bring death to the enemies of the possessor. In the hands of a dwarven chief, it would be very useful. Grelira --%qBorton%q, a would-be apothecary, knows the word you need to whisper to bring down the drawbridge of Pradaqa. --BORTON: He is currently bitter because his assistant stole his only supply of some rare herb. I'm sure he would be willing to trade the word for the herb. Go talk to him. He lives in the northwest corner of town. Solarra --It is too bad that the fighting between ourselves and clan Morin is so intense. It would be nice to exchange %qrumors%q with the women of their clan. --RUMORS: Rumor has it that a crazy man living to the north, by the ice, says he can make dwarves float across the ocean, but he says you need a special hammer that's hidden in Delqafi. Also, I hear that Trillax sells teleportal tiles. Jalen --We've got Bazard Ale and Bazard Light, which do you %qprefer%q? --PREFER: I'm a Light dwarf, myself. I'll tell ya', %h, after a hard day of killing monsters, nothing satisfies like a Bazard Ale or Bazard Light. --ADVICE: Watch out for roving bands of %qTaldor%q in and around %qPradaqa%q Tower. --TALDOR: Taldor are fierce savages, like misshappen dwarves in appearance, and yet, in a way, different. The hatred between the two races is almost, but not quite, legendary. --PRADAQA: The large, foreboding tower to the northeast of here is rumored to be full of Taldor, and worse. --??: If you don't like ale, try our Fermented Unamarian Swamp Juice. Guaranteed to knock you under the table! Quohar: --On the altars of the trapped gods are words which are rumored to free the gods temporarily. Those who free a god are rewarded. A god can affect the world in many ways, if he is prepared when summoned. Prilla: --There is nothing a man can do that a woman cannot, but I must admit a good wizard can be invaluable. Not only are their spells useful, they seem to know a great deal about ancient places. Phizliphf: --I'm Tlengle and I'm proud! I have travelled extensively in this area and have information about its geography, if you're %qinterested%q. --INTERESTED: I know quite a bit about special places in the regions of %qKalased%q and %qSenerat%q. --KALASED: Kalased is mostly a featureless plain: you might say a plain plain, but there are %qthree%q little-known locations that I can tell you about. --THREE: There is a protected grove in a forest north of here and west of Pradaqa; a patch of mystical herbs lies northwest of Haraza at the edge of a forest; and a shrine of some sort also lies northwest of Haraza but before the forest. --SENERAT: In Senerat, there is a grove southeast of Galaq, the Human town, and west of here, over the mountains. There is also a patch of herbs south of here, in a forest by the mountains. Do not pick them all, so they can grow back. Chacet: --Sometimes my dad tells me stories about a man made of %qwater%q, called Melmalan, that was turned to ice by %qRohrkhad%q! --WATER: He was made out of water, and he was strong, and he ruled the seas, and he was big, and fishpeople prayed to him, and he lived in the ocean. --ROHRKHAD: One day, Rohrkhad, the god of all the dwarves, got tired of the other gods messing up his world, so he imprisoned them so that they wouldn't break his world. He %qtrapped%q the water guy in a block of living ice! --TRAPPED: The trapped gods trapped Rohrkhad too! They made it so he couldn't walk on the world. So now he watches from his Throne in the Stars and appears only in visions. Korchar: --I have heard legends of an ancient %qcomplex%q carved under the ground. It is said that many great %qtreasures%q lie hidden in its bowels. --COMPLEX: The place is called Delqafi. It is said that it was the ancestral %qhome%q of the Taldor before the %qBazards%q drove them out. If you go into the hills, between the mountains that lie southwest of here, you will surely find it. Perhaps you can enlist the aid of a renegade Taldor to help you get in. If you do convince Taldors to join you, take them to a tavern. They love to drink and when they're drunk, they love to talk. --BAZARD: Savage and intelligent giant lizards. I've only seen one, and that was as it ate my raiding party. I barely escaped by diving into a river without my sealskin on. It would seem that they can't swim. --TREASURES: There are two great treasures rumored to be sequestered in those vaults: The %qBowl%q, and the lost Taldor axe of legend, %qMukora%q. By the way, I talk a great deal so stick wtih me. --BOWL: The bowl belonged to Gorgo, the fattest dwarf that ever lived. He always ate from it and took it with him wherever he went. It is said that the %qowner%q of the bowl will never grow hungry. The Bazards didn't when they ate Gorgo. --OWNER: The bowl has no owner now, but I understand that a Morin dwarf whose name begins with 'F' lives in Tulara and collects bowls. He may know something about it. --MUKORA: This magic axe was created by Palelil, the Taldor god, so that Grefrin, the first born of the Taldor race, would %qsmite%q Dalkhad, the first dwarf. --SMITE: With unearthly strength and magical fire, Mukora's head was forged from the metal of a fallen star with a shaft of petrified oak. In the hands of Grefrin, Palelil commanded that Mukora destroy %qDalkhad%q. --DALKHAD: Rohrkhad, the god of the dwarves, saw this and created %qKhamalkhad%q. He gave it to Dalkhad so that he could defend himself in the coming %qbattle%q. --KHAMALKHAD: The mightiest axe ever made, the shaft is of %qMethreal%q and the head is of %qBloodstone%q. --METHREAL: It is the strongest metal known. No one living has been able to forge anything with it. A few suits of armor do exist, remnants of a time long past. --BLOODSTONE: The hardest stone known to dwarf, it is impossible to mine, and when encountered, must be dug around. Some say it is the blood of Rohrkhad himself! --BATTLE: The battle between Grefrin and Dalkhad was brutal, but in the end, only Dalkhad stood. This so infuriated Palelil that he struck down Dalkhad and stole away with Grefrin and Mukora. Only %qlegends%q persist. --LEGENDS: Taldor legends insist that the possessor of Mukora will RULE ALL GALAXIES! Pakkr [see characters] [you can INVITE Pakkr] * RULAAN X=76 Y=167 * ============================================ ==........................................== =.......b..................................= =...######.............;ttt......tt........= =..########......tt...f.ttt................= =..#########...............................= =..#########..n............................= =...########...............................= =..;.##DD##....................b..n........= =.............--........#######............= =............---.......#########......tt...= =......................##########..........= =....;................~##########..........= =............ttt.......##########..........= =............ttt.....;;.#########..........= =......................;.##DD###...........= =...f....................+...;.............= =........;;.........................n......= =...............n..........................= =.....................--...................= =..........b.........---..........tt.......= =...........~......tt...tt.....f...........= =.......................tt;..........|....|= =......#######............;...........||||.= =.....#########............;..........||||.= =.....##########......................||||.= =.....##########..........;.tt........||||.= =.....##########.....n...............||||||= =....;.#########.......~..............||||.=...........................~ =.....;.##DD###................tt.....||||.=.......,...................~ =.......+.....;...tt........f.........||||.=.~cccccccccccccccc~~~~~~~~~~ =....................................|....|=.~cccccccccccccccc~~~~~~~~~~ =..........................................=.~cccccccccccccccc~~~~~~~~~~ ======.+................tt........n........=.~cccccccccccccccc~~~~~~~~~~tt ...........................................=.~cccccccccccccccc~~~~~~~~~~ .....................................;.....=============================== .................................b######................................== ======...........................########......................#######...= ==......~.....;;.........tt;.....#########................--..#########..= =........................tt......#########....tt...ttt...---..##########.= =.....;.......ttt.....f..;........########.........ttt........##########.= =..######.....ttt................;.##DD##....................~##########.= =.########....;....n........................~..................#########.= =.#########.............tt......................................##DD###..= =.#########......;.................;.........n.................;.+.......= =..########.............................................tt...............= =...##DD##.........tt...........................tt.......................= =.......+..........tt.......tt........................................tt.= =..................;........................................n......f.....= =...........................n....;;....................tt......tt........= =..........n.......................................f.....................= =.........................n.................tt.......................~~~.= =....n..tt..................................tt........................~..= =..................tt.........#######..........;.;...............tt...~..= =............................#########................................~..= =............tt..........b...##########........;..ttt..............n..~..= =............................##########...........ttt.................~..= =....ttt........f............##########.....................;.........~..= =....ttt.................~..;.#########..................######.......~..= =..............................##DD###;.......;tt.......########......~..= =.........n..........................+..........;.......#########.....~..= =......................;...................tt.;.........#########.....~..= =..........;.....;;.......n..............................########~....~..= =.......................................................;.##DD##......~..= =....#######......................f..tt......tt...........n.....n.....~..= =...#########..............ttt............n.;tt.......................~..= =...##########.............ttt..........................tt.........ttt~..= =...##########.....................................................ttt~..= =..~##########.......,,......,,.............................f.........~..= =..;.#########;.......~ccccccc~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..= =.....##DD###........,~ccccccc~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..= =.....+..........tt...~ccccccc~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.== =tt...................~ccccccc~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.== =......................................................................==. =========================================================================. SIGNS (25, 16) 'Corina's mystical herbs' ( 8, 30) 'Rulaan Rest Stop' ?? ( 8, 47) 'Stealth Instruction' ($200) ( 6, 71) 'Tailoring position available' (37, 60) 'The Dice House' [no, Andrew Dice Clay isn't held captive here.] (65, 44) 'Just Picks' ( 7, 33) 'Welcome to Rulaan' Women (14, 6) (34, 8) (36,17) (21,27) (34,33) (45,44) (28,49) (19,42) (26,51) (67,55) (26,62) (10,60) ( 5,52) --The women of Rulaan do not tolerate the sexist behavior of men so watch yourself! --Perhaps you would feel more at home in the town of Galaq. Wimpy men are common there. --There's a big tower to the south; why don't you go there! Kids (60,48) (16,18) (11,50) (42,65) --I don't have a daddy, just two mommies. --I'm very depressed. I think its because I lack a role model. [NO BUCKY!] --There are cute bunnies to the south. --Mommy says tattooed men fight better than normal men. --I've seen a fish that flies. --Mommy always tells me stories about bats. There are brown bats and green bats. The green one have spears that make mommy sick! Guards (64,64) (58,64) --Our leader's name as a password or be denied entry! Inside. Ilaya (7, 9) --The pigs over in Galaq think that they are such masculine gods. Always talking about building something or their conquests in war, but not %qall%q of them are such he-men. --ALL: One of those real men, Gregor, pretends like he is the typical Garlog slaying stud, but, in actuality he would rather be home pressing wild %qflowers%q! Isn't that a riot? --FLOWERS: I found this precious piece of information on a midnight raid, when I looked in his window and saw a book entitled 'The Art of Flower Arrangement.' He probably won't admit it at first; confront him directly and see how he reacts. Dorein (37, 42) --Heed my words, adventurer! --Fire! Brimstone! The world is coming to an end! Hantaknor, God of Fire shall cause the world to be consumed in %qflame%q! --FLAME: Seek the %qtemple%q of Hantaknor and repent, lest you be among the first subject to incendiary doom! --TEMPLE: His final resting place lies westward in Pasenta, northwest of Hataan. Be sure to take along %qplenty%q of teleportal tiles and spell totems to fight off monsters in the wilds. --PLENTY: I can sell you as many tiles as you need, and I also have a supply of Chalta, Entus and Fanorl totems. Katrina(60, 64) --Hmm, I see some men in this party. I'm not sure I have anything %quseful%q to say to you. --We amazons are quite self-sufficient. I don't need your help to get what I want. We've been fighting for our autonomy from those insensitive pigs over in %qGalaq%q for years. --GALAQ: Galaq is the town where all the male oppressors and proto-male hench- rapists live. If the whole town was wiped out by the plague, I wouldn't grieve for a second. Then I could retrieve the Silver %qQuarrel%q of Galaq without any trouble. --QUARREL: It is something I've always lusted after. If you could get it for me, I'll tell you something useful, despite the fact that your party isn't composed of all wymyn. --[return quarrel:] Well, well, well, you did manage to get the quarrel. A promise is a promise, so I'll tell you that, if you wish to enter the tower called Kireini, utter the word 'Palatigo'. Stores. Corina --Sometimes, %h, you may feel at a loss in battle. The answer to your problems is to have a full pouch of my %qherbs%q. -HERBS: They have many useful properties, from increased speed and strength in battle, to curing the poison and illness inflicted upon you by monsters. Our chieftain, Katrina, shops here. If it's good enough for her, it's good enough for you. Cara --Welcome to 'Just Picks'. I'm Cara. Please, look around. --PICKS: I sell the best picks at the best prices on Tarq. Feel free to shop around, but no one can beat my prices. My high volume purchasing holds down my cost to you, %h, so you get the best deal! [20 per pick] --[other]: Sorry, this is 'Just Picks'. I can't help you with anything else. *TULARA X=154 Y=208 * +-------+----------.^^^^^^^^^^^^^^^^^^^^^^^^..~~+------------------------+ |b.....s|;...tt...^^^^^^^^^^^^^^^^^..^^^^^^^^.~~.;..tt..b......;..tt...tt| |..XX...|.b..tt..^^^^^^^^^^^^^^^^^^..^^^^^^^^.~~....tt.....ttt....ttttttt| |..DD~..|........^^^^^^^^^^^^^^^^^^^.^^F^^^^^.~~.b.........ttt......tttt.| |.,.....|b...........^^^^^^^^^^^^^^^.^^......~~~~..........tt.......tttt.| |.......+..b....n....^^^^^^^^^^^^^^^.^^;......~~~.tt.....................| |............tt.......F^^^^^^^^^^^^..........b~~~.tt..tttt......tt....tt.| |.....tt.....tt........^^.^^^^.^^^.............~~.....tttt;.....tt.......| |.....tt...tt.....b........^^..^^......n........~~....tttt....n......b...| |..........tt..................................~~~.............^^........| |..............................................~~~.......####............| |.^^^^^..................................tt...~~~........####....^^......| |.^^^^^.................b................tt.~~~.b........#+##..........b.| +^^^^^^^..............b;....................~~...........XXDX............| .^^^^^^^.................sb................~~~...........................| .^^^^^^^^..;...............^^.............~~~~~........,.................| .^^^^^^^^........###.....................~~~~~~..........................| ^^^^^^^^^^....t%.#####....................~~~~~~..............DD.........| ^^^^^^^^^^...tt..#####+...................~~~~~~~..b...........,...n.....| ^^^^^^^^.........#####|o.................~~~~~~~~~..........;............| ^^^^^.^^.........X++X#|.................~~~~~~~~~~.......................| ^^^^^^^^.n.......XXDXXXb.\.........tttt..~~~~~~~~~.tt....................| ^^^^^^....................\........tttt..~~~~~~~~~.tt....................| ^^^^^^..................\..........tttt...~~~~~~~b.n.......tt............| .^^^^...............F....\....n.........b...~~~............tt............| +.;........................................b.............................| |tt.b......................;.............XX....tt...............^^.......| |................................tt......DD....tt............^^..........| |.b..............................tt..............................^^......| |......................;...............b.................####............| |...........................................~~~......\...####............| |........................................~~~~~~~~.....\..####............| +.tt.....................####...........~~~~~~~~~~....t..####............| .........................####.........s.~~~~~..~~~...tt..#+##............| .........................####...........~~~~~.~~~~b......XXDX............| .......................o.#+##.........b.~~~~~..~~~~......................| ..............b..........XXDX...........~~~~~~~~~~~~.....................| ......................DD.................~~~~~~~~~~~~~~~.................| +.tt......####.........,..........tt.......~~~~~~~.~~~~~~................| |.tt......####.............H......tt........~~~~..b...~~~~~..........~~..+ |.........####........................^^...............n~~~~~...b.~~~~~~~~ |.........#+##........................^^.............s...~~~~~~~.~~~~.~~.~ |...b..b..XXDX.....................%.....###............b..~~~.~~~..;....+ |...................................XX...#####....^^....................b| |.......F...........................DD...#####+..........................| |b...n...................................#####|.....^^..............;....| |........................n...............#####|.............+-----+......| |..............tt........................#X###|......XX.....|...s.|......| |..............tt........................#++X#|......DD~....|~....|..n...| |..b.....................tt..............XXDXXX.............+-+.+-+......+ |.......................................................................^^ |.tt.................................................................b..^^ |.tt;..............................................................b...^^^ +;......tt.............n.........tt..........;......................^^.^^^ tt......tt......................;tt.n..............tt...............^^^^^^ tt...................+-----+........................................^^^^^^ .tt..tt.b...###.b....|...;.|.........................................^^^^^ btt..tt.....#####....|....s|..............................n........;.^^^^^ tttb...;....#####+...|^^.s~|....b...............................tt...^^^^^ ttt.........#X###|...+-----+....................................tt..^^^^^^ ttttt.b.....#++X#|.........................b.....;..........;.......^^^^.b .tttt.......XXDXXX......;............................####............^^^;; ttttttt................b.~~~~b...................t...####............^^;.; ttttttt............b....~~~~~~.tt...............tt...####.........b..^^.tt ttt;ttb....F............~~~~~~~tt......tt.........F..#+##...............tt tttttt..........F.......~~~~~~........;..b......o....XXDX...........b.tt.+ ttttt..tt....F...........~~~~.b.....................H.......n........s...| tttttt.tt.............tt.b.~~b............n......................b.......| .ttt...s.........,....tt........b........................................| .tt;ttb..................~XX.....................................%...#.^^| tt..tt.s.b...tttt.........DD....................................DD...#X^^| tttt.........tttt...n.................................^^.........,..XDX..| tttt.b.tt....tttt..........................^^.......................XDX..| +.tt...tt........tt......+----------------+.^^.....^^....................| |.tt..;......tt..tt......|b..;.........;..|+..^^.........................| +------------------------|......s....b...~|+-----------------------------+ SIGNS (58, 12) 'DiamondMart' (18-9, 20) 'Tulara Music School' ($150) (58, 33) 'Tailoring by Telana' (41, 27) 'Mystic Herbs' (11, 41) 'Gambling Hall' (26, 35) 'Tulara Loremaster' (42-3, 48) 'Tulara Steak & Ale' (13-4, 60) 'Lanam - Smith' (54, 64) 'Helm & Plate Armor Shop' (69, 72) 'LeDawn's supplies' Men (16, 5) (67,18) ( 9,21) (55,40) (36,54) (42,67) --Clan Tamar's raids have made it difficult to keep Unamar free of dangerous creatures. --Evil creatures lurk in the swamps to the west. Steer clear of them. --The Taldor often have Pennari, Dimelves and Tlatol in their company. Women (51,23) (39, 8) ( 5,45) (69,48) (23,53) (60,66) --I wish someone would settle the clan feud between the Morin and the Tamar so the men could spend more time at home! --It is said that the Dimelves are excellent archers. Some even say they are mystical. --My husband once went to the library for information on 'teleportals'. Kid (20,71) (58,57) (25,46) (62, 8) (30,24) --Look, see, its my new Bucky decoder ring! --Daddy says to stay away from strangers but I think you're funny lookin'! --Shouldn't you be out killing monsters? --BUCKY: Bucky! Bucky! he's the best! Kills more monsters than the rest! ?? --I've seen a Taldor sneak into town and drink at the tavern. Later, when he was drunk he talked about a lot of crazy stuff. Inside Residences Forzo (5, 4) --I'm not sure I like your looks. Whaddaya want? --BOWL: Hah! You bloodletting slayers of innocent beasts! You're just as bad as my bowl collecting %quncle%q. Always trying to take advantage of everyone around you. --UNCLE: I'm sure you'd like to know just who he is, but I'm not going to tell you. You are killers of innocent monsters, monsters with families and children. You so-called adventurers are the real monsters. --[other]: Murderers! Talk to me no further. Dilkatek (37, 45) --Have you met my crazy nephew Forzo? He is always spouting off some idealistic babble. Ah, to be young again. --BOWL: Yes, you'd like to know of the golden bowl of the gods. It is buried in the caverns deep in central Tarq, known as the Delqafi %qcaverns%q. --CAVERNS: On the lowest level of the caverns, next to a shimmering black lake, you will see a skull. If my research is correct, the bowl is buried under this skull. Manteki (27, 71) --It is a good idea, %h, to be able to cast many different %qspells%q when you go adventuring. It is also helpful to know %qshortcuts%q to get from place to place. --SPELLS: The Belfon totem has excellent spell capabilities. I can sell one or more to you, if you wish. --SHORTCUTS: The loremaster has information on teleportals and combinations you can use to zap yourself from place to place. Stores Poriil --Take along my herbs when you journey in the wilds. There's nothing like a dose of %qmirget%q before striking your opponent! --MIRGET: Mirget, properly administered, will make you attack with the strength of three! Politara: --I'm more of a collector, than a vendor, %h. If you %qfind%q any gems in your adventures, I will be more than happy to buy them from you. --FIND: Ancient temples and towers are scattered throughout Tarq and the surrounding islands. I'll bet they're full of beautiful stones. LeDawn: --Don't leave Tulara without a good cache of my %qsupplies%q. --SUPPLIES: I have rope, for scaling high mountains, shovels, for unearthing treasure, and picks, for opening pesky, locked chests. Baratas --A good suit of armor, %h, is sometimes all that stands between you and the claws of a hungry Almir. Tavern Tory --Mother has told me stories about how Rohrkhad, the dwarf god, plucked out his eye and put it in a statue to watch over the the Land of Tarq. When the statue was broken, the eye was lost in the ocean. The dead eye is called 'Orb' now. Dagma --Don't tell me, I know, you want to know about musical %qinstruments%q. --Of course, everyone knows how instruments work, but did you know that a good instrument is like magic? What I mean is that the better the skill of a musician, the better the magical effects. Frena --You should settle down, %h. Get yourself a steady source of income, find a nice little place, and have a few children. Gronak --You stand on the threshhold of a very dangerous world, %h! The %qlands%q west of here are brimming over with creatures of great power. You had best be well %qprepared%q. --LANDS: The lands in that direction are far more dangerous than these eastern lands that we and the %qTamar%q fight over. Journey there only if you have no regard for your life! --TAMAR: Those pompous, arrogant dogs have no concern for their fellow dwarf! They pillage and destroy without provocation! We will not allow our heritage to be swallowed up by the self-serving Tamar! --PREPARED: There are many things you should know before going any farther west. For starters, do you know what this %qtown%q has to offer? --TOWN: I didn't think so. First, spend some time with the loremaster. He can tell you about the 'Taldor' and about 'teleportal' combinations. Then find Manteki. He has a few interesting things to sell. Webber --When you're dashing about the countryside, be sure to keep on the look out for %qBazards%q and other unfriendly beasts. --Actually, I'm not sure how you could miss them. Giant green lizard-like monstrosities with rows upon rows of razor sharp teeth. Enric Palazo [you can invite Enric to join--see character section] Temra --None in this town believes old Temra, but I'll say it once again! I's seen a man with globes o' clay, set them down then runs away! Monsters step there in the fray, and they die from the globe of grey! Vanderweer --I have just returned from a long tour of the Unamar region. While travelling through that area, I discovered a %qgrove%q, a %qteleportal%q, a %qpatch%q of herbs, and the %qcamp%q of a renegade Taldor! --GROVE: It's in the forest in the middle of the swamp just west of here. --TELEPORTAL: It's at the northern point of the first forest to the west of the swamp. --HERBS: The herbs are just south of the Taldor's %qcamp%q, but don't pick them all! --CAMP: The camp of the Taldor is over the mountains to the west, in a forest. If you need any more information, you should talk to Rolg. He has ventured farther west than anyone. Rolg --I unnerstand ya wanna journey to Hataan at some point. Am I right? --YES: Well then, there's a lotta %qthings%q ya should know before ya die. --Things like where da protected %qgrove%q is, where da %qruins%q are, where ya can find helpful %qherbs%q, and other things ya might %qencounter%q. --GROVE: Things can get confusin' out there, so listen close. Da grove is in a valley wit' a river that flows south. It's on da west wall o' that valley, and da valley is south o' da %qruins%q. --RUINS: Da ruins are inna field surrounded by forest, east of a %qbridge%q. Dey're south o' Rulaan, da female barbarian city, and west o' here. --BRIDGE: Many o' da bridges to da west are guarded by nasties, and ya may hafta ford da river or go to its source. --HERBS: Dere's a patch of herbs inna forest, inna valley wit'out a river. I t'ink it's just east o' da valley wit' da river. --ENCOUNTER: A few people live out dere but ya definitely don't wanna meet up wit' 'em inna dark forest! Dere's two camps in a forest to the far west. Wingro --Do you know why everyone is angry? I think its because we're fighting with the Tamar clan all the time! I think, some day, Bucky will come and unite all the dwarven tribes under one chief! Thalo --I'm just a drunk, leave me alone! If you don't, Dablak, the earth god, will come out of his home in Delqafi and slay you all!!! * GALAQ X=86 Y=148 * =========================================================================. ==...;.........;........................######.........ttt.............==. =...................tt...........tt....########........ttt....tt~~~.....=. =.....#######...b...tt....;tt..........#########..........;...tt.~...;..=. =.;..#########...........;...........;.#########....,,..........~~......=. =....##########.........................########~cccccc~~~~~~~~~~~.tt...=. =....##########.;;..;..tt................,#DD##..n,..............~......=. =....##########........;.......;;................ccc~~~~~~~~~~~~~~......=. =..;..#########.....tt;...######....b..,,........................~......=. =....b#,#DD###......tt...########...,.cccc~~~~~~~~~~~~~~~~~~~~~~~~.n..tt=. =.................n......#########....cccc~~~~~~~~~~~~~~~~~~~~~~~~......=. =................;......~#########...................................;..=. =..||..||..tt.............########...............;...#######........ttt.=; =.|..||..|......