Magic Candle III(PC) FAQ version 0.9.0 copyright 2003-2004 by Andrew Schultz schultza@earthlink.net Please do not reproduce this FAQ for profit without my prior consent. However, if you write a polite e-mail to me referring to me(and this FAQ) by name, then I will probably say OK. But if I ignore you that means no--and I am bad about answering e-mail. Sorry. **** AD SPACE: **** My home page: http://www.geocities.com/SoHo/Exhibit/2762 ****big note**** I have color maps for all locations. If there's enough interest I'll try to get them posted. If nothing else I can post the executable or source code and let people run them so they can see, for instance, a map with all ambushes visible. ================================ OUTLINE 1. INTRODUCTION 1-1. LEGENDS 1-2. SETTINGS AND RESOURCES 1-3. WHAT'S NEW, WHAT'S OLD(FEATURES) 1-4. BRIEF OPINIONS 1-5. GAME SIZE 1-6. TECHNICAL SPECIFICATIONS 2. CONTROLS 2-1. GETTING AROUND 2-2. COMBAT 2-3. DUNGEON DO SE DO 3. CHARACTERS 4. METRICS 5. LISTS 5-1. SPELLS 5-2. MUSHROOMS 5-3. TELEPORTALS 5-4. SHIPS 5-5. STRONGHOLDS 5-6. LIBRARY SUBJECTS 5-7. MONSTERS 5-8. TEMPLES/GODS 5-9. CAMPS/ENTRANCES 6. PARTY FUNCTIONS: SPLITTING, ETC. 7. STARTING OUT 8. FRIENDLY LOCATION DETAIL 9. UNFRIENDLY LOCATION DETAIL 10. LOGICAL PATHS TO A WIN 11. SUPER QUICK OUTLINE 12. WALKTHROUGH WITH DETAILS 14. BUGS, ETC. 15. CHEATS AND DATA LOCATION 16. VERSIONS 17. CREDITS ================================ 1. INTRODUCTION 1-1. LEGENDS 1-2. SETTINGS AND RESOURCES 1-3. WHAT'S NEW, WHAT'S OLD(FEATURES) 1-4. BRIEF OPINIONS 1-5. GAME SIZE 1-6. TECHNICAL SPECIFICATIONS 2. CONTROLS 2-1. GETTING AROUND MC3 is rather streamlined and allows for a good deal of ease--with the NUM LOCK key down you can explore very quickly. Sometimes your party will stop--or someone will drag behind. That's probably because his energy is down to zero, and he's exhausted. If you wish to have someone cast a spell or use an item, you push his number and then perform the action. The possible actions are listed in the lower right corner. If you wish to cast a spell on someone, then you specify the number of the caster and the number of the recipient. When paging through a list of spells or items, you can type a letter, and the game will scroll to the next item that has that letter. For instance if you have mirgets and medicin, typing U-M-M will highlight medicin. You can still use home/end/page-up/down as well. There's no extra time to move diagonally, so you might as well. I don't believe it costs any extra energy, either. If you know the X, Y location of where you need to go, try to line up the X- or the Y- and then go north/south or east/west. You can also do a bit of math so that you reach your destination going diagonally. 2-2. COMBAT 2-3. DUNGEON DO SE DO Warning: this sort of operation may be against the spirit of the game. But it's fun. Lots of fun. And it provides for interesting puzzles above and beyond just getting told what to do in the libraries. Hmph, adventurers don't need no stinkin' book larnin'! When in a town or dungeon, you have a formation your party always tries to squeeze to. If they're in a narrow passageway then it will mean trouble--they'll have to line p--but once they get out, they'll realign. Sometimes this makes it tough to move. If you try to move into a fellow party member, and there's a wall in front of that, the party won't budge. Other times, the party will budge slightly and you'll pull your way out of the bottleneck. On rare occasions a party member will shoot off to the edge and come bouncing back. There's no way to 'lose' a party member, and it seems that if there is a line of ambushes(as frequently happens,) there's no way to escape them. Magic Candle 2 didn't have lines, but you could put the left side of your party formation into a wall and often sneak by. Magic Candle let you split everyone up and walk by. Here, you can't move a party without your leader, but there is a clever flip flop you can do. Note that when you reorganize your formation, you pivot about the leader. Take the following diagram: [A=ambush, X=wall, 1-6 = party members] XAAAAAAAX X X X 123 X X 456 X Moving north, you would hit the ambush. But first, reorganize the party as follows: AAAAAAA 123 (1=leader) 456 Knowing where the ambush is, move one square south. Reorganize as follows. 456 AAAAAAA 123 Create 4 as the leader. Now... 123 456 You're across! Many ambushes can be avoided like this, but they can get a bit tougher when you have a blockade. In that case, work as follows: X *X XAAAX X12*X X34 X X56 X That * blocks the usual method. But you can still get across. Assign 3 and 4 to stay--assuming they are companions and not hirelings. Then flip 12/56 as before. v 12 56 12 >> (5 leads) >> 56 12 56 Now 3 and 4 might be off the screen. What I recommend is to reform: ... 56. 12. Invite 3 and 4 over but be sure they don't land where the ambush is. It's almost certainly a bug that they can zip across the ambush line to rejoin your party without tripping it off, but in tight quarters they may step on it anyway. Leave the locations in back open for them to land. They're more likely to land away from the ambushes then. There are other finesses based on the specific situation, but 1) always flip around the leader 2) in some cases, you don't need to take all 6 people everywhere--remember that! 3) in tight quarters, disband your companions temporarily near the line you wish to cross. Cross it, be sure you're on the other side, and call them over. 3. CHARACTERS **** CHARACTER A **** Lukas (Full name:Lukas Al Dem) Energy = 99 Gold = 500 Race: Human M/F: M Bravery:12 Strength: 6 Dexterity: 5 Endurance: 6 Agility: 5 Loyalty:10 Charm: 6 Intelligence: 8 Resistance: 4 Sword:30/99 Axe:10/75 Archery:40/80 Magic:40/75 Fist:30/99 Swimming:45/99 Trading:20/99 Stealth:40/75 Research:10/99 Soul Read:45/75 Lockpick:15/60 Tracking:40/75 Music:10/75 Carpentry: 0/75 Metalsmith: 0/75 Gemcutting: 0/75 Tailor: 0/75 Hunting:50/99 Leadership:50/99 Blu Pearl ( 3) Brennix WT 0 Smallaxe WT 0 Brombow WT 0 Leather armor WT 0 Suede outfit WT 5 Food (18) Potion ( 6) Sermin (18) Gonshi (12) Loka ( 4) Medicin ( 2) Map ( 1) Mindstone ( 3) Arrow (50) Blanket ( 1) Spells: CONFUSE: 5 SHATTER:15 LOCATE: 9 DETECT: 4 HEAL: 9 WEAKEN: 9 RESURRECT: 3 COURAGE: 6 **** CHARACTER B **** Luka (Full name:Luka Ni Dem) Energy = 99 Gold = 300 Race: Human M/F: F Bravery:12 Strength: 5 Dexterity: 5 Endurance: 6 Agility: 7 Loyalty:10 Charm: 6 Intelligence: 8 Resistance: 4 Sword:30/99 Axe:10/75 Archery:45/80 Magic:40/75 Fist:25/99 Swimming:45/99 Trading:20/99 Stealth:40/75 Research:10/99 Soul Read:45/75 Lockpick:15/60 Tracking:40/75 Music:25/75 Carpentry: 0/75 Metalsmith: 0/75 Gemcutting: 0/75 Tailor: 0/75 Hunting:50/99 Leadership:50/99 Blu Pearl ( 3) Ruby ( 5) Brennix WT 0 Smallaxe WT 0 Brombow WT 0 Leather armor WT 0 Suede outfit WT 0 Food (18) Potion ( 6) Sermin (18) Gonshi (12) Loka ( 4) Medicin ( 2) Map ( 1) Mindstone ( 3) Arrow (50) Blanket ( 1) Spells: CONFUSE: 5 SHATTER:15 LOCATE: 9 DETECT: 4 HEAL: 9 WEAKEN: 9 RESURRECT: 3 COURAGE: 6 **** CHARACTER C **** Lukas (Full name:Lukas Al Dem) Energy = 99 Gold = 350 Race: Human M/F: M Bravery:12 Strength: 7 Dexterity: 7 Endurance: 6 Agility: 5 Loyalty:10 Charm: 4 Intelligence: 7 Resistance: 3 Sword:45/99 Axe:30/75 Archery:30/80 Magic:30/75 Fist:40/99 Swimming:35/99 Trading:20/99 Stealth:25/75 Research:10/99 Soul Read:15/75 Lockpick:10/60 Tracking:25/75 Music:10/75 Carpentry: 0/75 Metalsmith: 0/75 Gemcutting: 0/75 Tailor: 0/75 Hunting:25/99 Leadership:50/99 Jade ( 5) Brennix WT 0 Chain mail WT 0 Wool outfit WT 0 Food (12) Potion ( 4) Sermin ( 8) Gonshi (16) Nift (10) Mirget ( 4) Luffin ( 5) Mindstone ( 3) Map ( 1) Spells: FEAR:10 SHATTER:18 FIREBALL:12 WEAKEN: 5 FREEZE: 2 **** CHARACTER D **** Luka (Full name:Luka Ni Dem) Energy = 99 Gold = 800 Race: Human M/F: F Bravery:12 Strength: 6 Dexterity: 7 Endurance: 6 Agility: 8 Loyalty:10 Charm: 4 Intelligence: 7 Resistance: 3 Sword:45/99 Axe:30/75 Archery:30/80 Magic:30/75 Fist:30/99 Swimming:40/99 Trading:35/99 Stealth:20/75 Research:25/99 Soul Read:15/75 Lockpick:10/60 Tracking:25/75 Music:10/75 Carpentry: 0/75 Metalsmith: 0/75 Gemcutting: 0/75 Tailor: 0/75 Hunting:25/99 Leadership:50/99 Topaz ( 5) Brennix WT 0 Chain mail WT 0 Wool outfit WT 0 Food (12) Potion ( 4) Sermin ( 8) Gonshi (16) Nift (10) Mirget ( 4) Luffin ( 5) Mindstone ( 3) Map ( 1) Spells: FEAR:10 SHATTER:18 FIREBALL:12 WEAKEN: 5 FREEZE: 2 **** CHARACTER E **** Lukas (Full name:Lukas Al Dem) Energy = 99 Gold = 600 Race: Human M/F: M Bravery:12 Strength: 6 Dexterity: 5 Endurance: 6 Agility: 5 Loyalty:10 Charm: 6 Intelligence: 8 Resistance: 4 Sword:35/99 Axe:15/75 Archery:35/80 Magic:35/75 Fist:30/99 Swimming:45/99 Trading:20/99 Stealth:30/75 Research:15/99 Soul Read:30/75 Lockpick:25/60 Tracking:25/75 Music:70/75 Carpentry: 0/75 Metalsmith: 0/75 Gemcutting: 0/75 Tailor: 0/75 Hunting:30/99 Leadership:50/99 Blu Pearl ( 4) Brennix WT 0 Smallaxe WT 0 Ashbow WT 0 Leather armor WT 0 Suede outfit WT 0 Food (18) Potion ( 6) Sermin (18) Gonshi (12) Loka ( 5) Medicin ( 3) Map ( 1) Mindstone ( 3) Flute ( 1) Drum ( 1) Arrow (50) Blanket ( 1) Spells: CONFUSE: 5 SHATTER:15 LOCATE: 9 DETECT: 4 HEAL: 9 WEAKEN: 9 RESURRECT: 3 COURAGE: 6 Sakar (Full name:Sakar) Energy = 99 Gold = 500 Race: Dwarf M/F: M Bravery:10 Strength: 9 Dexterity: 4 Endurance: 7 Agility: 4 Loyalty:10 Charm: 3 Intelligence: 6 Resistance: 2 Sword:25/60 Axe:60/99 Archery:30/75 Magic: 0/ 0 Fist:40/75 Swimming:10/10 Trading:15/75 Stealth:40/60 Research: 0/50 Soul Read:20/99 Lockpick:25/99 Tracking:30/99 Music: 0/25 Carpentry: 0/50 Metalsmith:25/99 Gemcutting:20/99 Tailor: 0/50 Hunting:30/75 Leadership:30/75 Jade ( 4) Battleaxe WT 1 Dwarven chain WT 0 Bronze helmet WT 0 Wool outfit WT 7 Food (12) Potion ( 5) Gonshi (15) Nift ( 8) Spells: Fiz (Full name:Rimfiztrik) Energy = 99 Gold = 720 Race: Wizard M/F: M Bravery: 5 Strength: 4 Dexterity: 6 Endurance: 5 Agility: 3 Loyalty:11 Charm: 2 Intelligence: 8 Resistance: 5 Sword:10/40 Axe: 0/10 Archery:10/25 Magic:45/ 0 Fist:10/40 Swimming:10/30 Trading:20/25 Stealth:20/40 Research:30/99 Soul Read:30/50 Lockpick: 0/20 Tracking: 0/25 Music: 0/10 Carpentry: 0/25 Metalsmith: 0/25 Gemcutting: 0/25 Tailor: 0/25 Hunting: 0/25 Leadership: 0/50 Blu Pearl ( 4) Silk robe WT 0 Food ( 5) Sermin (16) Gonshi ( 5) Felmis ( 1) Spells: FIREBALL: 9 TELEPORT: 6 HEAL: 7 ENERGY: 8 WALKWATER:20 SHIELD: 7 RESURRECT: 4 ACIDBALL:20 FORGET: 5 COURAGE:12 SENSE:12 RESTSOUL:12 SOULSPEAK: 4 Marsa (Full name:Marsa) Energy = 99 Gold = 289 Race: Human M/F: F Bravery: 9 Strength: 7 Dexterity: 8 Endurance: 6 Agility: 7 Loyalty: 6 Charm: 6 Intelligence: 7 Resistance: 4 Sword:50/99 Axe: 5/75 Archery:30/80 Magic: 0/75 Fist:35/99 Swimming:45/99 Trading:20/99 Stealth:60/75 Research:40/99 Soul Read:30/75 Lockpick:20/60 Tracking:40/75 Music:30/75 Carpentry: 0/75 Metalsmith: 0/75 Gemcutting: 0/75 Tailor:30/75 Hunting:25/99 Leadership:40/99 Scimitar WT 0 Ashbow WT 0 Ring mail WT 0 Bronze helmet WT 0 Suede outfit WT 0 Food (10) Sermin ( 3) Gonshi ( 4) Arrow (40) Spells: Tuff (Full name:Tuff) Energy = 99 Gold = 218 Race: halfling M/F: M Bravery: 7 Strength: 4 Dexterity: 9 Endurance: 4 Agility: 9 Loyalty: 6 Charm: 7 Intelligence: 8 Resistance: 1 Sword:10/60 Axe: 0/50 Archery:20/80 Magic: 0/ 0 Fist: 5/50 Swimming:50/99 Trading:75/99 Stealth:50/99 Research:20/50 Soul Read:60/99 Lockpick:75/99 Tracking:20/50 Music:10/99 Carpentry: 0/99 Metalsmith: 0/75 Gemcutting: 0/99 Tailor:20/99 Hunting:10/75 Leadership:15/60 Shortsword WT 0 Ashbow WT 0 Leather armor WT 0 Wool outfit WT 0 Food (20) Nift ( 3) Loka ( 5) Medicin ( 4) Pick ( 6) Arrow (24) Blanket ( 1) Spells: Garz (Full name:Garzbondgur) Energy = 99 Gold = 422 Race: Orc M/F: M Bravery: 8 Strength: 7 Dexterity: 4 Endurance: 6 Agility: 4 Loyalty: 7 Charm: 6 Intelligence: 5 Resistance: 2 Sword:50/85 Axe:20/50 Archery:30/50 Magic: 0/ 0 Fist:20/99 Swimming:20/30 Trading:35/65 Stealth:25/50 Research:20/75 Soul Read:10/50 Lockpick: 5/50 Tracking:20/60 Music: 0/10 Carpentry: 0/40 Metalsmith: 0/60 Gemcutting: 0/75 Tailor: 0/50 Hunting:10/75 Leadership:60/75 Scimitar WT 0 Bronze plate WT 0 Bronze helmet WT 0 Silk robe WT 0 Food (10) Potion ( 4) Gonshi ( 5) Mirget ( 6) Luffin ( 7) Spells: Evixa (Full name:Evixa) Energy = 99 Gold = 389 Race: Wizard M/F: F Bravery: 5 Strength: 5 Dexterity: 6 Endurance: 6 Agility: 4 Loyalty: 5 Charm: 4 Intelligence: 9 Resistance: 5 Sword:10/40 Axe: 5/10 Archery:10/25 Magic:50/ 0 Fist:20/40 Swimming:20/30 Trading:25/25 Stealth:20/40 Research:40/99 Soul Read:35/50 Lockpick: 0/20 Tracking: 0/25 Music:20/10 Carpentry: 0/25 Metalsmith: 0/25 Gemcutting: 0/25 Tailor:10/25 Hunting: 0/25 Leadership:20/50 Pearl ( 6) Shortsword WT 0 Silk robe WT 0 Food (12) Potion ( 2) Sermin (11) Ishban ( 1) Spells: FIREBALL: 8 TELEPORT: 3 HEAL: 5 WEAKEN: 2 JUMP: 4 FREEZE: 7 CURE: 5 BARGAIN: 2 SHARPEN: 2 CARAVEL: 1 Ralle (Full name:Ralle d'Bois) Energy = 99 Gold = 125 Race: Human M/F: M Bravery: 7 Strength: 6 Dexterity: 6 Endurance: 5 Agility: 6 Loyalty: 4 Charm: 5 Intelligence: 6 Resistance: 3 Sword:30/99 Axe:25/75 Archery:40/80 Magic:20/75 Fist:15/99 Swimming:40/99 Trading:15/99 Stealth:30/75 Research:20/99 Soul Read:10/75 Lockpick:15/60 Tracking:40/75 Music:10/75 Carpentry:15/75 Metalsmith: 0/75 Gemcutting: 0/75 Tailor: 0/75 Hunting:50/99 Leadership:20/99 Scimitar WT 0 Ashbow WT 0 Chain mail WT 0 Suede outfit WT 0 Food ( 6) Gonshi ( 3) Arrow (30) Spells: TELEPORT: 1 HEAL: 3 WEAKEN: 1 FREEZE: 2 RESURRECT: 2 Silva (Full name:Silva) Energy = 99 Gold = 126 Race: Elf M/F: F Bravery:10 Strength: 8 Dexterity: 5 Endurance: 4 Agility: 5 Loyalty: 2 Charm: 5 Intelligence: 6 Resistance: 2 Sword: 5/75 Axe: 0/25 Archery:30/99 Magic:20/75 Fist: 5/99 Swimming:15/99 Trading:10/40 Stealth:25/75 Research: 0/99 Soul Read:10/99 Lockpick: 0/50 Tracking:25/99 Music:10/99 Carpentry: 0/99 Metalsmith: 0/75 Gemcutting: 0/75 Tailor: 0/99 Hunting:20/99 Leadership: 0/99 Shortsword WT 0 Ashbow WT 0 Leather armor WT 0 Suede outfit WT 0 Food ( 6) Potion ( 5) Sermin ( 2) Gonshi ( 2) Loka ( 3) Arrow (40) Spells: FEAR: 2 SHATTER: 3 JUMP: 2 ENERGY: 4 SHIELD: 7 RESURRECT: 2 Helen (Full name:Helen Boreas) Energy = 99 Gold = 163 Race: Human M/F: F Bravery: 6 Strength: 3 Dexterity: 5 Endurance: 4 Agility: 4 Loyalty: 4 Charm: 4 Intelligence: 5 Resistance: 2 Sword:10/99 Axe: 5/75 Archery:25/80 Magic:20/75 Fist: 5/99 Swimming:20/99 Trading:10/99 Stealth:25/75 Research: 0/99 Soul Read: 5/75 Lockpick: 0/60 Tracking:20/75 Music: 5/75 Carpentry: 0/75 Metalsmith: 0/75 Gemcutting: 0/75 Tailor: 5/75 Hunting:20/99 Leadership: 0/99 Scimitar WT 0 Ashbow WT 0 Leather armor WT 0 Cotton robe WT 0 Food (10) Potion ( 3) Sermin ( 3) Nift ( 2) Loka ( 2) Arrow (30) Spells: FEAR: 2 CONFUSE: 1 SHATTER: 5 FREEZE: 2 SEE: 3 DISAPPEAR: 1 WALKWATER: 2 SHIELD: 2 RESURRECT: 1 ACIDBALL: 8 FORGET: 1 SENSE: 2 Anne (Full name:Anne Cliffe) Energy = 99 Gold = 212 Race: Human M/F: F Bravery: 6 Strength: 5 Dexterity: 5 Endurance: 5 Agility: 4 Loyalty: 3 Charm: 4 Intelligence: 3 Resistance: 2 Sword:25/99 Axe: 5/75 Archery:20/80 Magic: 0/75 Fist:10/99 Swimming:20/99 Trading:15/99 Stealth:20/75 Research: 0/99 Soul Read:10/75 Lockpick: 5/60 Tracking:15/75 Music: 5/75 Carpentry: 0/75 Metalsmith: 5/75 Gemcutting: 0/75 Tailor: 0/75 Hunting:15/99 Leadership: 5/99 Scimitar WT 0 Ashbow WT 2 Ring mail WT 0 Wool outfit WT 0 Food (12) Potion ( 4) Sermin ( 3) Gonshi ( 5) Nift ( 4) Mirget ( 3) Luffin ( 4) Loka ( 2) Arrow (22) Spells: Kark (Full name:Kark b'Dang) Energy = 99 Gold = 277 Race: Dwarf M/F: M Bravery: 6 Strength: 6 Dexterity: 4 Endurance: 6 Agility: 3 Loyalty: 3 Charm: 3 Intelligence: 8 Resistance: 8 Sword: 5/60 Axe:25/99 Archery:10/75 Magic: 0/ 0 Fist:20/75 Swimming: 0/10 Trading:20/75 Stealth:20/60 Research: 0/50 Soul Read: 5/99 Lockpick:15/99 Tracking:15/99 Music: 0/25 Carpentry: 0/50 Metalsmith:15/99 Gemcutting:10/99 Tailor: 0/50 Hunting:15/75 Leadership: 0/75 Ruby ( 1) Battleaxe WT 0 Ring mail WT 0 Wool outfit WT 0 Food ( 6) Potion ( 3) Sermin ( 2) Gonshi (10) Nift ( 1) Mirget ( 7) Luffin ( 6) Loka ( 2) Spells: Vinor (Full name:Vinor) Energy = 99 Gold = 84 Race: Elf M/F: M Bravery: 5 Strength: 4 Dexterity: 5 Endurance: 4 Agility: 5 Loyalty: 3 Charm: 4 Intelligence: 5 Resistance: 2 Sword:10/75 Axe: 0/25 Archery:30/99 Magic:20/75 Fist: 5/99 Swimming:20/99 Trading:10/40 Stealth:20/75 Research: 0/99 Soul Read:10/99 Lockpick: 0/50 Tracking:20/99 Music: 5/99 Carpentry: 0/99 Metalsmith: 0/75 Gemcutting: 0/75 Tailor: 0/99 Hunting:15/99 Leadership:10/99 Shortsword WT 3 Ashbow WT 0 Leather armor WT 0 Suede outfit WT 0 Food ( 3) Potion ( 5) Sermin ( 4) Gonshi ( 3) Nift ( 5) Loka ( 3) Arrow (44) Spells: FEAR: 4 CONFUSE: 1 SHATTER: 6 FIREBALL: 8 WEAKEN: 1 FREEZE: 1 Bollo (Full name:Bollo Rin) Energy = 99 Gold = 298 Race: halfling M/F: M Bravery:10 Strength: 8 Dexterity: 5 Endurance: 4 Agility: 5 Loyalty: 3 Charm: 6 Intelligence: 3 Resistance: 3 Sword:15/60 Axe: 0/50 Archery:20/80 Magic: 0/ 0 Fist: 5/50 Swimming:20/99 Trading:25/99 Stealth:20/99 Research: 0/50 Soul Read:10/99 Lockpick:20/99 Tracking:10/50 Music: 5/99 Carpentry: 5/99 Metalsmith: 0/75 Gemcutting: 0/99 Tailor: 5/99 Hunting:15/75 Leadership: 0/60 Pearl ( 4) Shortsword WT 2 Ashbow WT 0 Leather armor WT 0 Cotton robe WT 0 Food (11) Potion ( 5) Sermin ( 6) Nift ( 4) Loka ( 3) Shovel ( 1) Arrow (22) Blanket ( 2) Spells: Chad (Full name:Chadney) Energy = 99 Gold = 149 Race: Human M/F: M Bravery: 6 Strength: 4 Dexterity: 4 Endurance: 4 Agility: 4 Loyalty: 5 Charm: 3 Intelligence: 5 Resistance: 2 Sword:15/99 Axe: 5/75 Archery:25/80 Magic:15/75 Fist:10/99 Swimming:20/99 Trading:10/99 Stealth:25/75 Research: 0/99 Soul Read: 5/75 Lockpick: 0/60 Tracking:20/75 Music: 5/75 Carpentry: 0/75 Metalsmith: 0/75 Gemcutting: 0/75 Tailor: 0/75 Hunting:20/99 Leadership: 0/99 Scimitar WT 1 Ashbow WT 0 Leather armor WT 0 Wool outfit WT 0 Food ( 7) Potion ( 3) Sermin ( 5) Gonshi ( 2) Nift ( 3) Turpin ( 1) Loka ( 2) Arrow (35) Spells: FEAR: 2 SHATTER: 9 FIREBALL: 2 HEAL: 3 WEAKEN: 2 FREEZE: 3 DISAPPEAR: 1 SHIELD: 4 RESURRECT: 2 Josh (Full name:Josten Hlon) Energy = 99 Gold = 224 Race: Human M/F: M Bravery: 6 Strength: 6 Dexterity: 4 Endurance: 5 Agility: 4 Loyalty: 4 Charm: 3 Intelligence: 3 Resistance: 2 Sword:25/99 Axe:10/75 Archery:15/80 Magic: 0/75 Fist:15/99 Swimming:15/99 Trading:15/99 Stealth:20/75 Research: 0/99 Soul Read: 5/75 Lockpick: 5/60 Tracking:15/75 Music: 5/75 Carpentry: 0/75 Metalsmith:10/75 Gemcutting: 0/75 Tailor: 0/75 Hunting:15/99 Leadership: 5/99 Longsword WT 2 Ashbow WT 4 Ring mail WT 1 Wool outfit WT 0 Food (10) Potion ( 2) Sermin ( 4) Gonshi ( 3) Nift ( 3) Mirget ( 4) Luffin ( 4) Loka ( 2) Arrow (12) Spells: Naron (Full name:Naron) Energy = 99 Gold = 411 Race: Elf M/F: M Bravery: 9 Strength: 6 Dexterity: 7 Endurance: 6 Agility: 8 Loyalty: 7 Charm: 4 Intelligence: 8 Resistance: 5 Sword:35/75 Axe: 0/25 Archery:60/99 Magic:35/75 Fist:30/99 Swimming:50/99 Trading:20/40 Stealth:50/75 Research:35/99 Soul Read:45/99 Lockpick:20/50 Tracking:55/99 Music:65/99 Carpentry:40/99 Metalsmith: 0/75 Gemcutting: 0/75 Tailor: 0/99 Hunting:30/99 Leadership:20/99 Pearl ( 4) Longsword WT 0 Brombow WT 0 Elven chain WT 0 Silk robe WT 0 Food ( 6) Sermin ( 8) Gonshi ( 4) Fireglobe ( 5) Arrow (44) Blanket ( 1) Ishban ( 1) Spells: FIREBALL: 6 WEAKEN: 4 FREEZE: 7 SEE: 2 DISAPPEAR: 4 WALKWATER: 8 Tori (Full name:Toriala) Energy = 99 Gold = 235 Race: Elf M/F: F Bravery: 8 Strength: 5 Dexterity: 8 Endurance: 6 Agility: 9 Loyalty: 6 Charm: 7 Intelligence: 8 Resistance: 6 Sword:40/75 Axe: 5/25 Archery:65/99 Magic:40/75 Fist:20/99 Swimming:55/99 Trading:30/40 Stealth:60/75 Research:40/99 Soul Read:50/99 Lockpick:25/50 Tracking:60/99 Music:65/99 Carpentry:30/99 Metalsmith: 5/75 Gemcutting: 0/75 Tailor: 0/99 Hunting:35/99 Leadership:25/99 Pearl ( 5) Longsword WT 0 Brombow WT 0 Elven chain WT 0 Bronze helmet WT 0 Elvenspun WT 0 Food (12) Potion ( 5) Sermin ( 8) Gonshi (10) Nift ( 6) Turpin ( 2) Legbone ( 2) Spine ( 1) Rope ( 1) Arrow (45) Alasol ( 1) Spells: CURE: 5 BARGAIN: 1 QUIVER: 7 SHARPEN: 4 CARAVEL: 2 ALKAZ: 1 Yolik (Full name:Yolik) Energy = 99 Gold = 466 Race: Dwarf M/F: M Bravery: 8 Strength: 9 Dexterity: 4 Endurance: 7 Agility: 5 Loyalty: 5 Charm: 3 Intelligence: 5 Resistance: 3 Sword:20/60 Axe:60/99 Archery:25/75 Magic: 0/ 0 Fist:45/75 Swimming: 5/10 Trading:25/75 Stealth:50/60 Research: 5/50 Soul Read:20/99 Lockpick:35/99 Tracking:40/99 Music: 0/25 Carpentry:10/50 Metalsmith:40/99 Gemcutting: 0/99 Tailor: 0/50 Hunting:25/75 Leadership:35/75 Greataxe WT 0 Dwarven chain WT 0 Iron helmet WT 0 Wool outfit WT 0 Food (10) Pick ( 5) Blanket ( 1) Spells: Sesmi (Full name:Sesmi) Energy = 99 Gold = 290 Race: halfling M/F: M Bravery: 5 Strength: 4 Dexterity: 9 Endurance: 5 Agility: 8 Loyalty: 4 Charm: 6 Intelligence: 7 Resistance: 3 Sword:25/60 Axe: 5/50 Archery:30/80 Magic: 0/ 0 Fist:10/50 Swimming:60/99 Trading:65/99 Stealth:60/99 Research:15/50 Soul Read:50/99 Lockpick:90/99 Tracking:40/50 Music:10/99 Carpentry: 0/99 Metalsmith:10/75 Gemcutting: 0/99 Tailor: 0/99 Hunting:20/75 Leadership:10/60 Pearl ( 6) Shortsword WT 0 Ashbow WT 0 Chain mail WT 0 Wool outfit WT 0 Food (15) Potion ( 7) Sermin (11) Nift ( 6) Fireglobe ( 4) Pick (10) Arrow (24) Spells: Here's where you find everyone: Tori: Naron: Ganor's herb shop in Tiara Josh: [start of game] Chad: [start of game] Bollo: [start of game] Vinor: [start of game] Kark: [start of game] Anne: [start of game] Helen: [start of game] Silva: [start of game] Ralle: Telermain, Black Rooster tavern Yolik: Borhelm Sesmi: Qaldiur level 5 Evixa: southern Serivu Garz: Forest, after 1st fight Tuff: western Ketrop Marsa: Castle Oshcrun Fiz: Castle Oshcrun Sakar: Castle Oshcrun --TELEPORTALS: A legbone, a spine and another legbone take you beyond Elport and Tiara. --%h, I am glad to meet you, and doubly glad to help you defeat these monsters of the blight. Your fame has spread far to the south, and I have come to ask your help. Sakar: --[before]:Don't leave home without me %h. The Solian lands are not safe places, with this blight and all. --[after]:Just like the good old days back in Gurtex and Deruvia, eh? I say let's do what we always do: Let's find who is behind this blight-thing and convince him he has made a big mistake. Yolik: --Mining can be so boring. I want to see what the real world is like. I want to go on an %qadventure%q! --ADVENTURE: There are wonderful hoards of treasure waiting to be found in Solia! Gems! Jewels! Magic Axes! Who knows what fortunes await us? Ralle: --[before]: Allow me to join your team. You will not be disappointed. --[after]: When we fight, stand behind me. I'll be your shield. --When we engage the enemy, Magic users should soften them up with %qZutyun%q right away. After that, leave the rest to me! --ZUTYUN: Surely you folks know about the Zutyun spell from the book of %qZoxinn%q. --ZOXINN: If you don't have it yet, you'd better make it a priority to obtain one. Evixa: --With all due respect, I don't see anyone here who can match my skill in the arts, or my knowledge of the Solian %qLands%q. I recommend that I join your party. --LANDS: I have traveled extensively in the Solian Lands. These were dangerous lands even before the current troubles erupted. You need me by your side if you want to survive. --[in party]:I'll freeze the blightspawn, then you'll slice them up! How about that for a plan? --TELEPORTALS: A legbone, a spine and another legbone take you beyond Elport and Tiara. Marsa: --[before]: Hire me if you want to survive. Even mighty %qArgas%q cannot match my skills in the martial arts! --ARGAS: He was good in his time. I am better! --[after]: When we engage the enemy, Magic users should soften them up with %qZutyun%q right away. After that, leave the rest to me! --ZUTYUN: Surely you folks know about the Zutyun spell from the book of %qZoxinn%q. --ZOXINN: If you don't have it yet, you'd better make it a priority to obtain one. Tuff: --[before:] I don't see how you hope to accomplish anything without me in the party. When are you going to invite me? --[in party]: We must never make plans on an empty stomach. Why don't we eat now? Naron: --I've adventured all throughout Illorio. I'm the one your party needs to %qsurvive%q. That is, if you can %qafford%q me. --AFFORD: With blight monsters prowling the land, hired bows don't come cheap. --SURVIVE: If you have the intelligence to hire me, I'll give you good information - in small parcels, of course. You can also talk to the players you go along with. Nothing profound, but interesting... (talking to Lukas: 'Lukas gives X some good advice.') Anne: --Our cause is just, our path is set. Let's press on! Bollo: --We should always stay close to shelters and %qstrongholds%q. --STRONGHOLDS: Great spots to spend the nights. They are always warm and cozy. Chad: --We must have faith in our ultimate victory. We serve a just cause! Fiz: --[before]: We go back a long way, %h. I don't have to tell you how important it is to have a wizard of my standing in your party. --[after]: Um, well, I think I will be able to give you some very solid advice as soon as I figure out what is going on. --TELEPORTALS: I don't really know anything about teleportals in the Solian lands, %h. Garz: --We should be wary of the %qDrakka%q. I don't trust them! --DRAKKA: You know, the ones you call 'dwarves.' --[when idle]: You must let me rejoin your quest. I strongly believe my fate and yours are joined on the same path. Helen: --It is not my place to advise you! I am here to learn from the greatest hero of our times. You tell me what to do. Josh: --You can trust me. I will not let you down. Kark: --I appreciate the chance to follow in great %qSakar%q's glorious footsteps. We must never allow our honor to be compromised. --SAKAR: Mighty Sakar may be the greatest Dwarven warrior alive today. Silva: --Perhaps I should get some more training. I hate it when my arrows miss! Vinor: --Perhaps we should let the Solians solve their own problems! Here's a rough table to compare PC's[I left out trade skills]: |BR|ST| |AV|RE| ------+-+-+--+--+--+--+--+--+--+--+--++--+--+--+--+--+--+--+--+--+--+--+--+--+ Lukas |H|M|12| 6| 5| 6| 5|10| 6| 8| 4||30|10|40|40|30|45|20|40|10|45|15|40|10| Marsa |H|F| 9| 7| 8| 6| 7| 6| 6| 7| 4||50| 5|30| 0|35|45|20|60|40|30|20|40|30| Ralle |H|M| 7| 6| 6| 5| 6| 4| 5| 6| 3||30|25|40|20|15|40|15|30|20|10|15|40|10| Helen |H|F| 6| 3| 5| 4| 4| 4| 4| 5| 2||10| 5|25|20| 5|20|10|25| 0| 5| 0|20| 5| Anne |H|F| 6| 5| 5| 5| 4| 3| 4| 3| 2||25| 5|20| 0|10|20|15|20| 0|10| 5|15| 5| Chad |H|M| 6| 4| 4| 4| 4| 5| 3| 5| 2||15| 5|25|15|10|20|10|25| 0| 5| 0|20| 5| Josh |H|M| 6| 6| 4| 5| 4| 4| 3| 3| 2||25|10|15| 0|15|15|15|20| 0| 5| 5|15| 5| Fiz |W|M| 5| 4| 6| 5| 3|11| 2| 8| 5||10| 0|10|45|10|10|20|20|30|30| 0| 0| 0| Evixa |W|F| 5| 5| 6| 6| 4| 5| 4| 9| 5||10| 5|10|50|20|20|25|20|40|35| 0| 0|20| Silva |E|F|10| 8| 5| 4| 5| 2| 5| 6| 2|| 5| 0|30|20| 5|15|10|25| 0|10| 0|25|10| Vinor |E|M| 5| 4| 5| 4| 5| 3| 4| 5| 2||10| 0|30|20| 5|20|10|20| 0|10| 0|20| 5| Naron |E|M| 9| 6| 7| 6| 8| 7| 4| 8| 5||35| 0|60|35|30|50|20|50|35|45|20|55|65| Tori |E|F| 8| 5| 8| 6| 9| 6| 7| 8| 6||40| 5|65|40|20|55|30|60|40|50|25|60|65| Tuff |h|M| 7| 4| 9| 4| 9| 6| 7| 8| 1||10| 0|20| 0| 5|50|75|50|20|60|75|20|10| Bollo |h|M|10| 8| 5| 4| 5| 3| 6| 3| 3||15| 0|20| 0| 5|20|25|20| 0|10|20|10| 5| Sesmi |h|M| 5| 4| 9| 5| 8| 4| 6| 7| 3||25| 5|30| 0|10|60|65|60|15|50|90|40|10| Sakar |D|M|10| 9| 4| 7| 4|10| 3| 6| 2||25|60|30| 0|40|10|15|40| 0|20|25|30| 0| Kark |D|M| 6| 6| 4| 6| 3| 3| 3| 8| 8|| 5|25|10| 0|20| 0|20|20| 0| 5|15|15| 0| Yolik |D|M| 8| 9| 4| 7| 5| 5| 3| 5| 3||20|60|25| 0|45| 5|25|50| 5|20|35|40| 0| Garz |O|M| 8| 7| 4| 6| 4| 7| 6| 5| 2||50|20|30| 0|20|20|35|25|20|10| 5|20| 0| 4. METRICS Random lodge quotes: --Enchanted bones are used in the teleportals of the Solian lands. --The book of Alasol has spells that are found nowhere else in the world. --Monsters in the path of King Rebnard's army are fleeing Gurtex. 5. LISTS 5-1. SPELLS 5-2. MUSHROOMS There are only two places I discovered to find mushrooms in Magic Candle III. I looked through R.MCV and found nothing more. (17, 138) Outsiders : Luffins (137, 101) Solihub : Gonshi 5-3. TELEPORTALS (149, 22) Oshcrun (115, 75) Kabelo (133, 102) Solihub (107, 146) N Tasuria (190, 132) Illorio (186, 176) Minalt -> Skull Skull Skull to 141, 16. -> Legbone Spine Skull to 107, 75. -> Skull Wingbone Wingbone to 125, 83. -> Spine Legbone Spine to 21, 85. -> Wingbone Spine Legbone to 15,123. -> Spine Spine Wingbone to 42, 85. -> Wishbone Wishbone Skull to 37,158. -> Wishbone Wishbone Spine to 32,140. -> Wishbone Wishbone Wingbone to 18,140. -> Wishbone Wishbone Legbone to 14,150. -> Skull Wingbone Legbone to 148,111. -> Spine Legbone Wishbone to 180, 92. -> Wishbone Legbone Skull to 155,123. -> Spine Wingbone Wingbone to 176,151. -> Legbone Spine Legbone to 211,109. -> Wingbone Skull Spine to 204,147. -> Skull Wingbone Wishbone to 177,172. -> Spine Skull Legbone to 54,153. -> Wingbone Wishbone Spine to 83,126. -> Wishbone Skull Wingbone to 138,157. -> Wingbone Legbone Wishbone to 115,117. 5-4. SHIPS North Star(Turgut) at 157, 29 charges 20/day. By Telermain. White Gull(Lestor) at 55, 89 charges 30/day. By Herrington. Wayfarer(Dolan) at 112, 128 charges 35/day. By W. Tasur. Anemone(Renna) at 177, 130 charges 35/day. By Elport. Kurgarl(Nilkargar) at 117, 71 charges 25/day. By Urkabel. Illusion(Jinar) at ??, ?? charges ??/day. 5-5. STRONGHOLDS There's a stronghold in pretty much every place on the map. Here are their locations(R.MCV.) (152, 20) Oshcrun (139, 74) Kabelo (178, 98) Segrann (172, 113) Green Is (213, 125) Illorio (190, 174) Minalt (64, 142) W Tasuria (162, 149) E Tasuria (127, 132) N Tasuria (109, 159) S Tasuria (31, 140) Outsiders (49, 105) Herring Isles 5-6. LIBRARY SUBJECTS ********** * KABELO * ********** Kabelo is the northernmost, and one of the largest, of the Solian lands. It is known for its forest products, particularly its fine hardwoods. Kabelo's inhabitants are orcs, the ancestral stock of the debased creatures who serve the Forces of Darkness in our northern lands. Unlike their northern kin, the orcs of Kabelo are very civilized with a high moral sense. The capital is Urkabel, an ancient city that was once one of the three co- capitals of the Solian Empire, with Tasur and Archos. *********** * TASURIA * *********** Tasuria is the largest of the Solian lands, forming the entire southern coast of the Solian Sea. Its terrain is varied and often beautiful. The Snowcrown Mountains of western Tasuria are among the most striking in the world. The city of Tasur is the capital of Tasuria. It lies in the fertile farmlands of north-central Tasuria, serving as both a market place and a center of worship. Three other cities of note are Voliplan in the west, Eisheim on the frigid southern coast, and Nekros (formerly known as Archos) in the east. *********** * ILLORIO * *********** At the eastern end of the Solian Sea lies the beautiful land of Illorio, with its verdant fields and its green forests, lovingly tended by the Illorian elves. The Tiara River leaves lovely Lake Lapis at the town of Tiara and winds gracefully through the forests to the Oshmar Sea. On the Solian Coast is the village of Elport, renowned for its seafood, its hospitality, and its ocean view. On a clear day, one can see the Green Islands to the west. ************ * RASTANNA * ************ The rugged land of Rastanna, beyond the Herring Isles, marks the western end of the Solian Sea. The Rastan Mountains rival the Snowcrowns of Tasuria in height and beauty, and far surpass them in mineral wealth. The underground town of Borhelm is home to the cheerful, industrious dwarves who work the great mines of Tarrak. These mines are among the richest in the world, producing both precious gems and useful ores. *********** * SOLIHUB * *********** Sitting squarely in mid-ocean, Solihub Island truly is the hub of the Solian Sea. The city of Serivu is the primary center of trade among the Solian lands. The government of Solihub is unique. Leadership is attained not in a normal way, by inheritance or by force, but by 'election,' a peculiar ceremony in which the goblin citizens 'vote' for their leaders. *********** * SEGRANN * *********** The forests of Segrann Island and the Green Islands to its south are among the loveliest sights in all the lovely Solian lands. At the height of the ancient Solian Empire, Segrann had a thriving economy, centered on the mighty Qaldiur Castle. However, the wars that destroyed the empire also destroyed Qaldiur, leaving only one tower standing. After the wars, it was agreed to leave the depopulated Segrann and Green Islands as a nature preserve, so citizens of all the Solian lands could enjoy the serenity and beauty of their forests. ********** * MINALT * ********** South of Illorio and Tasuria in the aptly-named Frigid Sea lies the rocky island of Minalt. Minalt is uninhabited, and nearly uninhabitable. But in the early days of the Solian Empire, when the climate was warmer, Minalt was the home of the greatest mining endeavor of its day, the fabled mines of Sora. *********** * HERRING * *********** The Herring Isles in the western Solian Sea share in the general prosperity of the Solian lands. For the Herring Isles, however, prosperity comes from the sea itself. The sea provides more than the namesake herrings. All sorts of fish and shellfish abound, and the finest salt in the world is extracted from the sea near the village of Herrington. ************ * TELEPORT * ************ It is of some interest that the rare wishbone is used in the teleportal combinations to the more remote locations of the Solian Empire, as well as to some of the most central and important. A spine, a legbone and a wishbone, for example, teleport to Segrann Island. To reach the Green Islands, follow the wishbone with a legbone and a skull. A skull, wingbone and wishbone send one to frozen Minalt, and two wishbones followed by anything else go to the wind-swept Outsiders. Other wishbone combinations lead to the major Tasurian cities: wingbone, wishbone and spine to Voliplan; wingbone, legbone and wishbone to Tasur; wishbone, skull and wingbone to Archos. ************ * SOLNICON * ************ Protection of the Realm: To guard the Realm, its races must unite to build and light a cleansing candle in the Chamber of the Gods atop the Tower of Rinora.The candle must have a mold in which it will be built; wax from which it will be made; a wick to allow it to burn; a flint to provide its flame. From the north comes the keeper of the mold. The royal orc places the candle's mold on the chamber's floor and whispers 'Kabelo' to keep the mold upright. The keeper of the wax is a dwarf from the west. The waxkeeper places the wax in the mold and whispers 'Rastanna' to allow the wax to melt. The wickkeeper is an elf of ancient lineage. While dropping the wick into the wax, the elf's whispered 'Illorio' hardens the wax and causes the mold to drop away from the finished candle. The fourth task falls to the keeper of the flint. The halfling lifts the flint to the candle's wick and whispers 'Solia.' The candle glimmers into flame.Finally, the human leader whispers the syllable 'Ur.' The candle blazes bright, and the Realm is protected against all harm. ********** * RINORA * ********** The Tower of Rinora is the tallest and most splendid structure in all the Solian lands. Access to its upper stories is limited, to discourage idle hordes, vandals, and souvenir hunters. On the tower's sixth story are five pools illustrating moral precepts. To open the doors to the seventh story, the visitor must drop a precious gem into each pool. Into the Pool of Regret goes a topaz; a ruby into the Pool of Betrayal. A cold blue sapphire goes into the Pool of Contempt. An emerald of envious green feeds the Pool of Revenge, and a diamond, most precious of all, goes into the Pool of Greed. *************** * SUBTERRANEA * *************** Beneath the Snowcrown Mountains lie the Caverns of Crowndeep. These natural caverns are full of beautiful and astonishing wonders. However, they are also full of natural hazards and are home to dangerous creatures who are no less deadly because of their blindness. The caverns are therefore guarded by the Tower of Rinora at their south end and a sealed gate at their north end. Explorers must be well prepared in every way before they whisper the word 'Senibarat' to open the northern gate. *********** * QALDIUR * *********** All that remains of the legendary Castle of Qaldiur is a single tower, standing sentinel over the wilderness preserves of Segrann and the Green Islands to its south. On the lovely island of Illorio, in the verdant forest south of Lake Lapis, stands the ancient Tower of Hiltmos. Deserted now, it was once the home of mighty wizards. ********** * WESGAR * ********** The Tower of Wesgar on one of the so-called 'Outsider' islands was built to guard the ancient Tasurian Empire against threats from the west. Since no threats have ever come from the west, Wesgar was abandoned long ago. 5-7. MONSTERS Monster | HP|SH| AC|MP| Spells it can cast ----------+---+--+---+--+--------------------------- Orc| 20| 0| 0| 0| Goblin| 35| 0| 3| 0| Zorlim| 40|40| 6|40| Fireball Heal Shield Jerrah| 70|50| 6|50| Fireball Zofir Fear Hibliss|150|50| 8|70| Freeze Disappear Fireball Domug| 40|20| 4| 0| Tekhir| 35|10| 3| 0| Slime| 45|10| 0| 0| Barg| 60|20| 0| 0| Fermigon|120|30| 6| 0| Ogre|500| 0| 2| 0| Skeleton| 55|20| 5| 0| Zombie| 70|40| 6| 0| Ghoul| 90|30| 7| 0| Aciden|120|25| 8| 0| Darkwolf| 40| 0| 10| 0| Tigret| 35| 0| 9| 0| Blightboar| 20| 0| 2| 0| Blightworm| 40|25| 5| 0| Blightwolf| 40|25| 10| 0| Blightcat| 20|85| 1|50| Shatter Disappear Blightmold| 90|25| 0| 0| Blightlord|120|65| 8|70| Fireball Zapall Heal Blightbear|110|55| 9| 0| Blight-ape| 95|25| 6| 0| Urdag|130| 0| 12| 0| Deltaph|135| 0| 6| 0| Kothspawn|200|50| 10|50| Freeze Shatter Forget Pashafa|150| 0| 8| 0| Tathor|105| 0| 6| 0| Spiracle|200| 0| 15| 0| Spider| 30| 0| 6| 0| Scorpion| 50| 0| 7| 0| Scarab| 90| 0| 18| 0| Rustmoss| 45| 0| 0| 0| Venom-rot| 45| 0| 0| 0| Fevermold| 45| 0| 0| 0| Acidslime| 45| 0| 0| 0| Ogremance|300|50| 1|60| Shatter Freeze Heal Ogrelord|600|50| 4| 0| Guard-ogre|400| 0| 2| 0| Necromant|100|90| 2|70| Fireball Shield Zapall Ghost|100|90| 2|70| Zapall Fear Fireball Punktomato| 90|50| 5| 0| Blightasp| 30|50| 3| 0| Blightorc| 30| 0| 3| 0| Blightman| 40| 0| 2| 0| Elf Ranger| 55| 0| 4|25| Disappear Quiver 5-8. TEMPLES/GODS Locations are outside unless otherwise marked. God |Word |Tomb |Temples --------+----------+-------------------+-------------------- Bohar |Wentegal |(14,152) |(50,83) Entas |Wuckawoo |Crowndeep 1 |(159,113) (146,116) Kaznur |Helnibor |Qaldiur Basement SE| Olkannis|Shibanabal|Tarrak level 4 |(105,74) (45,105) Prillila|Delmata |Forest Building | Selne |Brundishar|(128,164) | Vorhamme|Komdrom |Sora level 1 |(78,146) Tas |Pintaldi |Wesgar level 1 |(15,110) Rewards: Kaznur +2 bravery +1 strength +1 intelligence +5 hunting Prillila +3 charm +1 dexterity +2 agility +9 soulreading Selne +2 dexterity +1 agility +2 intelligence +5 magic Bohar +1 endurance +1 agility +1 intelligence +5 swimming Tas +2 strength +1 agility +1 resistance +9 leadership Olkannis +2 endurance +1 dexterity +1 charm +1 resistance +1 strength, +2 endurance, +2 resistance, +9 tracking. Note: characters can only get a maximum of 12 in any vital statistic. 5-9. CAMPS/ENTRANCES (127, 82) Kabelo: Hunter for 125 (199, 112) Illorio: Archery for 150 Oshcrun (154, 28-9) Telermain(east side) Oshcrun (150, 29) Oshcrun Castle(SE corner) Oshcrun (148, 19) Ketrop(east side) Oshcrun (145, 31) Forest to start game(SE corner) Kabelo (117-8, 74) Urkabel(south side) Illorio (197, 125-6) Tiara Illorio (178-9, 129) Elport W Tasuria (60, 130-1) Voliplan?? E Tasuria (151, 151) Nekros(N entry) E Tasuria (151-2, 152) Nekros(S entry) Voliplan (114, 130) W Tasur(N entry) Voliplan (115, 131) was I believe intended to be a W Tasur entry but is misrepresented in the R.MCV file. S Tasuria (113-4, 168) Eisheim?? Herring Is(55, 87) Herrington Solihub (135-6, 105) Serivu?? MAGIC WORD LISTING Name |Location |Word |What's there? ----------+--------------------+----------+------------- Sora |(193, 178) Minalt |Kavitar |?? Hiltmos |(206, 137) Illorio |Uulangarum|Alvirex Borhelm |(18, 102) Rastanna |Gorfalion |Town Qaldiur |(171, 94) Segrann |Melshinde |Kaznur/Bonecleaver Wesgar |(30, 159) Outsiders|Etaksbit |?? Crowndeep |(94, 143) W Tasuria|Senibarat |?? Tarrak |(21, 104) Rastanna |Damaldenur|Olkannis Rinora |(88, 152) Crowndeep|[none] |?? NOTE: Rinora is visible in W Tasuria, but the blight is too thick for you to enter it from outside. 6. PARTY FUNCTIONS: SPLITTING, ETC. 7. STARTING OUT 8. FRIENDLY LOCATION DETAIL ********************** * CASTLE: ORC PALACE * ********************** XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXb....bXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX= ..=====n..XX...XX-...,....XX XXXXXXXX......XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ..........XX...XX...====..XX XXXXXXXX......XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX= ..........XX...XX........\XO XXXXXXXX......XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX=..====.....XX...XX...::::|XXO XXXXXXXX......XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX...XX...::::|.XX XXXXXXXX......XXXXXXXXXXXXXXXXXXXXXXX()XXXXXXXXXXXXXXXXXXX...XX{}...===.XX XXXXXXXX......XXXXXXXXXXXXXXXXXXXX........XX..X**[N**X..XX...XXXXXXXXXXXXX XXXXXXXX......XXXXXXXXXXXXXXXXXXXX........XX..X**::**X..XX...XXXXXXXXXXXXX XXXXXXXXb.....XXXXXXXXXXXXXXXXXXXX........XXX..N :: .N..XX...XX+--+X...bXX XXXXXXXX......XXXXXXXXXXXXXXXXXXXX........XX.... :: ....XX...XX|==|.....XO XXXXXXXX......XXXXXXXXXXXXXXXXXXXXX.......XX.... :: ....XX...XX.N....{}.XO XXXXXXXX......XXXXXXXXXXXXXXXXXXXX........XX.... :: ....XX...XX....|=X=.XX XXXXXXXX......XXXXXXXXXXXXXXXXXXXX........XXX.;| :: |;..XX...XX....|N{}.XO XXXXXXXX......XXXXXXXXXXXXXXXXXXXX........XX.n.| :: |...XX...XX.........XO XXXXXXXX......XXXXXXXXXXXXXXXXXXXX........XX...| :: |...XX...XXX........XX XXXXXXXX......XXXXXXXXXXXXXXXXXXXX........XX..X| :: |X..XX...XXb.......bXX XXXXXXXX......XXXXXXXXXXXXXXXXXXXX........XXXXXXXXXXXXXXXX...XXXXX..XXXXXX XXXXXXXX......XXXXXXXXXXXXXXXXXXXXX.......XXXXXXX()XXXXXXX...XXXXXX.XXXXXX XXXXXXXX......XXXXXXXXXXXXXXXXXXXX............-.n....-.................bXX XXXXXXXX......XXXXXXXXXXXXXXXXXXXX........ ..............XX XXXXXXXX......XXXXXXXXXXXXXXXXXXXX........ :::::::::::::: ..............XX XXXXXXXX......XXXXXXXXXXXXXXXXXXXX........ :::::::::::::: ......o.o.....XO XXXXXXXXX..XXXXXXXXXXXXXXXXXXXXXXX........ ....n=====....XO XXXXXXXXXX.XXXXXX()XXXXXX()XXXXXXX......................................XX XXXXXXXXb....-........b........bXX......................................XX XXXXXXXX........................XX.....................................bXX XXXXXXXX........................XX......................................XX XXXXXXXX........................XXb...........b.........................XX XXXXXXXX......XXXXXXXXXXXXXX..XXXXXXXX..XXXXXXXXXXXX..XXXXXXXXXXXXXXXXXXXX XXXXXXXX......XXXXXXXXXXXXXXX.XXXXXXXXX.XXXXXXXXXXXXX.XXXXXXXXX()XXXXXXXXX XXXXXXXX......XX..####bXX..\.....ooX........\XX+-X{}.....bXX.........,.bXX XXXXXXXX......XX\,.....XX..n....====........XXX|.N........XX...::::.===.XX XXXXXXXX......XX.===...XX.......::::.n.......XX...........XX...:::::.N..XO XXXXXXXX......XX.N,....XX.......::::.........XX.........,.XX.X .::::...\XO XXXXXXXX......XXX......XX....................XX...........XX,X ........XXX XXXXXXXX......XX.......XX....................XX.......===.XX.= .........XX XXXXXXXX......XX....,.\XX...................\XX= ......-+.XX\X .....-+..XX XXXXXXXXb.....XX.,===.XXX.\...b........b....XXXX ::::,..|.XX......{}.|b.XX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXOOXXXXXXXOOXXXXXXXXXXOODDDDOOXXXXXXXXXXXXXOOXXXXXXXXXXXOOXXXXXXXX The entrance to this is located inside the Orc city of Urkabel. Guard 45,15 53, 2 62,24 --The scepter has been returned! But I suppose you already knew that. --It's much harder to keep the palace clean since the blight has come. --There's a prophecy that Prince Garzbondgur will be a Solian hero someday. Guard 27,33 37,34 48,20 --The tea at Melgenkul's isn't what it used to be. --I hate to think what the king would do without Panpelrus's advice. --PANPELRUS: The Lord High Chamberlain accompanies the king almost everywhere His Majesty goes. --MELGENKUL: She owns the Urkabel Tea House. Nezkargit (69,34) 9-13, 16-19 (68, 14) 13-14 (17, 35) 14-16 [coverd in Urkabel] Garz (47,10) 9-17 (68,14) 18-20 [you can ask Garz to (re)join you.) Rugniznek (49,33) 7-21 [covered in Urkabel] Durbelkas (49,33) 21-7 [covered in Urkabel] King (50, 8) 9-18 --The king speaks. 'So you are the famous %h Orckiller. You must know that I strongly disapproved of my son's seeking your aid. The blight is a Solian problem, and we can deal with it without your help. 'However, out of respect for my son, we will allow you and your companions free passage through our lands if you can prove your good will and trustworthiness. 'The royal scepter of Kabelo is an item of great value, symbolically, historically and intrinsicly. Due to a series of events that I need not narrate in detail, it is in the hands of our goblin allies in Serivu. 'If you will sail to Solihub and retrieve the scepter for us, we will repay your service with our cooperation.' --If you have anything further to say, you may speak to Lord Panpelrus. Panpelrus (53,10) 8-18 (64,12) 18-20 --ADVICE: Diplomatic relations between the orcs and the goblins are strained, %h. I can see no solution to the impasse of the Kabelo Scepter and Solihub Charter unless a member of our royal family is directly involved. --WIZARDS: %qLavinha%q, our wizard, has a spell book for sale. I understand that wizards customarily sell them. --LAVINHA: She lives south of the library. Servant (19,26) in Dormitory --I hear the blight is spreading on Solihub. ****************************** * PALACE: CITY HALL (SERIVU) * ****************************** XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXX+-,-+.;.=====.;.\XXXXXXXXXXXXX XXXXXXXXXXXX|=X=|....N......XXXXXXXXXXXXXX XXXXXXXXXXXX.,.,.............XXXXXXXXXXXXO XXXXXXXXXXXX...N...::::...-+bXXXXXXXXXXXXO XXXXXXXXXXXX;---...::::..==|.XXXXXXXXXXXXX XXXXXXXXXXXX.--===.......{}.\XXXXXXXXXXXXX XXXXXXXXXXXXb...{}..........XXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXX()XXXXXXXXXXXXX()XXXXXXXXXXXX()XXXXXX XX.-..::...b.....b.....-........-..::...XX XX....::...........................::..bXO XX......................................XO XX.....................................bXX XXXXXXX ....XXXXXXXXXXXXXXXX ...XXXXXXXXXX XXXXXXXX....XXXXXXXXXXXXXXXXX...XXXXXXXXXX XXXXXXXX....XX.\.X .......\XX...XX......XX XXXXXXXX....XX..\=.,......XXX...XX.====.XX XXXXXXXX....XX...X====.....XX...XX...N|.XX XXXXXXXX....XXN..N.........XX...XX...||.XO XXXXXXXX....XX+-.::::...-+.XX...XX...||.XO XXXXXXXX....XX|X ::::....|.XX...XX....|.XX XXXXXXXX....XX.X .....=X=.\XX...XX......XX XXXXXXXX....XX\......{}.{}XXX...XX......XX XXXXXXXX....XXXXXXXXXXXXXXXXX...XXXXXXXXXX XXXXXXXX....XXXXXX()XXXXXXXXX...XXXX()XXXX XXXXXXXX........-....-...b..............XX XXXXXXXXb......::::::::::::.............XO XXXXXXXX.......::::::::::::.............XO XXXXXXXXb..............................bXX XXXXXXXX...................===..........XX XXXXXXXXXXX .....XXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXX.....XXXXX()XXXXXXXX()XXXXXXXX XX####N...XX.....XX-......-XX.......\..bXX XX........XX.....XX........XX.=......{}.XO XX........XX.....XX;.::::..XX,X ::......XO XX===.....XX.....XX..::::..XX.X ::......XX XX---..,..XX.....XXb......bXX.N......{}.XX XX--..==.bXX.....XX........XXb.....===..XX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXOOXXXXOOXXXXXDDDDXXXXXXXXOOXXXXXXXX Lotki (17,20) 9-18 [see Serivu inside] Nissa (6,34) 9-12 (21,3) 12-14 (37,19) 14-17 [see Serivu inside] Arennik (30,38) 8-11 (14,20) 11-13 (15,5) 13-14 (30,38) 14-18 [see Serivu inside] Mayor's house Servant(UL corner room) --The mayor's house isn't open to the general public. You really should leave. ******************* * CASTLE: OSHCRUN * ******************* +-------------------------+ |.X....NX....++...*NN.hCn.| |............++...N::::h.;| |............n.....::::...| |.........[]..............| |..*hhN..X::X.........;...| |*.hN:...n::.....---------| |..C::...*::*......*.===.O| |.........::.........N..h.| |........*::*........h===h| |C*.......::......::...h..| |...NNNN..::......::..n..*| |.....NN;.::.;......==h...| |..N..N...::.........h....| |.*.......................| |.h::h.............h......| +---------DD--------------+ Castle Oshcrun will be smaller than you remembered, but it still holds some information and volunteers--as well as old friends. Servants (19, 10) (34, 5) (32, 15) --Isn't our prince looking good? He has the heart of his mother, and the arm of his father. One day he will make a fine King. --There is discomfort among the common people. We are worried the blight will get worse, and The King is not here to deal with it. --There is talk of Blightlords, fierce, deadly, and ruthless creatures, emerging as the new rulers of the lands down South. FIZ aka Rimfiztrik (31,12): [You can invite Fiz, just as in MC2.] MARSA (16,9): [you can invite Marsa] Jemil (30, 5): --I'm nearly old enough to go with you on your adventures, and I'm getting really good with my sword. When you get back from Solia, take me along on your next adventure. Queen Alishia(29, 5): --Our King Rebnard and most of our heroes are engaged in the conquest of Gurtex. Yet this blight appears to be an equally serious threat to the Children of Light. We urge you to solve the problem of the blight. --??: Your tale of an orc prince is of great interest. Sail south to Kabelo and try to locate him again. Bhardagast(28, 6): --I'm trying to recall what I can about %qKabelo%q and the ancient Solian Empire, %h. It seems to me that there was some sort of magical force that kept the lands of the orcs, elves, dwarves and humans united. --KABELO: The Telermain library has some information about Kabelo and the other Solian lands, I'm sure. Banas(14, 10): --It is obvious that the source of the blight is in the Solian lands. Make sure that you are well prepared before you go there. ***************** * TOWN: BORHELM * ***************** XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXFXXXXXFbXXXXXXXXXXXXXXXXXXXFXXXXXX XXXX~,,.......,.,.XXXXXXXXXXXXXXXX...XXXXX XXXXX,............XXXXXXXXXXXXXXXX.,.XXXXX XXXXF..XXXXXXXXX..XXXXXXXXXXXXXXXX...XXXXX XXXXX..XXXXXXXXX..XXXXXXXXXXXXXXXX...XXXXX XXXXX..XXXXXXXXX..XXXXXXXXXXXXXXXX...XXXXX XXXXX..XXXXXXXXF..XXXFXXXDDXbXFXXX...XXXXX XXXXX,.XXXXXXXXX.......o+,...........XXXXX XXXXF..XFXDDXXFX.....n...............XXXXX XXXXX....o.D+o.......................XXXXX XXXXX.............,...........,......XXXXX XXXXX.........,....................,.XXXXX XXXXX...n,..........................nXXXXX XXXXF...........XXXXXXXXXX...XXXXXXXXXXXXX XXXXX.,.........XXXXXXXXXX...XXXXXXXXXXXXX XXXXX.f.........XXXXXXXXXF...XXXXXXXXXXXXX XXXXXXXXXXXX....XXXXXXXXXX...XXXXXXXXXXXXX XXXXXXXXXXXX...,XXXXXXXXXX,..XXXXXXXXXXXXX XXXXXXXXXXXX....XXXXXXXXXX...XXXXXXXXXXXXX XXXXXXXXXXXF.,..XXXXXXXXXX...XXXXXXXXXXXXX XXXXXXXXXXXX....XXXXXXXXXF...XXXXXXXXXXXXX XXXXXXXXXXXX....XXXXXXXXXX...XXXXXXXXXXXXX XXXXXXXXXXXX,...XXXXXXXXXX...XXXXXXXXXXXXX XXXXXXXXXXXX....XXXXXXXXXX...XbXXFXXXXXXXX XXXXXXXXXXXF....XXXXXXXXXX...........XXXXX XXXXXXXXXXXX....XXXXXXXXXF......,....XXXXX XXXXXXXXXXXX..,.XXXXXXXXXO+..........XXXXX XXXXXXXXXXXX....XXXXXXXXXD......XXXXXXXXXX XXXXXXXDDbXX,...XXXXXXXXXDD.....XXXXXXXXXX XXXXX....+......XXXXXXXXXO......XXXXXXXXXX XXXXX+..........XXXXXXXXXF......XXXXXXXXXX XXXXv...,.......XXXXXXXXXX......XXXXXXXXXX XXXXv......n....XXXXXXXXXX......XXDDXXXXXX XXXXX.....n.....XXbXXFXXXX.n.....+.D.XXXXX XXXXX......,.......................,.XXXXX XXXXF............,..........,........XXXXX XXXXX...........................XXXXXXXXXX XXXX~,..XXXXXXXXXXXXXXXXXXXXX...XXXXXXXXXX XXXXX...XXXXXXXXXXXXXXXXXXXX~,..XXXXXXXXXX XXXXF,..XXXXXXXXXXXXXXXXXXXXX...XXXXXXXXXX XXXXX...XXXXXXXXXXXXXXXXXXXXX...XXXFXXXXXX XXXXX...XXXXXXXXXXXXXXXXXXXXF.....,..XXXXX XXXXX..,XXXXXXXXXXXXXXXXXXXXX,......;XXXXX XXXXX...XXXXXXXXXXXXXXXXXXXXX...XXXXXXXXXX XXXXF...XXXXXXXXXXXXXXXXXXXXX...XXXXXXXXXX XXXXX...XXXXFDDXbXFXXDDXFXXXX...XXXXXXXXXX XXXXX.......+.........D.+.......XXXXXXXXXX XXXXX.,..........,..............XXXXXXXXXX XXXXX...........................XXXXXXXXXX XXXXXXXXXXXXX......XXXXXXXXXX.,.XXXXXXXXXX XXXXXXXXXXXXX.,....XXXXXXXXXX...XXXXXXXXXX XXXXXXXXXXXXF......XXXXXXXXXX...XXXXXXXXXX XXXXXXXXXXXXX......XXXXXXXXXF...XXXXXXXXXX XXXXXXXXXXXXX......XXXXXXXXXX...XXXXXXXXXX XXXXXXXDDXbXX......XXXXXXXXXX,..XXXXXXXXXX XXXXXf.............XXXXXXXXX~,..XXXXXXXXXX XXXXX.,......,.....XXXXXXXXXX...XXXXXXXXXX XXXXF+.............XXXXXXXXXX...XXXXXXXXXX XXXXX..............XXXXXXXXXX..,.....XXXXX XXXXX.....,........XXXXXXXXXF........XXXXX XXXXX........n....,XXXXXXXXXX........XXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX...XXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.,.XXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX...XXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXF...XXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX...XXXXX XXXXXXXXXXXXXbFXXXXXXFXXXXXXFXXXXX...XXXXX XXXXXXXXXXXX......,.....,.....,......XXXXX XXXXXXXXXXXX.....,..............,....XXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX SIGNS ( 5,34) 'Welcome to Borhelm.' (12,13) 'Earth's Bounty Gem Store.' (24,11) 'Borhelm Supply Center.' (26,30) 'Rough Diamond Tavern-Barg's Ale on Tap.' (33,37) 'Dwarven Axes.' (12,50) 'Kambor - Blacksmith.' (24,50) 'Hack 'n' Slash Axeplay Academy.' ( 5,61) 'Aces High Gambling Hall.' ( 9,33) 'Polished Look Gemcutting School.' Dwarf ( 8,16) (10,37) (11,36) (13,64) (27,37) (21,12) (36,16): --Can't mine much, what with all this blight about. --When we drove Sardal the Loon from town, he was seen heading towards the mines. --Tarrak used to be a source of wealth, now it's a fountain of blight. --Shoka used to be one of our greatest miners, that is, before blight fever struck him. He would probably appreciate a little medicin. --Try Barg's Ale at the Rough Diamond Tavern! --SHOKA: He lives at the far south end of town. --KAMBOR: You'll find his house next to the gambling hall. --TARRAK: Tarrak is just a little to the Southeast of town. --ROCKY: The good blacksmith lives near his supply store. --SARDAL: He used to be your run-of-the-mill avaricious dwarf, but now he's gone completely bonkers. --BARTEK: He's somewhere in Tarrak, I think. * INSIDE LOCATIONS * ?? Karin (33, 38) --How can you call yourselves adventurers? Look at those puny %qaxes%q you're carrying! --AXES: My Greataxes are the most formidable in the Solian lands. They will give you an obviously needed advantage. Bolidus ?? JTRSED --Is there someone special waiting back home? A nice sapphire, perhaps even a %qdiamond%q, would make a lovely gift. --DIAMOND: It is even rumored that a good supply of gems can aid in one's struggle against the blight! Rocky ?? supplies --Great buys at Rocky's Supplies! Kambor (6, 59) --I'm quite busy right now. You might talk to Rocky at the Supply Shop. --WORD: Can a dwarf get no sleep? Pounding, pounding on my door... The magic word is 'Damaldenur.' Lose yourselves in the mines and let me sleep! Shoka (11, 71) --Leave me be! I'm a very sick dwarf. --[offer medicin]: Thank you so much! How might I be of %qhelp%q? --HELP: Kambor the blacksmith likes to %qdrink%q quite a bit. --DRINK: After a pint or two of Barg's Ale, his tongue loosens right up! * TAVERN * Bolidur --A pint in the hand's worth two in the %qkeg%q! --KEG: The more ale you drink, the better my %qgems%q look. --GEMS: Come by my shop tomorrow. I'll make you a deal you can't refuse. Honestly. Kambor --You need to know the %qmagic%q word to get into the mines. --WORD: Come a little closer... it's... 'Orc vomit'! Ha ha ha! No, really, to get into the mines... Ooh, would you look at the beard on that one! Hm. I seem to be a little out of sorts right now, but come by my house later and I'll tell you there. Karin --Rocky knows someone who went off to the mines and never came back. Rocky[house] (33, 6) --My cousin Bartek went off to the mines some time ago. You might ask the %qminers%q in Tarrak about him. --MINERS: Although the blight has ended many of their careers, a few are still scattered through the upper levels of Tarrak. ***************** * TOWN: EISHEIM * ***************** +-----------------------------------------------------------------------|X |"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""|X |""+-------------------------|"""+-----|"""+-------------------------|""|X |""|XXXXXXXXXXXXXXXXXXXXXXXXX|"""|XDDDX|"""|XXXXXXXXXXXXXXXXXXXXXXXXX|""|X |""|X ttt -o-o+X -o-o+X *** |""|X |""|X *** tt* *** XXDDXX XXDDXX *** %X *|* |""|X |""|X *|* +-+ *|* LL LL *|*#########X +-+ |""|X |""|X +-+ +-+ L + L +-+#########X |""|X |""|X hn ~~ hh #########X |""|X |""|X #X##X##X#X |""|X |""|X ttt ttt X[]XDD[]X |""|X |""|X tt* BBBB tt* n |""|X |""|X +-+ %X +-+ |""|X |""|X ##########X LL LL |""|X |""|X ##########XX L L |""|X |""|X ##########XO n |""|X |""|X #oX#oX#oX#XO %X n |""|X |""|X XXXXXXXXXXO LL ##########X |""|X |""|X LL XLLOOLLLXX L ##########o LL |""|X |""|X L + LL#######XXXX L |""|X |""|X L#######Xooo |""|X |""|X ttt #######Xooo |""|X |""|X tt* #######Xoo ttt ttt |""|X |""|X +-+ XXDD[]Xo tt* n tt* |""|X |""|X n +n +-+ +-+ |""|X |""|X n n |""|X |""|X n |""|X |""|X *** |""|X |""|X *** *|* |""|X |""|X *** *|* *** +-+ |""|X |""|X *|* +-+ *|* #############X |""|X |""|X +-+ +-+ #############OX |""|X |""|X n #############OX |""|X |""|X ########XoXLXXX |""|X |""|X #######OXXXXXX |""|X |""|X %X LL XooLXLXXX BB |""|X |""|X +-----|X ##########X L XXXDDXXX n LL |""|X |""|X |"""""|X ##########O + L |""|X |""|X |"""""|X ##########O ttt |""|X |""|X |"""""|X ##########o tt* |""|X |""|X |"""""|X ######X[]XX +-+ |""|X |""|X -ooooo+X LL ######O |""|X |""|X XXXDDXXX L X[]DDX *** L |""|X |""|X + *|* L |""|X |""|X *** LL +-+ |""|X |""|X *|* L |""|X |""|X +-+ n n |""|X |""|X n |""|X |""|XBB%X LL |""|X |""|X #######X ttt L |""|X |""|X #######O tt* ttt |""|X |""|X #######X +-+ tt* #######X |""|X |""|X #X#X#X#o +-+ #######O |""|X |""|XLLX[]XDDX LL #####O#O |""|X |""|X L + LL L #######B |""|X |""|X L XDD[].B |""|X |""|X hh +BB |""|X |""|X |""|X |""|X |""|X |""|X ttt n |""|X |""|X tt* ########## *** |""|X |""|X +-+ X##########X *|* |""|X |""|X XXXXXXXX###OX +-+ |""|X |""|X #########X \oooooX###XX *** |""|X |""|X #########XX LL XXXDDXXXXOX *|* |""|X |""|X #########XO L + \ooXX +-+ |""|X |""|X #########XX XXXX |""|X |""|X XXXXXXXXXO hhBB |""|X |""|X XoLOOLoXX ttt n |""|X |""|X tt* n |""|X |""|X +-+ n |""|X |""|X |""|X |""------------------------------------------------------------------+""|X |"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""|X ------------------------------------------------------------------------+X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX You must enter Eisheim from the north. SIGNS: (35, 7) 'Welcome to Eisheim' (39, 24) 'Blazing Hearth Tavern - Bottoms Up!' (15, 19) 'Eisheim Delicatessen' (23, 43) 'Blacksmithy - Ketil Blacksmith, proprietor' (51, 37) 'The Frostbite Inn - Travelers Welcome!' (9, 54) 'Frozen Deck Casino' (61, 56) 'Aradon's Clothing Shop - All sizes fitted' (33, 65) 'Eisheim Library' Everyone: --You northerners, as usual, are underdressed. Go see Aradon to get some proper clothing. --ARADON: His shop is in the southeastern corner of town. --BALDURA: I'm not sure where she lives, but she spends a good deal of time at the Blazing Hearth. --FORTUS: If he's not in the bar, his house is in the southwest corner of town. --KETIL: His forge is always ready and waiting on the Western side of town. --LASILYN: Our high wizard lives in the northeastern corner of town. --MARTOK: He lives in the middle of the city. You can often find him in the bar with his drunk brother, Fortus. (62,46) (27,15) (61,16) (38,24) (40,26) (26,32) (59,25) (36,47) (14,59) --Weather a bit on the cold side for you? (13, 8) --The library is full of illuminating lore. --More adventurers! Everybody's always rushing about killing one another these days. No one stops to take the time to sit down and read a good book. (16, 46) [nothing much else] (48, 11) (11, 24) (58, 36) (41, 69) --Weather a bit on the cold side for you? Kids (52,23) (54,25) (65,68) (63,70): --Do you know any fun games to play? --I heard there's a city full of dead people around here. Misc dialog: ?? --It's a good thing that it's so cold here all the time. Otherwise, we might have to see what these southern women actually look like under all those clothes. --The Blazing Hearth serves a mean spiced cider. It's perfect for these nippy nights. --That Ketil is such a hunk. He's the best blacksmithon Tasuria, and the best looking, too. --I've ventured all throughout Solia and Deruvia, yet never have I found a place as cold or dull as Eisheim. --A tower to the Northwest of here is completely surrounded by the blight. * INSIDE LOCATIONS * Nurka (18, 19) --[greet]:Greetings and felicitations! May your stomachs always be full! --You are looking a little thin. Perhaps some provisions from my %qlarder%q will put some weight on you. --LARDER: It's important to have a good layer of fat on your body when the temperature drops below zero. Baldura --I am in despair, brave heroes! My patroness, %qEntas%q, Goddess of the Plains Below, grows weak! --ENTAS: She is the consort of Tas, giving succor to those who remained behind after the northern exodus. Her beautiful %qcrops%q are being ruined by this blight. --CROPS: Her traditional symbol is the sheaf of wheat. You must do what you can to stop the %qblight%q and restore her to her former majesty. --BLIGHT: It emanates from the Tower of Rinora, to the northwest of here. But it is completely surrounded by blight and is unreachable, except by a %qsecret%q passage. --SECRET: You must enter the Lost Caverns of Crowndeep, which tunnel under the Snowcrown Mountains, leading to Rinora. In Crowndeep, you will find the resting chamber of Entas. --??: Journey to the lost city of Nekros. You will find much useful information there. I have a feeling that our paths will meet again. --NEKROS: It lies Eastward on Tasuria. --CROWNDEEP: They are north and west of here, on the far side of the Snowcrown Mountains. --??: I see that you are hot on the trail of Magic Candle %qParts%q. --PARTS: The best information I have tells that the Candle Mold is succored in %qWesgar%q Tower. --WESGAR: It lies to the west, on one of the Outsiders. Rantorik: If the supernatural is your bent, I suggest you visit the dead city of %qNekros%q --NEKROS: It was formerly called Archos and was the other co-capitol of Tasuria. Now it is a dead city full of %qghosts%q. --GHOSTS: The spirits rise every night at midnight, but only for an hour! --LASILYN: The high wizardess lives in Eisheim, which is on the southern coast of Tasuria. Fortas (14, 6) Library (38, 64) Skuli --The library has information on all the ancient Solian towers. From your looks, the information about Rinora would be the most important to you. Aradon (59, 55) --Ah! I see you have traveled far. If you have just arrived in these parts, you would do well to properly %qclothe%q yourself. --CLOTHE: I sell only the best quality furs. They're perfect for colder climes such as ours. [fur/wool] Martok (38, 42) --I will pray to Vorhamme for your continued safe %qquest%q. --QUEST: Seek Baldura at the Blazing Hearth Tavern, she knows much of Tasurian lore. Lasilyn (58, 11) --WIZARDS: In Tasuria, there are Renidalis in Tasur, Irilen of Voliplan, and myself, but I doubt very much that %qIrilen%q has survived the blight. There are also the wizards of %qTiara%q, %qSerivu%q and %qUrkabel%q. --IRILEN: As the blight engulfed Voliplan, Irilen bravely tried to hold it back and helped the other townsfolk flee. She was the last person in the blighted town. --ROZIMEL: Rozimel lives in Tiara. She knows much about magical artifacts. --ROZIMEL: Our friend Rozimel lives in Tiara, of course. --SERIVU: I see that one of the Serivu twins has become an adventurer. I trust that Evista is well, Evixa. --SERIVU: Twin sisters, Evista and Evixa, serve as the wizards of Serivu. --LAVINHA: Lavinha is the wizard of Urkabel. 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BBBBBB~~~,B,,,,,,,....#####X...:.tttb.:::...b.......b...............XX.... ~BBBBB~~~~,,,,,,,,....XOXDDX+..:..tt..:::.......................b...XX..tt ~BB~~~~~~~,,,,,,,,,::::::::::::::::::::::......................nn...XX..tt ~~~~~~~BB~|,,,,,,,,,..................:::...n...ttt..b..........n...XX...t ~==o====o==,,,,,,,,,b...b.........b...:::.b..n..ttt......b...b......XX.... ~====n=====,,,,,,,,,..n.......b.......:::........tt......b.....ttt..XX.... ~========o=xx,,(-),,.........b........:::......................ttt..XX.b.. ~==========,,,,(-,,,,...............+.:::....b..........b.......tt..XX.... ~~~~~~~~~~,n,,,,,,,,..XXXXXXXXXXXXXXX.:::.XXXXXXXXXXXXXXXXXXXXXXXXXXXX.... ~~~~~~~~~~,,,,,,,,,...XXXXXXX;;;XXXXX.:::.XXXXX;XXXXXXXXXXXXX;;;;;XXXX.ttt BBBBB~~~~,B,,,,(-)XXXXXX.ttt......bXX.:::.XX...........................ttt BBBBB~~~~,B,,,,(-,,X;XXX.ttt...b...XX.....XXb.......b...........b.......tt SIGNS (36,71) 'Elport' (53,12) 'Snake-Eyes Gambling Hall' (41,34) 'Southern Star Inn - No Beggars!' (50,34) 'Dessimo's Food - Fresh fish today.' (54,44) 'Keshav's House of Supplies' (23,45) 'Portside Tavern' (28,65) 'Elport Swimming School - Paddlers Welcome' (41,63) 'Fine Bows and Arrows at Low Prices' PEOPLE Everybody --STAPHRON: Staphron lives north of the Tavern. --SABORA: Sabora's house is east of Staphron's. Wealthy Citizen (63,26) --My business is falling into ruin! Can you brave heroes do anything about it? What do you want? Kids ( 9,23) (10,24) (63,66) (64,66) (64,67) --Hey mister, have you ever killed an orc? --We have better things to do than talk to GROWNUPS! Sailors ( 4,39) (10,45) ( 1,39) ( 5,69) (11,72) (15, 8) ( 6, 6) (26,47) (26,48) (27,48) (30,14) (19, 2) (16, 4) --We already have enough trouble around without more strangers in town! --Our once fair and gleaming port has been ruined by the blight. --Arr, matey, be off before I cut yer throat! --The blight has practically shut down the shipping industry. --Hey smallpint! You look vine ripe for a good beating! --Best to get on the first ship off of Illorio if ye be wantin' to escape the blight! Men (22,69) (45,68) (49,48) (49,50) (24,53) (43,17) (17,20) (41,22) (49,26) --Be Off! Can't you see I'm busy? Women (44,67) (36,63) (44,16) (40, 3) (22,13) (56,36) (54,38) --I just don't feel safe in this town any more. Ranger (34,36) [see man] ?? --You best be indoors after dark! --The elves in Tiarra[sic] know of a mystical tower on the Island. --This was once a nice place to visit. The citizenry has turned decidedly ugly since the blight struck. --If you insist on having Dwarves in your party, you might send them to the local swimming school so they won't be completely useless each time we go sailing. * INSIDE LOCATIONS * Temple of Bohar: Marticus (61, 22) --Blight! The %qPlague%q of the Gods is upon us! --PLAGUE: Our failure to offer proper sacrifice to Bohar has caused this foul %qpestilence%q to rain down from the Heavens. --PESTILENCE: Such is our mortal reward. Perhaps if we turn again to the true gods, such as Bohar, God of the Winds, the foul goo will remove itself from our islands. Sabora (35, 11) --As travellers, you would be wise to avoid areas of heavy %qblight%q. --BLIGHT: One of the worst areas is around the tower called %qHiltmos%q. --HILTMOS: In ancient times, Hiltmos was a watchpost for the regions on the southern shore of Lake Lapis, but as of late, an ancient force of %qevil%q has overtaken it. --EVIL: Enormous black %qdogs%q and ferocious striped %qcats%q roam the land around Hiltmos. --DOGS: They look like the creation of some deranged wizard, one with a cruel and unusual sense of humor. --CATS: Once, in their growlings, I could almost make out a word. It sounds strange, I know, but I believe that they were trying to entice me into the evil tower itself. The word that they were growling might be a %qclue%q as to how to gain entrance. --CLUE: It's not easy to understand what a giant cat is trying to communicate to you, but I believe that the word was 'Uulangarum'. If there was one part of the growling that was clear, it was that there are definitely two U's at the beginning of the word. Staphron (27, 13) --Without the divine intervention of %qBohar%q, it would be impossible to sail the seas, blight or no blight. --BOHAR: We Elportians believe that the ancient God of the Winds still sleeps far to the southwest of here, on one of the islands known as the Outsiders. --VILLAGERS: I must apologize for the behavior of my fellow townfolk. I'm afraid that the blight has made them uneasy towards strangers. I hope I have been able to help you. Another who may %qhelp%q you is my friend Sabora. --I live due north of the tavern. Sabora lives to the east of me. Dessimo (53, 35) 84/12 --Go back north where you came from. You can't do anything here. We're doomed. --FISHING: If there were any decent fishing at this end of the Solian Sea, do you think I'd be charging these prices? Casmel (??, ??) --If your livelihood fails, live on the proceeds from selling your life's tools. That's what I've been reduced to doing. --LIVELIHOOD: I used to be a hunter. They said I was one of the best in Illorio. Now there's nothing left to hunt but poisonous blight creatures. Keshav (50, 45) pearl + blu + supplies --I advise you to purchase everything you need from me. Just take a look around... Have you ever seen so much fine merchandise in one store? --SUPPLIES: Yes, as a matter of fact that's all I sell here, just supplies and nothing more. * TAVERN * Renna --If you want to explore Illorio, hire Toriala or Naron. They're probably in Tiara. But if you want to leave, see me on the 'Anemone.' --SHIP: The 'Anemone' lives up to her name. She's beautiful, and she has a deadly sting! And there's no ship with a better %qcrew%q. --CREW: I hand-picked all the 'Anemone's' crew myself. They're big and strong. Proven seamen, one and all. Marticus Sabora Fisherman --After a hard day's work, I like to relax with a pint of Barg's Ale. Staphron ******************** * TOWN: HERRINGTON * ******************** .....ttt.............ttt...B.....B............................,~~~~bbbbbb~ ..B..ttt..B.ttt......ttt...B...........B..........B...B....(-),~~~~bbbbbb~ ......tt....ttt..BB...tt...................B.............b..(,~~~~~~bbbbb~ ........B....tt..........................................b..,~~~~~~~~~~~~~ B...XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXn,~~~~~~~~~~~~~~ ....XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX~~~~~~~~~~~~~~~~ ..B.XX.................B...B.....B.................B......,,,,,~~~bb~~bb~~ ....XX...B....B...............B........B..B....B..#######X.....====n=====~ ..B.XX.....B......B......########X...........ttt..#######O.....==========~ .tttXX..............B....########O....ttt....ttt..####X\/X.(-).==========~ .tttXX.B..................XOOXDDXX..B.ttt.B...tt..##O#O..:..(-.==========~ ..ttXX.....####B.....ttt......B:.......tt........B####O:B......==========~ ....XX.....####......ttt......:..................b####O:.......,~~~~~~~~~~ ....XX...########.....tt.....:.########X.........b.###O:......,~~bb~bb~bb~ ....XX...########..........n.:.########X...........XDDX:.....,~~~~bbbbbb~~ .B..XX.B.########.B..B..B....:..XXDDXOOX.......B.::::::n.....,~~~~bbbbbb~~ ....XX..+#DD##DD#+...........:B....:....B.........B....+.....,~~~~~~~bbbbb ....XX.......................:::::::::::::::::::..............,~~~~~~bbbbb .B..XX..::::::::::..::::::::...ttt.........B.:.............(-),~~~~~~~bbbb ....XX.:.B.........:....B......ttt.B.........:..ttt.........(-,~~~~~~~~~~~ ttt.XX.:.....B.....n....ttt.....tt....tttn...:..ttt..B........,~~~~~~~~~~~ ttt.XX.:...........:....ttt...........ttt....:...tt...........b,~~bbbbbb~~ .tt.XX.:#########X.:.B...tt...B........tt....:................b,~~bbbbbb~~ ....XX.:#########O.:........B..........B.....:...B............,~~~~bbbbb~~ ....XX.:#########O.:.....B.......B...........:................,~~~~~~~~~~~ .B..XX.:#########O.:B....B..ttt..............:..............(-),~~~~~~~~~~ ....XX.:#######XOX.:bb......ttt.#########X...:.ttt....B......(-.,~~~~~~~~~ ..B.XX.:#######X...:bb.......tt.#########O...:.ttt.........(-)..,~~~~~~~~~ ....XX.:.XODD\/X...:b............####XDDXX...:..tt..........(-..,~bbbbbb~~ ..B.XX.........**n.:b....B....B..XXOXX...::::..................,~~bbbbbb~~ ....XX::::::.::::::::::::::::::::::::::.:.B......B............,~~~~bbbbb~~ ....XX....B.:+..B...................B...:....................,~~~~~~bbbbbb .B..XX.B....:...........B...............:.##B.....B.........,~~~~~~~bbbbbb ....XX......:B...###########X...........:.####..............,~~##~~~~bbbbb ttt.XX......:....###########O#..........:.#####......(-)...a|~~##X~~~~~~~~ ttt.XX...BB.:....###########OOX.B.......:.OO##O.......(-..**===OOO==hho=o= .tt.XX......:....###########X#O.........:.#DDO#.............=========oooo= ....XX.B....:..B..##########OOO...ttt...:...:...............============== ....XX......:.....##########O#O...ttt.......:...............============== B...XX...B..:.....XOOXOOXOOXXOO....tt....n..:....B........**============== ....XXB.....:..B...###OO###OO#O.............:..............a|~~~=bn~=b=b=~ ..B.XX...B..:.......XODD#####OX..........n..:........(-)....,~~~=b=~=b=b=~ .B..XX.B....:.......+...[ # 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SIGNS: (32, 69) 'Welcome to Herrington' (53, 16) 'Pair o' Jacks Gambling Hall' (17, 16) 'Donbar's Supply Shop' ( 8, 16) 'Seafood - Fresh or Smoked' (13, 31) 'Nardil the Tailor. Employment available.' (20, 42) 'Island Inn - Vacancy' (45, 53) 'Net & Gaff Tavern - Cheers!' EVERYONE: --In Herrington we have all you need to make your adventure a pleasant one. --BARBEDOS: Barbedos' house is a bit southeast of Kenneth's. --ENFALA: Our priestess of Olkanis lives near the beach. --KENNETH: He lives in the northernmost house in Herrington. --NARDIL: His tailor's workshop is on the western edge of town. SAILORS (67, 7) (66,40) (39,54) (40,54) (61,59) (58, 4) (41,20) --I hear Herrington is the best port in all of Solia. --Praise be to Bohar for the fair winds we've had on our journey. --The barmaids at the Net & Gaff are quite a handful, if you catch my drift! WEALTHY (19,50) (17,29) --I hear that one of the eastern islands has a long forgotten shrine. But who knows what you can believe in these strange times. KIDS (57,46) (56,47) (42,56) --When I grow up, I'm gonna be the fiercest captain to ever sail the seas! --If we give you some money, will you buy us some beer? WOMEN (41,41) (41,39) (55,15) (24,63) (16,43) --Enfala and Kenneth know much about Solian religion. --Nardil is an excellent tailor, for a man, that is. MEN (30,64) (32,43) (27,14) (19,20) (10,59) --The dwarves on Rastanna aren't nearly as nice as they used to be. --Enfala and Kenneth know much about Solian religion. unfound: --The Island Inn has wonderfully soft beds. --Have you tried the smoked fish at the food store? --Nothing like a pint at the Net & Gaff after a hard day's work! --Hey dearie, wanna have a good time? * INSIDE LOCATIONS * Donbar e. --Take a shovel if you visit the Tarrak mines. --PRICE: My prices are absolutely the best. I practically sell everything at my %qcost%q. --COST: Well, you know, that's the amount I pay to acquire my %qmerchandise%q --MERCHANDISE: My merchandise is the only kind fitting for a grand adventurer such as yourself. Stump w. 43/12 food --First, take a good supply of my salted herring along with you. It's nourishing, it's brain food, and it keeps forever. You'll get used to the taste. Second, stop by the 'Net and Gaff' tonight. I'd like to talk to you, and you'll like the Herrington ale. --ALE: Enjoy your ale. %qHerrington%q's the only place in the Solian lands where you can enjoy it. The orcs and the goblins only drink tea, if you can believe it, and everywhere else has been hit so hard by the blight that nobody can enjoy anything. --HERRINGTON: I'd love to talk, but I've got a lot to do. See me tonight at the 'Net and Gaff.' all ?? Barbedos (38, 28) --I understand that you are venturing to the Outsiders. When I was there, many years ago, there was a dark and ominous tower called %qWesgar%q, the haunt of ogres and other foul beasts. --WESGAR: A dangerous place indeed. If you desire to gain entrance to the tower, utter the word 'Etaksbit' in front of the gate. Enfala (43, 36) --The Goddess of Birth, Olkanis, has a %qshrine%q on South Herring Isle. --SHRINE: Yes. And on Rastanna, to the west of here, Olkanis herself rests within the ancient dwarven mines at Tarrak. Kenneth (30, 11) --Before we fisherfolk embark on a sea quest, we offer thanks to %qBohar%q, God of the Winds. --BOHAR: There are few temples of Bohar left in our part of the world, but remnants of his glory can be found on the islands known as the %qOutsiders%q. --OUTSIDERS: They are far to the south of here and are %qfour%q in number. --FOUR: If the two northern islands serve some significant purpose, it is lost in time. However, the ancient resting place of Bohar is believed to be on the Southwest Outsider. I have also heard speak of a %qtower%q on the Southeastern island. --TOWER: When I was younger, my %qfriend%q Barbedos and I were to make a great voyage to the Outsiders. And although I was stricken by a malady and was unable to go, the voyage was completed by him. --FRIEND: His name is Barbedos and he lives here in Herrington, just a bit to the southeast of my house. House (35, 16) House (12, 52) House (36, 64) * TAVERN * Stump --Herrington's a fine town. The fishing can't be beat, the folks are friendly enough when you get to know them, and the weather suits my taste. It's windy, but they say that's Bohar blowing the %qblight%q away. --BLIGHT: I reckon you know more about the blight than I do. It's pretty much stayed away from the Herring Isles. --STUMP: Aye, that's my name, and that's my %qleg%q. Don't be afraid to ask about it. Proves that I used to be an adventurer, just like you are now. --LEG: You'll never guess how I lost it, an old fisherman like me. Not from a harpoon, not in the rigging, but in a %qmining%q accident among the %qdwarves%q! --MINING: I was searching the mines of Tarrak for a magic %qmirror%q someone told me was buried there, when the roof fell in! Told you I used to be an adventurer, didn't I? Lucky the dwarves saved me. Can't adventure any more, though. --DWARVES: Dwarves brew good ale, but it's hard to enjoy it in a place like %qBorhelm%q with tons of rock overhead and rowdy miners shouting in your ears. I'll take Herrington any time. --BORHELM: Borhelm's where the dwarves live who mine the Tarrak mines. You have to whisper a magic word, 'Gorfalion,' to open the doors that guard the ladder that leads down to Borhelm. O'course, I don't do ladders any more. --MIRROR: Heard that there was a mirror buried in Tarrak that a wizard in Tiara, way over in Illorio, was interested in. Reckoned she'd pay well for it. Lost my leg instead. For all I know, mirror's still there. Getting late, %h. Big day tomorrow. Lestor: --It's not my place to say so, but I know the West Solian Sea better than anyone else I've met. You'd be wise to sail with me. I even know a safe route to the %qOutsiders%q. --SHIP: There may be some bigger, and some faster, but I'd rather sail on my 'White Gull' than any other. She's as sweet a ship as you'll ever see, %h. --OUTSIDERS: The Outsiders are cold, windy and desolate. And now they've been struck by the blight. Still, a person of vision can find beauty and knowledge anywhere. **************** * TOWN: SERIVU * **************** ,.,,b,,,,,.,,,,,,.,,b,,,,,,.,,,|......|b,,,,..,,,,,,.,,,b.,,,,,.,,,,b,,,,. ,,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX,,, ,,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX,, ,,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXDDXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX,. .,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX,, ,,XXXX|,.b,,,,|..XXXXXXXXXXXXXX**......tt.XXXXXXXXXXX**...XXXXXXXXXXXXXX,, .,XXXX|,,,,,b.|..XXXXXXXXXXXXXX**......tt.XXXXXXXXXXO**...XXXXXXXXXXXXXX., ,,XXXX|b,XXXX,|..XXXXXXXXODDOXXn........ttXXXXXXXXXXX--\..XXXXXXXXXXXXXX,. ,.XXXX\,,****,|..XXXXXXXX..............tt.XXXXXXXXXXO.b|...XOOXDDXOOXXXX,, ,,XXXX.\_----_/...XXXDDXX..............tt..XOOXXDDOOX--/.........|,,XXXX,, ,,XXXX........................../---\...tt.......................|,bXXXX,, 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,,XXXXXXXXXO..........||.tt.||..XXXX......XXXX.......|b,.XXXXXXXXXXXXXXX,, ,,XXXXOXDDXX..........||..tt||..XXXXXX....XXXXXX.....\--_XXXXXXXXXXXXXXX,, ,,XXXX................|,\../b|..XXXXXXX...XXXXXXX........XXXXXXXXXOXXXXX,, ,,XXXX.............../,b,_-,,/..XXXXXXX...XXXXXXO.........XOXDDOXX..XXXX,. ,,XXXX----__\......./,.,-_--/...XXXXXXO...XXXXXXX................tt.XXXX,, ,,XXXX.,^^,,,\...../bb,/.........XOXDDX....XDDXOX................tttXXXX,, ,,XXXX,b^^b.,b--_--,,,/............................/-_-_--_----\..ttXXXX,, ,.XXXXbb,.,b,,b^^^,,b/............................/,b.,bb,bb,,bb\...XXXX., ,,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX,, .,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX,, ,,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.. ,,,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX,, ,,,,,,,,.,,,,.,,,,,,.,,,,,,.,,,,,,,,,..,,,,,,.,,,,,.,,,,,,,,.,,,.,,,,,,,,, SIGNS: (23, 9) 'Fine Weapons' (29, 7) 'Learn Metalworking Here' (14,17) 'Serivu Wizards' Lodge' (46, 9) 'Solihub Guesthouse' (55,18) 'Lessons in Soulreading' ( 9,42) 'Serivu Supply Store' (62,29) 'Mid-Solian Food' (64,47) 'Mystic Herbs and Mushrooms' (53,57) 'Gemcutter' (24,57) 'Serivu Tea House' I don't believe there's any reason why the goblins speak in quotes. GOBLINS: (31, 7) (60,14) (37,33) (43,59) --'Evixa is very concerned about the dark blight.' --'Have you visited Selne's temple yet? It's next to Serivu City Hall.' --'Serivu is very fortunate to have two excellent wizards in residence.' --EVIXA: 'The twin wizards, Evista and Evixa, live at the south end of town.' --DARWEIN: 'A human farmer by that name passed through a while back. He said he was heading north until he found a place where there wasn't any blight or where they sold ale, whichever came first. * INSIDE LOCATIONS * ?? Kalek (21,9) equipment --Better buy weapons while you can. If relations between the %qorcs%q and the goblins get any worse, my shelves will empty in a day! --ORCS: The orcs of Kabelo think they're better because they're bigger. But, by the grace of %qSelne%q, we're able to keep them off balance and out of step. --SELNE: She's the goddess of disruption. Tries to make sure that everybody has an even chance, and nobody gets away with bossing other folks around. They say she sleeps near %qEisheim%q. --Eisheim's a town in Tasuria, on the Frigid Sea, south of Tasur. Most maps don't show it any more, but it used to be pretty important. --[charter returned]: Feelings have calmed now that the Charter's back. But, as %qSelne%q's my witness, there'll be big trouble someplace before long if the blight keeps spreading! Eknib (8, 43) supplies --If you want to get into Qaldiur, I hear that there's an %qorc%q in Urkabel who knows the secret word that you have to whisper to open the door. --I can't remember his %qname%q. Orc names all sound the same to me. But he's big and green and ugly, I understand. --Orc names have three parts. The first is their own, the second is their father's, and the third is their family's. They're all nonsense grunts. Not that I have anything against orcs. Surto (8, 64) --[seems to be buggy--tough to see what he's trying to say) Tinseka ?? potions --POTIONS: If you'll take the advice of an old goblin lady, buy plenty of herbs, potions and mushrooms before the blight spoils them all. --HERBS: Use them wisely. I'm a kindly old goblin lady, and I don't want to get involved in any malpractice disputes. --POULTICE: Yes, I've developed a treatment for blight sickness, and mixing the paste for the poultice even removed some wrinkles from my %qhands%q. --HANDS: For a kindly old goblin lady's hands, they don't look bad. But a nice diamond would make them look so much better, don't you think? --[offer diamond]: Why, thank you! You're very kind to an old goblin lady! You were interested in the poultice, weren't you? Here it is. Evista (44, 68) --Settle the matter of the scepter and the charter as soon as possible, %h. I fear that %qwar%q may break out between the goblins and the orcs, and Serivu would surely be destroyed. --WAR: There have been no major wars in the Solian lands since the great civil wars that ended the Solian Empire centuries ago. But relations between the orcs and goblins are strained, and the blight is causing unrest everywhere. --TELEPORTALS: Two spines and a wingbone take you to the Herring Isles. A skull, a wingbone and a legbone bring you here to Solihub. --BOOK: The Book of Alasol contains spells unknown to the male wizards of the northern lands. I happen to have one for sale. [sells ALASOL for 2980] [no discounts for family members] Evixa (36, 68) [ You can invite Evixa.] Lotki (24, 31) --See me in City Hall tomorrow. --Bring me the Solihub Charter, and then we can talk. --CHARTER: The Charter of Solihub is our greatest treasure. It established our representative government. It is now in the hands of the orcs of Kabelo. --CHARTER: Thank you again for returning it to us. --SCEPTER: It was a beautiful piece of work. Still, the charter is worth a hundred scepters! Or six, anyway... --SCEPTER: Scepter? Oh! You must mean the royal scepter of Kabelo! Yes, we're holding it in trust for the orcs until they return our %qcharter%q to us. --Mayor Lotki says, 'Welcome, %h! I speak for the citizens of Serivu and all of Solihub when I say how joyful we are to have our Charter returned!' He unrolls the scroll to verify its authenticity. --%h feels a cold sweat breaking out. %w hadn't thought that Panpelrus might have made a forgery. Maybe a Solian god could improve %h's intelligence... --'It is the Charter!' The mayor waves his guards forward. Prince Garzbondgur has been a gracious guest, and now his Royal Highness is free to return home. --Garz shakes %h's hand and murmurs, 'Return to Urkabel. Our friendship is not over. I feel that I must rejoin your quest, no matter what my father thinks.' The prince departs. Guligo (59, 29) food ??/12 --Buy food while I've still got it. If the blight gets any worse, the %qgovernment%q'll take it away and hand it out. Or eat it. --FOOD: It's getting short. Nothing nourishing will grow in the blighted fields, and you'd be a fool to hunt for game in the blight. --GOVERNMENT: We're proud of our representative government, but sometimes the %qbureaucrats%q are hard to deal with. I have a wall full of licenses and permits to prove it. --BUREAUCRATS: Arennik and Nissa are the worst. Anyone who can get anything out of them could talk the socks, sandals, tunic and toga off of anybody else. Arennik (65, 9) --Go back home, clean up, get a good job, and settle down. Adventuring through the world is a dream of childhood, not the way a mature adult should behave. --HOSTAGE: Solihub foreign policy is based on personal relations, not military might. When we engage in delicate negotiations with another government, we invite one of theirs to live with us. --JOB: I enjoy my job, and I think I do it well. Now, if you'll excuse me... --CHARTER: The Charter is of great sentimental value, and holds irreplaceable autographs of historic leaders of Solihub. --LOTKI: Gossip is beneath the dignity of any informed citizen of an advanced society. --[other]: That subject is not within the scope of my duties. --??: We have no openings for Northerners at this time, but I'll be glad to keep your name on file. Nissa (SE) --ADVICE: It's sad to say, but many of us in the Solian lands do not respond well to barbarous Northerners with bad manners who smell like overfed fermigons. --GOSSIP: Well, I wouldn't want to say anything bad about anybody, but I might be able to help you deal with Mayor %qLotki%q and %qArennik%q. --LOTKI: Lotki is a good mayor, but I don't think he has any idea what to do about the blight. And he's a typical male. He wants to keep everything to himself. He won't say anything about the royal %qscepter%q of Kabelo unless you press him. --ARENNIK: I should think of something nice to say about Arennik, but it's not easy. He's petty and inflexible. Frankly, I could do his %qjob%q much better than he does it. --SCEPTER: I have no idea where the mayor keeps the royal scepter of Kabelo. --JOB: Arennik's job has many duties, and he doesn't talk about most of them. I do know that he's in charge of %qhostage%q policy matters. --HOSTAGE: You'll have to ask Arennik about hostages. Others --If you haven't done so, you should visit Tiara. Their wizard, Rozimel, gives very good advice. ?? --The blight is worst south of the Snowcrowns. I'd avoid that area until you've learned all you can elsewhere. ?? * TEA HOUSE * Tokka --ADVICE: Squabbles between goblins and orcs pale before the dire peril of the blight, %h. But first, have a nice glass of tea. --TEA: The tea's not as good as I'd like to serve. We've had to export all our best tea to Kabelo. ***************** * TOWN: URKABEL * ***************** ,,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX,.,,,,,,,,,.,,,,,,,,.,, ,,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX,,,,,,,,,,,,,,,,,,,,,, .,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX,,,,,,,,.,,,,,,,,,,,,, ,,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX,,,.,,,,,,.,,,.,,,,,,, ,,XXXX,.,XX,|......XXXXXXXXXXX,,.|...XXXXXXXXXXXXXXX,,,,,.,,,,,.,,,,,,.,,, ,,XXXX,,,***|......XXXXXXXXXXObb,|...XXXXXXXXXXXXXXX,,,,,,,,,.,,,,,,,,,.., ,,XXXX.,,***|......XXXXXXXXXXXb,,|...XXXXXXXXXXXXXXX,,,,,,,,,,,,,,,,,,,,,, ,,XXXX,,.,,,|.......XXDDXXXXXX,.,|....XXDDOXXXXXXXXX,,,,.,,,,,,,,,,,,,,,,, ,,XXXX,,,,,.|...........XXXXXO,,b|.........XXXXXXXXX,,,,,,,.,,,,,,,,,,.,,, ,,XXXX,,,XXXXXXX........XXXXXX,b,|..........XODDXXXX.,,,,,,,,,,,,,,,,,,,,, ,,XXXX.,,XXXXXXXX........XXOXX_--/..............XXXX,,.,,,.,,,,,,,,,,,,,,, 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,,XXXXOXDDOXX.........XXXDDOOX,.b,,,|.....|,,,.,,XXODDXXX...../^,.bXXXX,,, ,,XXXX..........N.............|,,,,.|.....|b,,b.,|.........../^,---XXXX,,, ,,XXXX........................|,,,.,/.....\,b,bb,|........../^,/...XXXX,,, ,,XXXX---_--\..............tt.|,,,,/.......\,,,,,|........./^.|.tt.XXXX,,, ,,XXXXb,,,b,|....tt.....tt.tt.|,b,/**.....**\.,,.|......../.,,|.tt.XXXX,,, ,,XXXX,.bb,,|....ttt....tt..tt|,,/.**.....**.\,b,|......./b,bb|..ttXXXX,,, ,,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX,,, The lower part really isn't that important. I just tacked it on so that you could see where the special talking parts are. You can meet most of the orcs in buildings when they visit the Tea House anyway. SIGNS: (12,32) 'Urkabel Armor' (42,88) 'Food for Sale' (53,40) 'The Jewel' (32,89) 'Kezrankog's Outdoor Store' (14,98) 'Beds for Travelers' (48,31) 'Learn the Art of Research.' (59,49) 'Tokbargor's School of Leadership Training' (31,78) 'Gemcutter at Work. No Loud Noises, Please.' (58,87) 'Gazruzkem the Carpenter' (43,74) 'Urkabel, Jewel of the Solian Lands' (23,54) 'Urkabel Tea House' 'Urkabel Armor' There are only two people outside in Urkabel. Boshtembul (16,66): 12-14 --see inside dialogue Turulargut (48,37): 0-2 --see inside dialogue PARTY TALK: (13, 104) (14, 105) (56, 101) --GARZ: Welcome to Urkabel! Of course, we're not really in the city yet. It's behind the walls to the north. (63, 60) --GARZ: This is the home of Lavinha, Urkabel's wizard. She is a great asset to the city. * INSIDE LOCATIONS * Gazruzkem (51, 97) --To be a successful carpenter, one must have good lumber. I get most of my lumber from the forests of Kabelo, but some of the best came from %qSegrann%q. --SEGRANN: Refugees from Gurtex have swarmed into Segrann and taken the tower of Qaldiur. I don't know how they got in - I thought that only I knew that the magic word was 'Melshinde.' Dangaladik (44, 99) --Qaldiur is ripe for the picking, %h. The secret word to get in is 'Melshinde.' Kiromadag (30, 101) --Northerners aren't trusted in the Solian lands. They should stay clean and well groomed, and have Solian companions with them. Hangarazut (24, 99) --My cousins Gazlaromut and Turulargut are always at odds. I wouldn't listen to either one of them if I were you. Turulargut (19, 79) --Take lessons in lockpicking. You never know when the skill might come in handy. Gaslaromut (19, 90) [spelled Gazlaromut indoors] --If you see my brother Turulargut, ignore him. He's probably up to no good. Lamdurudin (66, 97) --Qaldiur is ripe for the picking, %h. The secret word to get in is 'Melshinde.' [this duplicates Dangaladik and should perhaps be, instead, ...] --The blight must be stopped! The fishing villages of Herrington and Elport are the homes of sailors who have sailed the length of the Solian Sea. They may be good sources of information. Tokbargor (50, 56) --A party of adventurers fights better when it is inspired by a person with high %qleadership%q skill. --LEADERSHIP: In the daytime, I teach leadership in the classroom behind my house. --QUEST: Great leaders always go on quests. The Tower of %qQaldiur%q would be suitable. --QALDIUR: I've been to Qaldiur. I may be the only one who knows that you must whisper 'Melshinde' to enter the tower. Lavinha (63, 60) --There is much that can be learned in the Urkabel %qLibrary%q. --LIBRARY: The Urkabel Library is just north of here. It has a book of %qteleportal%q combinations. --TELEPORTALS: Three skulls will transport you back to Oshcrun Island, or a skull and two wingbones will bring you here to Kabelo. Rugniznek (46, 13) --Don't listen to anyone who tries to send you to Qaldiur. The place is a narfing death trap! Besides, you need to know the secret word 'Melshinde' to get in. Library (??) Narkentnis (19, 43) --The rewards of %qresearch%q are beyond comparison. I cherish the hours I spend in the %qlibrary%q. --RESEARCH: The skill of research is based on an open mind, a keen eye, and moistened fingertips. I can recommend the school next door to the library. --LIBRARY: Urkabel has a fine library. I have barely begun to sample its wonders. Still, I dream of the Great Library of %qArchos%q. --ARCHOS: Archos is now called Nekros, since it is inhabited only by the dead. The library and the city were destroyed in the great civil wars that followed the end of the magic spell of unity. [also in library] Zampoknel (43, 22) --ADVICE: Stand up straight and don't talk with your mouth full. --FAMILY: My son Kanrunknel is a very successful gem trader. He even knows the secret word 'Melshinde' to open the door of Qaldiur. I only wish he had more time to spend with his mother. Nezkargit (22, 10) --The great Prince Garzbondgur will be essential in dealing with the %qgoblins%q. And I heard %qBorgondnur%q prophesy that the blight would not be quelled without the great Prince. --GOBLINS: Greedy little creatures! They don't trust anyone! But their town of Serivu is withstanding the blight better than I expected. --BORGONDNUR: The High Priest Borgondnur is the King's cousin. He seems to run Kaznur's temple well enough, though. Durbelkas (41, 9) --Visit the palace during the daytime. At night, nobody's awake but me and my guard staff. And orcs sleep very soundly. Borgondnur (26, 65) --Respect the power and judgment of %qKaznur%q the Devourer and you will be rewarded. --KAZNUR: The temple of the mighty god is next door. I have the honor to be his high priest. Kamshibel (15, 63) --Zampoknel's a fine person, and I love her dearly, but you should take what she says with a grain of salt. Boshtembul (9, 65) --I hear that other races drink fermented beverages. I don't hold with that. There's nothing better than a fine cup of tea. Narbanngum (9, 48) --The Tower of %qQaldiur%q has been taken over by our debased relatives from Gurtex. You would be doing us a public service to take it back. --QALDIUR: There is a secret magic word to enter Qaldiur. It's 'Melshinde.' Bezbelduk (53, 65) --They say the refugees from Gurtex have brought great hoards of treasure with them to Qaldiur. Of course, you have better things to do than to search for treasure, %h. Duzbaktar (14, 50) --Don't believe anything Turulargut tells you. He's a disgrace to orcdom. Kanrunknel (51, 40) TRSED --My mother Zampoknel lives near here. She visits the tea house every day. ?? --GEMS: If you find any precious gems in %qQaldiur%q, bring them to me at 'The Jewel.' I'll give you a good price for them. --QALDIUR: I assume you'll be driving the northern invaders from the tower of Qaldiur. Whisper the secret word 'Melshinde' to get in. Melgenkul (24, 54) --Relax. Have a glass of tea and some friendly conversation. Most of Urkabel stops by my tea house at one time or another. --TEA: I'm sorry it's not up to my usual quality. I usually import it from %qSolihub%q, but because of the %qblight%q I'm forced to use the home-grown variety. --SOLIHUB: The blight is even worse on Solihub Island than it is here in Kabelo. The goblins can hardly grow enough tea for their own use, let alone enough to export. --BLIGHT: If you're here to do something about the blight, I hope you can do it soon. I hear there are whole cities in Tasuria devastated by it. Nilkargar (24, 54) --The captain says: Avask, me hearties!... Correct me if I did not pronounce that in the proper northern way. --AVAST: 'Avast?' Well. You learn something every day. Thank you. --NORTH: I'll be glad to sail you back north at any time. My crew and I would like to see the barbarous northern lands. --SHIP: The 'Kurgarl' has been blessed by the priests of %qKaznur%q. She's sturdy and fast and ready for any voyage. Enjoy your stay in the Solian lands. Travel by sea to avoid the blight. --KAZNUR: Kaznur the Devourer abhors injustice and dishonesty. Perhaps that is why the %qgoblins%q do not worship him. --GOBLINS: The goblins are likeable little folks, good with their hands, but I can't trust folks who change their minds with the seasons. Barbrunten (9, 32) --ARMOR: Wear good armor when you drive the invaders out of Qaldiur. By the way, you need to whisper a secret word to get in. It's 'Melshinde.' Kezrankog (30, 89) --Adventure awaits in the Tower of Qaldiur. You look competent, %h, so I will tell you the secret word: 'Melshinde.' Rentokfor (??, ??) --My %qfather%q is an excellent teacher, in my opinion. You'd do well to take lessons from him. --FATHER: His name is Tokbargor. He teaches leadership in the classroom behind our house within the city walls. ,,,,,,,,,,,,,XXXXXXXXX....tt.XXXXXXXX**.....**.........XXXXX,,.,,,,,,,,,., ,,.,,,.,,,,,,XXXXXXXXO....tttXXXXXXXX**.....**.........XXXXX,,,,,,,,,,,,,, ,,,,,,,,,,,,,XXXXXXXXO.....ttXXXXXXXX..................XXXXXXXX,.,,,,,,,,, ,,,,,,.,,,,,,XXXXXXXXX........XXDDOXX....................XXXXXX,,,,,,,,,., ,.,,,,,,,,,,XXXXXODDXX.................................XXXXXXXX,,.,,,,,,., .,,,,,,,,,,,XXXXX......................................XXXX.,,,,,,,,.,,,,, ,,,,,,,,,,,,XXXXX......................................XXXXXXXXXXX,,,,,,., ,.,,,,,,,,,,XXXXX.......................XXXXXXXX.......XXXXXXXXXXXX,,,.,,, ,,,,,,,,,,,,XXXXXXXXX.....XXXXXX........XXXXXXXXX.......XXXXXXXXXXX,,,,,,. ,,,..,,,,,,,XXXXXXXXXX....XXXXXXX.......XXXXXXXXX.......XXXXXXXXXXX,,.,,,, ,,.,.,,,,,,,,XXXXXXXXX....XXXXXXXX......XXXXXXXXX.......XXXXXXXXXXX,,,,.,, ,,,,,,,,,,,,,XXXXXXXXO....XXXXXXXXX.....XXXXXXXXX.......XXXXXXXXXXX,,.,,,. 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,,,,XXXXXXXO..............XXXXXX................tt.................XXXXXXX ,,,,XXXXXXXX...............XXDDX........................!...........XXXXXX ,,,,XXXXXXXX.......................XXXXXX...........................XXXXXX ,,,,,XXOXOXX.......................XXXXXXX..................XXXXXXXXXXXXXX .,,,,^.......!.....................XXXXXXX....XXXXXXX.......XXXXXXXXXXXXXX .,,,,^........!.....XXXXXXXX.......XXXXXXX....XXXXXXXX......XXXXXXXXXXXXXX ,,..,^..............XXXXXXXXX.XXXXXXXXXXXXXXXXXXXXXXXX^^^^^^XXXXXXXXXXXXXX .,,,,^.........XXXXXXXXXXXXXX.XXXXXXXXXXXXXXXXXXXXXXXX,,,,,.XXXXXXXXXXXXXX ,,,,,^.........XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX,,,,,,XXXXXXXXXXXXXX ,,.,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX,,,,,,XXXXXXXXXX,,,. *************** * TOWN: TIARA * *************** ++----------------------------------------------------------------------++ ||pppp................................................bb.b...b...pppp...|| 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||.b#######O................................b..........TTT..b.#####O....|| ||..#######O.................TT...b.............b....n........#####O....|| ||..#######O..b..bn.b.....b..TTT........b.....TT.....b..bb....#####O...n|| ||..#######O.....bbb........TTTT...b.....b.b..TTT..TT..bbb....#####O....|| ||..#######O..b.bb.....TT.......b....b.......TTTTb.TTT......b.XODDOX....|| ||..XOODDOOX...bb.b....TTT..........b.......b.....TTTT...............ppp|| ||...+................TTTT........b..................................ppp|| ||......b.......b...b.........b.........b.........b......b...........ppp|| +------------------------------------------------------------------------+ SIGNS ( 6,32) 'Tiara Welcomes You' ( 5,73) 'Mullin - Carpenter Extraordinaire' (35,66) 'Superior Tailoring by Golna' (67,52) 'Hasoy's House of Music' ( 5,28) 'Tracking taught by Master Ranger, Hawk' (25,18) 'Ganor's Forest Herbs' Cow (18,45) (20,44) MOO! EVERYONE --Mighty peculiar forestry 'round here, don't you think? --ROZIMEL: Her house is near the center of town. --MULLIN: He is our carpenter here in Tiarra. --GOLNA: Her elfspun clothing is renowned among elves and men. --TESEPHONE: She lives next door to Dainfalti. --SHANDRA: Shandra's house is in the northeastern corner of Tiara. Men (25,57) (11,43) (45,10) (46,63) (55,56) (70, 3) (67,33) With all these blasted elves about, there's hardly room for us humans in Tiara these days. Elves (60,53) (62,15) (52,17) ( 5,60) (26,36) (37,47) --We're so happy the humans have let us take refuge here. --Dainfalti is full of interesting Elven tidbits, but he is a bit greedy. --DAINFALTI: There are two houses next to each other in the southwestern part of town. His is the western one. --??As soon as enough of our kinfolk arrive from the forest, we'll drive the humans into the lake. --??Where this village now stands was once the dominion of the woodland elves, and will be again one day. --??There is a large tower on the south side of the lake. My old hunting companion Toriala was last seen heading towards it. Women (49,31) (18,69) (28, 5) (49,35) (63,16) (71,69) --Rozimel has discovered some fancy new bone. Kids (53,68) (54,25) --Mommy said not to talk to elves or strangers. --Hawk is teaching us how to stalk forest beasts three times our size! --Hawk's woodcraft is second to none. Perhaps he could teach even a great hero like you a thing or two. Unknown --If you know anything about Pinktree wood, I hear that Mullin is looking for some help. --Looks like a good night for camping. --We're having a baking contest against some of those elven tarts today. --There's something funny about the island to the west of here. --Golna sells some of the best clothes in Solia. * INSIDE LOCATIONS * Ganor (26, 18) --There's nothing my herbs can't cure. --HERBS: Be sure to stock up before going any farther. You never know when you might be needing them. Naron (26, 18) hanging around Ganor's [you can invite Naron. He is a hireling, though.] Rozimel (43, 32) --I have a feeling that %qAlvirex%q has something to do with the blight, %h. --ALVIREX: Alvirex is a male wizard from the northern lands. He has moved into the Tower of Hiltmos. The elves say that he is a very bad person. Rude, too. --MIRROR: The Mirror of Honesty is truly a wonder. When facing one who wishes to deceive you, use the Mirror to force the villain to speak fully and frankly. It would be the ideal tool with which to confront Alvirex. --TELEPORTALS: A spine and two wingbones takes you to the eastern end of Tasuria. A wingbone, a skull and a spine bring you to Illorio. Tesephone (26, 47) --It has been told that in times of %qtrouble%q, a great hero would come forth to save the land from evil. --TROUBLE: My family has kept secret the location of one of the ancient %qgods%q, lest it fall into the wrong hands. But it is my belief that such %qknowledge%q would do the best good in your hands. --KNOWLEDGE: Vorhamme, God of the Forge, is all but forgotten in today's society. But I know from my father and his father before him that he rests in the ancient mines of Sora, on the island of Minalt. --GODS: %qTas%q, God of the Mountains High, is a favorite. He has temples throughtout Tasuria. A lesser known goddess is %qSelne%q, mother of disruption. He is the master of thunder and lightning, and none can stand before his wrath. --SELNE: Selne is mostly worshipped by the Goblins of Serivu, but one can find her worshippers on %qTasuria%q as well. --TASURIA: It is whispered that the tomb of Selne lies close to Eisheim, somewhat to the north and east of town. Dainfalti (20, 50) --A beautiful green jewel is the way to an elf's heart. --[offer emerald]: Many thanks! I will tell you of the magic mirror and my next door neighbor, Tesephone, can help you with some other important things. The magic mirror is a thing of great %qbeauty%q! --BEAUTY: Unfortunately, it is in the hands of the disgusting dwarves. We elves believe that they actually LOST it when their mines on %qRastanna%q were overrun. --RASTANNA: It is an island far, far to the west of here. --TESEPHONE: Like I said, she lives next door. --GODS: I can tell you of Vorhamme, God of the Forge, and my friend Shandra can tell you about Prillila, the Protector of Woodland Creatures. --SHANDRA: She lives in a house at the northeastern corner of town. Golna (32, 65) --My clothing is the finest you're likely to find. --FASHION: I always have the latest fashions for men and women at the lowest prices anywhere. --WEAR: I have clothing for all climates. If you need anything, you should buy it from me now. [Elv sue cot sil woo] Hasoy (68, 51) --Always purchase the finest quality instruments that you can afford. --MUSIC: Delightful music can brighten the most ardous of journeys. Shandra (61, 11) --We woodland elves once roamed the forests, singing and frolicking our days and nights away. Now I am saddened, for the blight has forced us from our %qhomes%q. --HOMES: Living in a village is just not the same as living in the wonderful free and open spaces of the woods. I pray to %qPrillila%q, the Protector of Woodland Creatures, that the blight will rescind. --PRILLILA: She has a temple here in Tiara. There used to be a %qshrine%q on the Green Islands, but the forest there has been overrun by blight and has become a place of evil. --SHRINE: It was on the southwestern island in the Green Island chain. Perhaps it is still there, I do not know. ******************* * TOWN: TELERMAIN * ******************* If you've played Magic Candle II, you will have a general appreciation for what is where. MC3's edition is, in fact, a bit bigger. But it shouldn't be any more intimidating, and the main people you know are still there. The main frustration is combing through all the vacant residences. Signs: (35,12) 'Parkview Guesthouse. No pets allowed.' (86,11) 'Telermain Jailhouse' (100,13) 'Methreal Nugget - Are you feeling lucky?' (37,41) 'Swordplay Academy' (48,38) 'Fandor's Weapon Store' (72,31) 'Telermain Gemworks' (88,32) 'Terilo's Supply Shop' (101,29) 'Eastern Breeze Tavern' (108,43) 'Armor Shoppe' (100,45) 'Fine Gems and Jewels' (76,44) 'Telermain Library' (41,52) 'Madame Shashika's Herbs and Potions' (37,51) 'Tombul's Grocery Store' (49,67) 'Academy of Deruvian Music' (51,63) 'Rabbonkar's Scholarly Services. Master Rabbonkar is gone to Deruvia. He won't be back until sometime next year.' (70,61) 'Carpenter' (81,61) 'Metal Smith' (108,60) 'Magic Users' Lodge' (112,72) 'Black Rooster Tavern' (78,72) 'Parr's Fine Musical Instruments' (45,82) 'Academy of Magic' (27,80) 'Durable Clothing is sold here' (32,94) 'Stealth Academy' (44,94) 'Weaponless Combat Academy' (58,10) (58,103) 'Telermain' (117,11) 'Pier 1.' (115,20) 'Pier 2.' (117,31) 'Pier 3.' Everyone: --I hear the campaign in Gurtex is going well. MEN (58,10) (57,11) (111,76) (91,63) (23,88): --I feel much safer now that Deruvia and Gurtex are both Realms of Light. --One hears many things over a tankard of ale at the Black Rooster or the Eastern Breeze. WOMEN (110,89) (23,18) (24,17): --I feel much safer now that Deruvia and Gurtex are both Realms of Light. --A good voyage starts with a good supply of food, herbs and supplies. OLD MAN(22,71): --When I was younger, I traveled to lands far to the south of Deruvia or Gurtex. Guards (63, 103) (58, 103) (58, 7) (63, 7): --A pleasant day to you, %y. Sailors (128,14) (99,31) (100,30): --Captain Garlin's Destiny is a fine ship for a long voyage. --Strange tales of a new pestilence have been heard in the Southern Lands. KIDS: (20, 20) (19,21) (125,67) (124,68) --I like to build sand castles that look like Castle Oshcrun. --Tombul sometimes gives us free cookies! --When I grow up, I'm going to be just like King Rebnard. --TOMBUL: His grocery store is over on the west side of town next to the Herb store. Ned (129, 25): --Don't pay money for food. There is still plenty of food to feed yourself well on this island if you have a bit of skill in hunting. --FISHING: Fishing is still all right, I suppose. Lately, though, I have been worried. I have been catching some very %qstrange%q looking beasts. Nothing like I have ever seen. --STRANGE: They somehow remind me of those awful things that seem to thrive in the blight! INSIDE LOCATIONS ?? all You can enter the generic homes with no problem. However, some are empty. A home ~11, 54: --They say if you hear a lyre played with grace, you will feel much refreshed! A home ??, ??: --They say if you have a crafty mind, you can actually figure out how the blight can be stopped! A home ??, ??: --They say there is a lost continent somewhere out there from where the Dwarven folk originate. I wish I was younger. I would form a party and go search for it. A home ~94,96: --I hear there is a ghost ship sailing the Solian Seas. I sure wouldn't want to be a passenger on that one! A home ~87, 83: --They say bugs created the blight. Or was it the other way around? Maybe they were saying the blight creates bugs. A home ~76, 95 --They say a traveller from the South lost a fortune at the gambling hall the other night. Poor soul. A home 108, 38 --Life is so complicated, it is almost easier to give up and die. Don't you agree? Why don't we all go South? They say death comes swiftly down there. A home 69, 19 --Just as we are getting Gurtex under control, this blight-thing comes from the south. When are we going to see some peace and prosperity? I am seriously considering moving back to Deruvia. A home 75, 18 --I'll be happy when the elections in Ketrop are over. All the halflings go on and on about their little election, drives me crazy, you know? A home 83, 20 --My dad sent me a letter from Gurtex. He says we are winning the war and he will be home soon. He is a sergeant in the army. When I grow up, I will be a sergeant too. A home 51, 83 --I hear there are a bunch of young recruits hanging around the queen, hoping to be picked up by an experienced adventurer such as yourself. Jail ??, ?? --What do you think of our renovation? Terilo (89, 32) --%h, you already know how important my equipment is to those who go adventuring. Fandor (51, 38) --I have many fine weapons for sale. Or, if you wish, I can purchase any extra weapons you have. You will find my prices more than fair. --WEAPONS: To keep your weapons sharp, the %qsmith%q skill is valuable to possess. --SMITH: Too bad there's no smithing school on Oshcrun Island. Tombul (34, 51) --Buy plenty of food now. If the blight spreads, food will surely become more expensive. --FOOD: The food I sell to travelers is very well preserved. You don't need to worry about it spoiling. Shashika (42, 51) --Examine your mushrooms before eating them. Some that I gathered near the blight turned out to have gone bad. --HERBS: Herbs and mushrooms are in short supply lately, %h. I regret that I have had to raise my prices. Min (28, 82) --Everyone should have clothes to suit the weather. Furs for the cold; cotton for the heat. --CLOTHES: Elvenspun clothing has magical qualities. It's suitable for any kind of weather. Baltazar (15, 82) --[low charisma]: You folks all seem so much smarter then poor old me. I don't really think I can be of help to you. Good day! --Well, here is something perhaps you may not know: %qWizards%q of the Solian lands down south are of the female gender, all of them! --WIZARDS: Seek the %qtwins%q in Solihub. They may be able to assist you. --TWINS: One is named Evixa. She is a very capable wizard and knows the Solian lands well. If she joins you she may be ofgreat help. Her sister's name I do not recall. Faruk (98, 45) --A collection of gems is a never-ending source of beauty, as well as a sound investment. --GEMS: The %qpearl%q is sometimes my favorite, especially when it's worn by a beautiful woman. --PEARL: The blue pearls of Maramon are the most beautiful of all. However, I have none in stock at the moment. Parr (80, 72) --If you take musical instruments into the blight, be sure to clean them well later. Karon (107, 43) --I don't know if armor will protect you from the blight, %h,but it will help against the monsters that the blight has produced. --ARMOR: My selection is not what it might be. The troops picked it over before King Rebnard took them to Gurtex. Rabbonkar's (52, 63) [no one's home, but you can type 'gonefishing' to enter.] Library (??, ??) Gorion --I'm sure that the information here about the Solian lands is out of date. ?? --They say that the Library of Archos was the greatest in the ancient world! * TAVERN * Mack --If you're planning to go south, start your explorations at %qKabelo%q. --KABELO: Recently I was there for the first time in my life, trying to get passage to Oshcrun. Frankly, I was astonished to meet orcs in Kabelo who were actually almost civilized! Misha[need 8? charisma] --Visit with %qBaltazar%q before you leave Oshcrun. He seems to know many things about the southern lands. --RUMORS: I hear some people claim the blight is a punishment from the gods. --BALTAZAR: He is a mysterious old man. Hardly ever leaves his home. You will find his house to the south of the park. Man --The Solian economy is suffering greatly due to the blight. --If you are into real-estate, now seems like a good time to buy property in Telermain. So many vacancies! --Only a few years ago I didn't even know there were lands to the south of Oshcrun. Now all I hear about is that there is trouble brewing in Southlands. --After a hard day's work, I like to relax with a pint of Barg's Ale. Ralle [you can invite Ralle.] Riloen --When played the right way, some %qinstruments%q can help you perform magic, even if you are not a magic user! --INSTRUMENTS: For example, play the lyre with enough skill and your energy will rise. Or try the %qflute%q, the %qbugle%q, the %qdrum%q, or the %qreedpipe%q. --FLUTE: Play it with enough skill and the beasts will be charmed! --BUGLE: It may actually scare away some monsters. --DRUM: Nothing is like a drum to rally your comrades. --REEDPIPE: Play that one with style and some of your enemies may betray their own side in combat. * TAVERN * Darwein --If you are heading down %qsouth%q, be sure to be prepared to fight long and hard. --SOUTH: I am from the south myself. From %qVoliplan%q, to be exact. --VOLIPLAN: The fair city of Voliplan is no more. The blight has totally devastated our homes. I barely escaped with my life. --WAX: I buried some of my best wax in the southeast corner of the town of Voliplan when the blight first came. It may still be good. --WAX: I don't even want to think about my wax, my honey, and my poor dead bees! Nuwar --If you want to sail off the island, Captain %qTurgut%q will be happy to take you on board. --TURGUT: He is usually here in the evenings, when he is not on the high seas. --RUMORS: I hear %qtravelers%q from down South speak of dire %qhorrors%q! --TRAVELERS: One by the name of %qDarwein%q frequents my establishment often. --HORRORS: They speak of the %qblight%q being much worse down in the Solian lands. --BLIGHT: You'd better hear it from %qDarwein%q. It sounds pretty awful down there. --DARWEIN: He seems like a decent sort. Says he lost his family, his farm, everything. Poor soul, I hope the %qQueen%q can help him. --QUEEN: With Rebnard gone off to Gurtex, she is now in charge of daily affairs in Oshcrun. Petro --If you sail south, be sure not to drink their local %qale%q. You will get sick. I tell you it is awful. Who ever heard of an %qale%q that is green! --ALE: I would not dare mess with the green stuff. On the other hand, if you run into any dwarves down there, I bet you anything their ale will be another story. Turgut I've always wanted to sail the Solian Sea. I'll take you %qsouth%q for a bargain price. --SOUTH: There are reports of a magical caravel that plies the southern seas. I'd love to get a glimpse of it. --SHIP: My 'North Star' is anchored outside the city. You're welcome on board any time. ****************** * TOWN: W. TASUR * ****************** +-----------------------+--------+-------+-----------------+------------+- |XXXXXXXXXXXXXXXXXXXXXXX|""""""""|XXDDDXX|"""""""""""""""""|XXXXXXXXXXXX|X |X*** |""""""""|X+ |"""""""""""""""""|X |X |X*|* |""""""""|Xn n|"""""""""""""""""|X ######X |X |X+-+ %X |""""""""|X |"""""""""""""""""|X ######OX |X |X ###############X |""""+-o-+X --o----o----o----o+X ######XX |X |X ###############OX |""""|XXXXX XXXXDDXXXXXXXXXXXXXX ######OX |X |X ########XLooooLXX |""""|X LL LL \oLLoXX |X |X ########O:XXXXXXX |""""|X L L ttt XXDDXX |X |X \LoooLoXXBB |""""|X tt* |X |X XXXDDXXX -o--o+X n +-+ ttt |X |X + XXXDDXX tt* |X |X #########X +-+ |X |X ###############X |X |X #########X %X LL LL ###############OX ########X |X |X #########O ######X L L ###############XX ########OX |X |X #########O ######XX ###############OX ########OX |X |X #X#X#X#X#o ######XOX #########XoXLXoXX #X##X#X#oX |X |X XX[]DD[]X ttt ######XOX ttt #########OXXDDXXX \[][][]XX |X |X tt* XXXXXXOX tt* #########OX + XXXDDXXX |X |X +-+ \LooLXX +-+ \oLoooLoXX |X |X + XXDDXX LL LL +XXXDDXXXX ttt|X |X L L tt*|X |X *** n +-+|X |X *|* n ttt %X |X |X +-+ tt* ######X *** ########X |X |X +-+ %X ######O *|* ########XX |X |X ################ #########X ######X +-+ ########XOX |X |X ################X #########XXLL LL %X######o ########XXX |X |X #####XXXXXX#####OX #########OO L L #########X XXXXXXXXOX |X |X X#####XooooX#####XX #X#X#X#X#BX #########Xttt \ooooooXX |X |X XXXXXXOXXDDXXXXXXOX \[]XX[].BO #######O#Ott* XXXDDXXX |X |X \ooooXX \ooooXX XoXDDDXoX #########B+-+ + |X |X***XXXXXX XXXXXX + LL LL X[]DD[].Bn |X |X*|* LL +LL LL LL L L LL + LL LL +-------- |X+-+ L L n L L L L L |"""""""" |X hh |"""""""" |X hh |"""""""" |Xttt ~~ |"""""""" |Xtt* LL LL LL LL LL LL LL -------+- |X+-+ L L L L L L L XXXDDXX|X |X ###########X +|X |X ###########OX %X LL LL %X ....ttt |X |X #########O#OX #######X L L ###########X .....ttt |X |X #######XX[]XX #######O ###########o .ttt..b. |X |X #######O:XXXX #######X ####X ########X[]X .ttt.hh. |X |X #######oX #oX#oX#O ####OX ########O ...b..... |X |X \[]X[]XX .. 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(68,32) 'Prasdak's Supply Shop' (44,21) 'Markul's Gemworks - Help Wanted' ( 7,11) 'Capitol Inn' (32,33) 'Woodworking school - Yarun, master carpenter' ( 9,49) 'Tasur Stitch & Button- Tailor position available' (52,61) 'Handam's Fine Instruments' (15,34) 'Tasur Wizard's Lodge' (27,63) 'Bull's Horn Tavern' (15,21) 'Temple Square' (71,41) 'EAST TASUR CONDEMNED!! ENTER AT YOUR OWN RISK!!' Everybody: --DARWEIN: He doesn't live here, but I remember him. He passed through Tasur on his way north. I think he was headed for Serivu, or maybe even farther. --POGAR: Pogar lives in the northeastern corner of town. --BENTAGOR: Bentagor's house is next to the tailor shop. --SHALAMA: You can find Shalama's house to the south of Pogar's. --DELPINA: She lives next door to Bentagor. --RENIDALIS: Her house is near the southeastern corner of Tasur. Guards (35, 3) (40, 3) --Welcome to Tasur, noble sirs. Women (60,64) (60,23) (53,33) --Renidalis is the wisest person on Tasuria. Certainly wiser than any man. --The ghosts in Nekros come out at midnight. Men (23,35) (32,10) (11,24) (48,52) (25,63) (31,63) --It's a constant struggle to keep the blight at bay. --Tasur was once the co-capital of the ancient kingdom of Tasuria. --Pogar and Bentagor are a couple of religious fanatics. Kids (67,50) (69,50) ( 9,54) (10,55) --The blight looks like ogre snot! --The park used to be a fun place to play before the blight. ?? --I hardly have time to work with the blight running rampant in town. --Sometimes, a pint of ale is all that keeps one sane in these trying times. --I hope you brave warriors can help us quell the blight! --We lost a holy relic when East Tasur was taken over. * INSIDE LOCATIONS * Gemcutter (48-9, 21) Carpentry school (28-30, 32) $175 Tailor (7-8, 48) Wizards' Lodge (12-3, 31) Guard Tower (43-4, 6) (27-8, 11) (68-9, 71) (21-2, 71) Empty building (68-9, 40) Guesthouse 10/day (10-1, 10) Tarrabar (55-6, 18) gem store --If you're looking to buy or sell fine gems, you've come to the right place, %h. --As the stars sparkle in the night sky, so my gems illuminate the dark recesses of the Solian Lands. --It would insult a fine gem to be sold below its true price. And my gems are fine enough for %qRinora%q itself! --RINORA: You'll need fine gems if you ever climb the Tower of Rinora. You can read all about it in the %qEisheim%q Library. --EISHEIM: Eisheim is south of here, almost to the Frigid Sea. It's not on all the maps. Lutik (8-9, 18) Temple of Entas --ENTAS: The goddess is resting beneath the Snowcrown Mountains in the Crowndeep %qCaverns%q. --CAVERNS: It is of UTMOST importance that you speak with her. Her divine advice will aid you in your quest. --??: When you visit the Crowndeep Caverns, it is of UTMOST importance that you visit Entas in her chamber. Bentagar (22-3, 47) --Oh woe am I! Once a simple farmer, my crops are all failing due to the horrible %qblight%q. --BLIGHT: The dark horror strangles the crops and seems to suck the very nourishment from the land which %qEntas%q once cherished. --ENTAS: She is the Goddess of the Plains Below, a goddess of fertility and growth. But since the onset of the blight, her influence has waned mightily, and today we no longer bask in the glory of her power. Gate Room (66-7, 42) --I strongly advise against going into East Tasur. It is heavily blighted and infested with blight beasts. Renidalis (48-9, 71) --I will advise you to the best of my ability, %h. But the %qblight%q has made my responsibilities to the people of Tasur very time-consuming. --BLIGHT: The blight has a strong smell of evil magic, %h. It's very disorienting: the blight is heaviest southwest of here, especially around Rinora, but it feels as if its source is in the east. --TELEPORTALS: Use a wingbone, spine and legbone to travel to Rastanna. A spine, a skull and a legbone bring you to western Tasuria. Temple of Tas (23-4, 21) Delpina (31-2, 50) --Sometimes a great %qscholar%q learns more through research than a great adventurer does through exploring aimlessly. --SCHOLAR: Lasilyn is a wise and beautifiul sage. She has shared the following information with me. Many were the spelunkers who attempted to unlock the secret to the mines of %qSora%q, but to no avail. --SORA: The ancient caverns on the island of Minalt have been closed for ages uncounted, but I Lasilyn has discovered the magic %qphrase%q which will open the gates. --PHRASE: When you reach the gates, utter 'Kavitar' and the very rock itself should slide back to reveal the entrance to the mines. --In Eisheim, we devote much time to the %qgods%q in which we believe. Pogar (67-8, 8) --Quake and tremble when you see the %qsymbol%q of Tas, God of the Mountains High! --SYMBOL: The lightning bolt shows his domain over thunder and lightning, and as they rule the thunderous night sky, so Tas rules the outward expansions of the various lower %qraces%q. --GRACES: Tas was the instigator of the northern migrations of the elves, dwarves and halflings. His efforts, however, went unrewarded, as he is now left with few to %qworship%q him. --WORSHIP: As people migrated out of Solia, they forgot their benefactor. It is still known to the devout, however, that one day he will rise from his grave in %qWesgar%q tower to reward the faithful. --WESGAR: An ancient tower built on the islands west of Tasuria, known as the Outsiders, it was originally a watchpost to guard Tasuria from attack from the West. When no attacks came, it fell into disrepair and is now the haunt of ogres. Prasdak (66-7, 31) --All the supplies you'll ever need are right here at your fingertips. --SUPPLIES: You'll have to select them yourself, %y. My hands are so numb from the blight that I don't trust myself to pick anything up. Dragar (52-3, 52) --A mighty adventurer such as yourself may sometimes require a sharp sword. Or an axe, if you're a dwarf. Forgive me, my %qeyesight%q isn't what it used to be. --WEAPONS: Just take a look around. You'll see better than I can all the fine weapons I have in stock. --PRICES: Quality has its price, it's true, but you'll never regret making a purchase from me. --EYESIGHT: It's the cursed blight! It's taken half the town, and crippled the rest! I wake up and have to scrape the scum off my eyelids, then my eyes sting and water all day! Jarron (47-8, 33) --A warrior without armor is doomed. --ARMOR: Before the blight came, I'd put on my armor and show my customers how light and flexible it was. Now I can barely lift it. But try it for yourself. I'll watch. --WEATHER: When it's clear, we pray for rain to wash away the blight. When it rains, we curse the blight that fills our gutters. There's no good weather any more. Handam (49-50, 60) instrument store --Did you say 'advice'? I'm sorry, I can't hear that well any more. But my advice would be to buy good instruments, stay away from the blight, and practice, practice, practice! --MUSIC: If you need music lessons, I can't help you. --PITCH: I used to guarantee that all my instruments were right on pitch, %h. I can't do that any more. Since the blight has come, I've had such a ringing in my ears... I've reduced my prices accordingly. Garweg (10-1, 66) --Buy plenty of food, %y, but be careful. I've thrown out everything that looks or feels blighted, but I can't smell anything any more. --FOOD: Most of my inventory is completely blight-free, and is usually quite safe to eat. Trust your nose, %h, if it can still smell anything. Shalama (66-7, 19) --I had a friend in blighted East Tasur whose name was %qLucia%q. --LUCIA: She was a priestess %qVorhamme%q, God of the Forge, and was married to the %qchandler%q of Tasur. --VORHAMME: It is said that many powerful weapons were forged by the might god, including the legendary Brennix. --CHANDLER: In the last surviving days of East Tasur, he buried a scroll in front of his %qhouse%q, telling of the location of his secret cache of candle %qwicks%q. --HOUSE: He and Lucia had a beautiful supply of rubies. They are probably still in a chest in his house. --WICKS: These are the only wicks you can use to build the Magic Candle which will defeat the blight. They are very special wicks. Ask me about them some day when you have an idea of how they might be put to good use. ********************* * TAVERN (28-9, 62) * ********************* Shalama, Pogar, Delpina and Bentagor all have houses, and you can visit them there, too. Dolan --ADVICE: You can't stop the %qblight%q, %h. Sail back north. Better yet, to Deruvia. The blight might never reach that part of the world. --SHIP: The 'Wayfarer'? She's still seaworthy. Or she was last week, at least. I'll have to check, I suppose. It's a captain's duty, even when there's no hope. --BLIGHT: The cursed blight is rotting the 'Wayfarer's' hull as fast as she can be patched. And why bother to patch her? There's no more cargo to carry, and no markets to carry it to. **************** * TOWN: KETROP * **************** SIGNS (51,37) Welcome to Ketrop Halflinghome. (58,37) Ketrop Guesthouse - Welcome. (66,26) Grocery Store - Traverlers' rations. [sic] (93,28) The Great Milo - Locksmith Extraordinaire. (67, 9) Tailor Workshop - Help Wanted. (45,25) Ketrop Hall. (20, 8) The craft of Tailoring is taught here by the Master Craftsman, Tumin. [175/lesson] (11,35) Balu - Master Trader. [180/lesson] (70,35) This well is in memory of a great Halfling teacher and scholar, Tonton. Cow (52, 3) (52, 6) (47, 5) (43, 3) (40, 4) --MOO! Halflings (44,30) (21,34) ( 7,26) (18,16) (36,11) (55,23) (59,10) (65,30) (85,11) (86,33): --What news of the King's doings in Gurtex? --Jimbo is growing another strange crop. --Faranim says his spell books are the best! --We think Tuff is the best Halfling warrior ever lived! --There is so much excitement nowadays, with the election coming up soon. --??: There are plenty of good employment opportunities in Ketrop. --??:Legend tells us of an Island Kingdom far to the South where they worship strange gods. --JIMBO: You can find his house in the Western part of town next to the strange plants. --FARANIM: He lives in the Northeast section of Ketrop. --TUFF: We think Tuff is the best Halfling warrior ever lived! --MIKO: He lives in the northwest section of Ketrop. ******************** * INSIDE LOCATIONS * ******************** Grocery store ?? --I hear the food in the Solian lands is not fit for consumption by civilized folks! Be sure to buy plenty of my delicious travel rations before you set sail. JIMBO (15, 25) HOUSE --I wish I could come with you, but I can not. However, you must be sure to have a %qHalfling%q in your party when you explore the Solian Lands. --HALFLING: We halflings would serve you so much better when it comes to picking locks and haggling with traders. We are usually excellent cooks too! [Jimbo was available in the first two installments but not now.] TUFF (21, 27) HOUSE [You can invite Tuff.] MIKO (09, 13) HOUSE [see Ketrop Hall for dialog] FARANIM (91, 19) HOUSE --Don't you dare leave the island without a few books of %qDemaro%q in your possession. --DEMARO: Well, aren't you the lucky one now? I happen to specialize in Demaro. I can sell you as many of them as you need. [Faranim's not as important here as in MC2.] *************** * KETROP HALL * *************** MIKO: --If you believe that it is time for %qchange%q, I would appreciate your support for me to be elected as the next mayor of Ketrop. --CHANGE: I promise that if I am elected, anyone who wishes to study music at the academy of Telermain will be able to do so. Learn now, you can pay later. That's what I say! PUNNIK: --I am running for the %qMayor%q of Ketrop. Your support is much appreciated. If I am elected, I plan to %qchange%q nothing! --MAYOR: I really like the sound of it! 'Mayor Punnik'. Sounds good, eh? --CHANGE: Yes, read my lips: 'No change' if I am elected. [random halfling at Ketrop Hall:] --The election of our next mayor is a very serious business. Not much else is on people's minds these days. --The polls seems to favor Punnik in the upcoming election. --Miko seems to stand for change. Punnik wants continuity. We must choose. --MIKO: He is either at home, or he is campaigning right here. --PUNNIK: He is usually here, giving speeches. 9. UNFRIENDLY LOCATION DETAIL There are two sorts of unfriendly location: ruins and dungeons. Ruins are like towns--don't need a word to get in--but they have damage and are frequently peppered with blight. But they do seem to have treasure too. Dungeons are a lot like MC2 or MC but with less treasure to dig for and occasional comments. There are also squares you can step on to cause changes to your party which are, yes, often bad. The unfriendly locations are listed alphabetically, with the ruins first. I include walkthroughs for the dungeons and some general tips for the opposing towns. Even in the towns, the flip flopping methods you need to learn apply well. But the big picture thing to do is to find the right path to avoid ambushes all together, which you can do most of the time. E Tasur Nekros Voliplan Wesgar Crowndeep Rinora Qaldiur Hiltmos Sora Tarrak Forest(start) Forest(island) 9-1-1. E. TASUR ******************* * RUINS: E. 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You can only enter this town from ??. E. Tasur has two treasures. A scroll is at (9, 12) and the other, the wick, is behind a dungeon room and an ambush in the southernmost area. Scroll is at (??, ??) --This scroll documents the location of the last magic candle wick. Before I fled west, I buried the magic wick in a safe place. There is a walled courtyard in the southwestern quarter of East Tasur. Inside, in the northeastern corner, the wick is buried. ***************** * RUINS: NEKROS * ***************** .................................................................tt..tt... .................................................................ttt.tt... ...XXXXXXXXXX......XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX...tt. ...XXXXXXXXXXXX;.;;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.tt. ...XX....X.............XXX....;.............................;..::.tt.tttt. ...XXXX;..............;.:O#X.b..bb..............;O#...........;..:tttttttt ...XX.N..tttt.............X........b.......:.:.X:.X....XXXXXXX..;.tttttttt ...XX...;.tt........................##.....XXX;XXX.....XX:::XX.....tt..tt. ...XX................A.........#######X................XXX::XX.tt..ttt.tt. ...XX...###..........A.........#######XX......................;ttt.ttt..tt ...XX...###XXXXX.....A.........#######XX....A.tttt.............tttttX;..tt ...XX...###::#XX..............XXXXXX##XX.......tt.ttt...A...tttt..ttXX.ttt ...XX...####:A#XX........****.XXXDDX##XX..........tt....A....tt..tt.XX.tt. ...XX...##XX::XX.........****:.A..::##XX......tttt......A........tttXXtt.. ...XX...XXXDD:XX.........::::..A...:##XO.......tt............XXX.tttXXttt. ...XX.....X............XX:::::.A....##XO....................;.:O#X.;XXttt. ...XX..................XX:::::.*...;##XX.......................@X...XX.tt. ...XX.........######...XX*##.XXXXXXXXXXX.....tttt...............N...XX.ttt ...XX.....XX..######X..XX:##XXXXXXDDDXXX......tt.......########X....XX.ttt ...XX.::::XX..######XX.XXXXXXX&&.+....&....tttt........###:::##XX..;.X.... ...XX.;..:XX..######XX..XXXOOX&&&....&&&....tt..tttt...########XX...tttt.t ...XX.:..;XX..XXXXXXXX.........&&.....&&.........tt....########XX...tttttt ...XXXX..XXX..;XDDDXXX.................................XXXXXXXXXX.....tttt ...XX.;....................bb...........................XOODDXOOX.......tt ...XXb..bb........................................................tt.tt;tt ...XX;.....b................................XXXX.;.........AA.....ttttt.tt ...XX...........###.........................XXX;b..bb..b.bb.......ttttt.tt ...XX......ttXX.####.........................XXX;.....b.bb..........tt..tt ...XXtt....ttXX::##X.................A........;...............b.XX..ttt.tt ...XXttt....XXX:A:#X.................A..........XX..................ttt.tt ...XXttt.....XXX::XX.................A.........................tttt.tt.tt. ...XX...tttt.........................A..........................tt..ttttt. ...XX....tt..........................A.......................tttt...ttttt. ...XX....................tttt.................................tt.......tt. ...XX...........X.........tt.ttt...................................;...ttt ...XXXXXXXXXXXXXXXXX.....XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX......XXXXXXXXXXXX ....XXXXXXXXXXXXXXXXX...;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX;.;;XXXXXXXXXXXX ...................XX....XX........................................tt.tt.t ...................XX;..;XX........................................ttttt.t ...................XX....XX........................................ttttt.. ....................X;...XX.............................................tt ...................;;....XX.............................................tt Nekros is the town formerly known as Archos that you may have heard about on your travels. There are actually a few people to talk to here--well, sort of. They only come out at midnight for an hour, you need to cast 'soulspeak' to get anything out of them, and you won't be able to get a word in before they clam up again. Here you can find the treasure pretty easily--right next to the person that talks. But the hard part is getting into the library. It's best to enter from the south, but you can enter from the north and go straight down and through a narrow gap, then east to a building and around to the north. (??, ??) --I was Vella, the first of the Solian female wizards! My soul is bound here to my home, the place where I was slaughtered in the first civil war. I cannot rest until the lands are made whole again... / I can - I must - help you in your quest. But I must be sure that you are truly dedicated to restoring the unity of the Solian lands. Return to me when you are fully prepared to use the magic flint of the Solnicon. / Brave ones! Wise ones! Know that the magical flint you seek is buried beneath my ruined fireplace. Know also that my soul will rest when you have made and lit your magic candle! --Good Gorion can help you once again. Research 'subterranea' to reach the blighted tower. (??, ??) --The ghost turns to you and says: I was Gorion, the Chief Librarian of the Great Library of Archos. Of all its greatness, only I and a few scattered tomes remain. Yet I am happy to serve you. / --The ghost says: My name, I believe, was Harald. I can remember very little. I have been dead so very long. Perhaps Vella at the other end of town can help you. ******************* * RUINS: VOLIPLAN * ******************* .t.....tt...t..t......tt.........tt...t...t..........t.....t............/. ......ttt......tt..t..tt....t....tt.......tt.....t...tt....t./..\.t..t./.. t..XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\tt../[]. tt.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXDDXXXXXXXXXXXXXXXXXXXXXXXXXX.\...\... ...XX.+-+......\/:.............A...........\.A../.......:..:+-+X#...t....[ t..XX.|t|.:..........:.....:...A......:...hh\A./.....:......|t|X#...../... .ttX#.+-+..########X...:..:....A.............A..........:...+-+X#..tt..... .ttX#.:....########X...:.......A.............A..+-+...######X..X#.\tt.[].. ...XX....:.#####X##X........:..A...........:.A..|t|.:.##X###X..X#.\....... ...X#.+-+.:########X.....:.....A:......:.....A:.+-+...######X.:X#..../.... ...X#.|t|....XODD.X............AAAAAAAAAAAAAAA........######X..XX.\..\.... 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t..XX...|t|......##########X....:.........+-+..####XX...:..\tt.X#......... ...XX:..+-+......##########XX..:..........|t|..##O#X........\..XX.../..... ...XX............#####X####XX...:.........+-+:.####XX...:.:..\.XX......[]. .ttXX/..:...:.:hh#########XXX..........:.......####XX.:.......\XX...\..... .ttX#./...........XXXXXXXXXXX.......:......:...####O....+-+:...X#.t..\..[] ...X#.......+-+....\OODDDXOO.....:......:.......\XXXX...|t|....XX\tt...... ...XX./...:.|t|......:....::....................:XDDX..:+-+..:.X#\../[]... .t.XX/......+-+.....:..:.....:...:....:.......:....:....:..:...X#......[]. ...XX..........................:...:.......:..................@X#.t.\..... ../XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX#....\.... ../..XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX...tt.\... ......tt.....t...tt...........t..t.......tt......t..tt.....t.t....ttt..... ...tt..tt........tt....t.t.......tt.....ttt....t....tt.......tt......./..[ You can enter from the north or east--the east being easier for your purposes. The treasure is in the southeast corner. Dig for it there. Then get out. Keep to the walls to avoid the big ambush line in the center. ******************** * DUNGEON: HILTMOS * ******************** ******************* * HILTMOS LEVEL 1 * ******************* XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXFXXXXXXXXXXXXXXXXXFXXXXXF^^FXX XX.......,..XXXXXXXXXF.......XX....+X XX..........XXXXXXXXXD.......XX.....X XX.......... ... -> (6 leads) -> ... 456 123 456 SIGNS: (38, 5): 'Beware ye puny mortals who enter the tower of Hiltmos.' PARTY TALK: (8,36-8) [if you've gone up to the 7th floor via the stairway to the left and hit Alvirex's energy drain, you'll get this message:] %a says: Maybe we should look for another staircase going up. ROOMS On the way; (23, 18) (33, 18-9) fermigon, 2 zombies, zorlims, domug. (14, 16-7) (10-1, 19) 4 scarabs, 2 scorpions. Bonebow. Out of the way: (15, 7) (24, 6-7) 2 darkwolves, 3 tigrets. 12 cure spells. (19, 25) (28, 25-6) (22-3, 28) 5 darkwolves. No treasure. ******************* * HILTMOS LEVEL 2 * ******************* XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXFXXXXXXXFXXXXXXXXXXXXXXXXX XX...........XX..P..XXXXXXXXX.P.XX XFP..........XX.....XXXXXXXXX...XX XX...........XF.....XXXXXXXXF...XX XX...........XX.....XXXXXXXXXP..XX XX...XXXX^XXXXX.....XXXXXXXXX...XX XXP,.XXXXXXXXXX.....XXXXXXXXX...XX XX...XXXXXXXXXX.....XXXFDDFXX...XX XX...